Commit Graph

1345 Commits (11b45499fd9d8d227895da451697a32f8aa2a6e3)
 

Author SHA1 Message Date
NicoNicoNii 11b45499fd Deadly Dash directional fix + Additive Blending toggle. 5 months ago
NicoNicoNii 7266e5eb2e Add deadly dash attack sound effects and basic behavior 5 months ago
sigonasr2 1450d01edf Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109. 5 months ago
sigonasr2 fe91e36b60 Added shine effect to engine for upcoming Deadly Dash effect. Release Build 10097. 5 months ago
sigonasr2 ed4a755d1c Add in zoom targeting and ease-in functions for the camera system. Release Build 10094. 5 months ago
sigonasr2 352847ab27 Add Thief Roll Ability. Release Build 10093. 5 months ago
sigonasr2 d2841e0e0c Add new ability icons for new classes. Release Build 10068. 5 months ago
sigonasr2 26af9def75 Change std::exception to std::runtime_error for gcc compatibility. 5 months ago
sigonasr2 6becdd4f6b Fix ScrollableWindowComponents buggy behavior when clicking the down arrow button causing the list to scroll all the way to the bottom. Release Build 10067. 5 months ago
sigonasr2 c80ec17999 Implement Thief Hidden Dagger attack. Add in missing icons for Elixir of the Wind and Recovery Potions. Release Build 10061. 5 months ago
sigonasr2 5f40ee8306 Adjust sword slash effect to accept config values. Add DrawPartialSquishedRotatedDecal to PGE. Performs rotation transform before scale transformation. Add thief animations to animation databases. Setup thief's auto attack ability. Release Build 10053. 5 months ago
sigonasr2 34510e732a Update spell descriptions to fit in class info boxes. Extend height of class info boxes. Add spell names to the class info spell boxes. Release Build 10050. 5 months ago
sigonasr2 c307178d95 Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044. 5 months ago
sigonasr2 5b32eb268b Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039. 5 months ago
sigonasr2 38710151c4 Add extra reveal chunk tracker unordered map to prevent minimap updates every single frame the player character walked. Release Build 10027. 5 months ago
sigonasr2 210dd3b9de Set background music of Chapter 2 stages to the foresty track. 5 months ago
sigonasr2 b63372230e Add in Chapter 2 map spawn zones and end zones. 5 months ago
sigonasr2 ed5ab319de Fix bug with multi-target bullets fading out upon hitting a single target. Reduce default fade time of bullets from 0.25 seconds to 0.1 seconds. Release Build 10024. 5 months ago
sigonasr2 421ba4bc4a Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015. 5 months ago
sigonasr2 191aa24dc2 Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994. 5 months ago
sigonasr2 ddcec79102 Fix alpha colors not being applied to Effects. Move the Bear slam attack pattern to a separate phase within the second boss' cycle to avoid constantly rerolling and choose the stone toss attack. Make target indicator for the stone toss a different color from pillar casts. Release Build 9979. 5 months ago
sigonasr2 a308fcc4d8 Fix Stage Plates 2-6,2-7,2-8, and 2-B to point to their respective stages. Move the additional pillar spawning code outside of the regular boss' phase cycle since it's supposed to happen while the boss does other things according to the original spec. When new pillars appear/disappear, recalculate the safe areas dynamically. Release Build 9974. 5 months ago
sigonasr2 9551d71f75 Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959. 5 months ago
sigonasr2 784aa022e2 Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951. 5 months ago
sigonasr2 3560ddc31e Stone pillars now use a separate rectangular collision to determine hiding zones, preventing the player from hiding along the outer edges of the pillar. Release Build 9948. 5 months ago
sigonasr2 9d95796062 Item Loadout Usage Tests added. 101/101 unit tests passing. Release Build 9947. 5 months ago
sigonasr2 01d61c95f4 Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944. 5 months ago
sigonasr2 29f97a901a Add Player HP Recovery tests. 90/90 tests passing. 5 months ago
sigonasr2 3e8c7ddfc0 Finish all player set effect equipment tests. 87/87 tests passing. 5 months ago
sigonasr2 1e4266e0cd Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing. 5 months ago
sigonasr2 9dbc5b46f8 Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing. 5 months ago
sigonasr2 fab21ab693 Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923. 5 months ago
sigonasr2 ba2d568f77 Monster tests to ensure Health % and Attack % modifiers work properly. 55/55 tests passing. 5 months ago
sigonasr2 f7ec3ef630 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 5 months ago
sigonasr2 a8d04d258f Convert monster stats to calculate using stat up bonuses instead of manual calculations. Release Build 9922. 5 months ago
Quapsel 41e8384012 „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 5 months ago
Quapsel 256e41599c „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
Quapsel 37f46c9d91 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 5 months ago
Quapsel 2f6c6f5c96 „Adventures in Lestoria/assets/config/levels.txt“ ändern 5 months ago
Quapsel 21d4cbcaae „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
Quapsel 7484c94708 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 5 months ago
sigonasr2 a7b9017fa7 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 5 months ago
sigonasr2 c7fca6a694 Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911. 5 months ago
Quapsel efcaac792f Chapter 2 Bonus stage - Spawn Zones and Monster placement. 5 months ago
Quapsel a25545bd99 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 5 months ago
Quapsel 2ef2a9b1f9 Chapter 2 Bonus Stage added. 5 months ago
Quapsel d0d96c83ce „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 5 months ago
sigonasr2 4828b95a8c Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906. 5 months ago
Quapsel ad4549cc5d „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 5 months ago
Quapsel 48718453df Monster placement for 2_7 & 2_8 5 months ago