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7d0b15f652
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Allow loadout items to be used in the camp without consuming the item. Release Build 11922.
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2025-01-03 15:05:56 -06:00 |
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d89b82bc41
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Remove chapter settings from State_OverworldMap class' control and add a Chapter change and set player world location command to the Visual Novel parser. Add base camp location to Chapter 3 area. Release Build 11917.
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2025-01-03 14:35:11 -06:00 |
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ef1d4e5470
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Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
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2024-11-12 22:52:41 -08:00 |
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868a089666
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Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
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2024-10-18 00:16:55 -05:00 |
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8c3dd0f071
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[demo] Fix stage alpha transitions in story view. Release Build 11576.
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2024-10-17 22:26:54 -05:00 |
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2b0c1c070a
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[demo] Add Warrior story image to list of files. Missing asset. Release Build 11575.
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2024-10-17 22:26:39 -05:00 |
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517f81c03f
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Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks.
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2024-09-07 04:56:13 -05:00 |
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57c5a2f579
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Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
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2024-07-29 18:36:00 -05:00 |
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1230714be2
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Artificer initial discussion window menu and setup. Add dialog finish callback function to perform actions once a dialog finishes.
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2024-07-29 15:27:49 -04:00 |
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cf5c63847c
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Add dialog loading function to call and trigger Dialog game state. Add Artificer Introduction tutorial task.
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2024-07-29 11:31:08 -04:00 |
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fdc02351bb
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Modify Visual Novel engine to include background alpha controls to allow the Visual Novel and game world drawing to both be rendered at the same time. Add the Dialog game state which represents a Visual Novel and game world to both be running at the same time.
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2024-07-29 10:37:47 -04:00 |
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4c72e2f3b4
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Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911.
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2024-07-07 00:34:13 -05:00 |
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074a53e34f
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Change trim function on Visual Novel.
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2024-04-21 16:00:33 -05:00 |
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d98d127861
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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2024-04-14 15:43:18 -05:00 |
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31ccdee2f5
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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2024-04-14 15:31:18 -05:00 |
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7608e9dfe2
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Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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2024-03-20 00:33:30 -05:00 |
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ce3529b976
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Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
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2024-02-29 05:54:23 -06:00 |
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3350fa8cb1
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Fix story pause command to not actually get rid of the story dialog. Release Build 7759.
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2024-02-28 19:31:26 -06:00 |
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37c4aca8bf
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Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706.
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2024-02-27 21:04:12 -06:00 |
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3e9817060e
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Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690.
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2024-02-27 19:32:49 -06:00 |
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141e1622d6
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Added background story commercial assets. Scrolling Background. Release Build 7577.
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2024-02-25 04:36:21 -06:00 |
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42d4e794c7
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Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521.
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2024-02-24 12:09:41 -06:00 |
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2b7ebb32cc
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Visual Novel character sizing now scales based on image size instead.
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2024-01-30 23:47:29 -06:00 |
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Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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