sigonasr2
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d904ef7e91
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Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
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1 year ago |
sigonasr2
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b8dea862f6
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Fix shadow string rendering for vertical scaling.
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1 year ago |
sigonasr2
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30a79cc307
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Upon level completion, update Discord status and randomize the traveling merchant.
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1 year ago |
sigonasr2
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a6e8ec872c
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Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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1 year ago |
sigonasr2
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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1 year ago |
sigonasr2
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7a41361710
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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1 year ago |
sigonasr2
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545cbac5d8
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Add in NPC spawn locations.
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1 year ago |
sigonasr2
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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1 year ago |
sigonasr2
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0f8801546c
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Fix image case-sensitivity for NPCs in the Hub.
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1 year ago |
sigonasr2
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1814c52763
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Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
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1 year ago |
sigonasr2
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99674ce6e1
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Release build 6530.
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1 year ago |
sigonasr2
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2640477f89
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Implemented offline / online character tabs for the load game window. Release Build 6459.
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1 year ago |
sigonasr2
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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1 year ago |
sigonasr2
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e45a2dc7da
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Knockback away from bear’s position makes more sense.
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1 year ago |
sigonasr2
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1d5a936c20
|
Release Build 6393
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1 year ago |
sigonasr2
|
4146e54379
|
Release Build 6389
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1 year ago |
sigonasr2
|
e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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1 year ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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1 year ago |
sigonasr2
|
fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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1 year ago |
sigonasr2
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5ed991ec88
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Boss Phase 3 completed.
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1 year ago |
sigonasr2
|
7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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1 year ago |
sigonasr2
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4d3b3b4930
|
Phase 1 and 2 implemented.
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1 year ago |
sigonasr2
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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1 year ago |
sigonasr2
|
7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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1 year ago |
sigonasr2
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afdb85e16f
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Release version 6278.
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1 year ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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1 year ago |
sigonasr2
|
934019e84e
|
Add dynamic color and incrementing/decrementing counters for health/mana.
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1 year ago |
sigonasr2
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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1 year ago |
sigonasr2
|
553baa5945
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Changed reflection code to slightly account for rotations.
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1 year ago |
sigonasr2
|
37fb379df9
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Update to release build 6238.
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1 year ago |
sigonasr2
|
7c87766bc5
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Update release build to version 6216.
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1 year ago |
sigonasr2
|
aec9646d40
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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1 year ago |
sigonasr2
|
a5abe82594
|
Move spawn debug report code to after all initialization.
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1 year ago |
sigonasr2
|
aa483f1d5e
|
Fixed friend class not working for emscripten builds. Release build 5869.
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1 year ago |
sigonasr2
|
c4ee2608f2
|
Added basic controller keybind support.
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1 year ago |
sigonasr2
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
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1 year ago |
sigonasr2
|
62a2119ab2
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Initial frog behavior aiming implemented.
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1 year ago |
sigonasr2
|
b97afb24bd
|
Frog tongue should only hit each entity one time.
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1 year ago |
sigonasr2
|
20e452b337
|
Smooth movement should respect elapsed time and not be frame-based.
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1 year ago |
sigonasr2
|
87cdff2218
|
Tongue hitbox should be determined by current length of tongue, not final length.
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1 year ago |
sigonasr2
|
8d471fe35e
|
Release build 5736
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1 year ago |
sigonasr2
|
c18418c4ce
|
Cleaned up pathfinding algorithms.
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1 year ago |
sigonasr2
|
5f1b07d8b5
|
Refactoring A* algorithm to use a set structure instead of an array.
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1 year ago |
sigonasr2
|
ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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1 year ago |
sigonasr2
|
a2bcee0591
|
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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1 year ago |
sigonasr2
|
3e1227a899
|
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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1 year ago |
sigonasr2
|
1e3a2ecabb
|
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
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1 year ago |
sigonasr2
|
4ac15dd1cc
|
XP and level up systems implemented.
|
1 year ago |
sigonasr2
|
126753053f
|
Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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1 year ago |
sigonasr2
|
52d36eab3b
|
Properly reset the player's health and mana between stages.
|
1 year ago |