sigonasr2
|
f8e7144a02
|
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
|
9 months ago |
sigonasr2
|
2de0ba3810
|
Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068.
|
9 months ago |
sigonasr2
|
7ada663056
|
Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910.
|
9 months ago |
sigonasr2
|
a9a640be82
|
Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3
|
9 months ago |
sigonasr2
|
aa4d35d754
|
Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
|
10 months ago |
sigonasr2
|
4b3b36bdfd
|
Added tutorial tooltips. Release Build 7758.
|
10 months ago |
sigonasr2
|
3261ddf6f5
|
Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690.
|
10 months ago |
sigonasr2
|
e8ac5a957f
|
Add disabling of return to camp button when already at the camp or the camp has yet to be unlocked. Release Build 7644.
|
10 months ago |
sigonasr2
|
0861419582
|
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
|
10 months ago |
sigonasr2
|
0fc117235a
|
Add mosaic pixel shader to engine. Release Build 7485.
|
10 months ago |
sigonasr2
|
e2cc0aa90c
|
Implemented controller compatibility for the pause menu. Release Build 7447.
|
10 months ago |
sigonasr2
|
fd9fdc0924
|
Added partial keyboard functionality to character equip menu. Fix bugs with scrolling reset system. Release Build 7162.
|
10 months ago |
sigonasr2
|
c35f1509f4
|
Implemented controller compatibility for Overworld Menu. Release Build 7118.
|
10 months ago |
sigonasr2
|
8afd66632a
|
Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
|
10 months ago |
sigonasr2
|
5169670b76
|
Implement item loadout controller compatibility. Added left analog stick map navigation to overworld map. Release Build 7005.
|
10 months ago |
sigonasr2
|
0ca94369ac
|
Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys.
|
10 months ago |
Nic0Nic0Nii
|
1f244777c9
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Nic0Nic0Nii
|
ef63a07f5c
|
Added any keybind detection to PGE and began implementing menu helper innterfaces
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Nic0Nic0Nii
|
8149db260b
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
7a41361710
|
Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
|
11 months ago |
sigonasr2
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
11 months ago |
sigonasr2
|
c021c531f7
|
Added stage loot to levels configuration, and implemented stage loot upon level completion.
|
11 months ago |
sigonasr2
|
8a1689cb07
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
11 months ago |
sigonasr2
|
0e4dbfd9f7
|
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
|
11 months ago |
sigonasr2
|
4eec0ce337
|
Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
|
11 months ago |
sigonasr2
|
7cd3600f42
|
Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
|
11 months ago |
sigonasr2
|
803e2caf23
|
Fix title screen reliance on previous position to lerp to next value.
|
11 months ago |
sigonasr2
|
57f482016f
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
11 months ago |
sigonasr2
|
a2bcee0591
|
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
|
11 months ago |
sigonasr2
|
c352bf61df
|
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
|
11 months ago |
sigonasr2
|
c4edc3f178
|
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
|
11 months ago |
sigonasr2
|
8afa9889af
|
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
|
11 months ago |
sigonasr2
|
91d6beeeab
|
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
|
11 months ago |
sigonasr2
|
bbc027609b
|
Setup configuration framework and test music for audio engine.
|
11 months ago |
sigonasr2
|
9d3be5395c
|
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
|
11 months ago |
sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sigonasr2
|
8c986f17db
|
Remove 2018 references for copyrighted files of my origin.
|
12 months ago |
sigonasr2
|
fa7dfb601f
|
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
|
12 months ago |
sigonasr2
|
ad1e2260cf
|
Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
|
12 months ago |
sigonasr2
|
5e5e8f5656
|
Save File implemented.
|
12 months ago |
sigonasr2
|
c876f8a6ea
|
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
|
12 months ago |
sigonasr2
|
20f30b0f30
|
Add and setup Blacksmith Crafting Window
|
12 months ago |
sigonasr2
|
9756cc4a78
|
Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
|
12 months ago |
sigonasr2
|
71fe49162d
|
Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
|
12 months ago |
sigonasr2
|
d9e1a1ebaf
|
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
|
12 months ago |
sigonasr2
|
4bab1397dc
|
Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
|
1 year ago |
sigonasr2
|
3d6517e02f
|
Pause overworld map state while other menus are opened.
|
1 year ago |
sigonasr2
|
4463fbbae5
|
Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
|
1 year ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
sigonasr2
|
a7f13e0077
|
Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
|
1 year ago |