The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/VisualNovel.cpp

455 lines
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#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "VisualNovel.h"
#include "GameState.h"
#include "AdventuresInLestoria.h"
#include <fstream>
#include "DEFINES.h"
#include "Unlock.h"
#include "Menu.h"
#include "util.h"
#include "SaveFile.h"
#include "State_OverworldMap.h"
INCLUDE_game
INCLUDE_GFX
VisualNovel VisualNovel::novel;
safemap<std::string,std::vector<std::unique_ptr<Command>>>VisualNovel::storyLevelData;
std::set<std::string>VisualNovel::graphicsToLoad;
Font VisualNovel::font,VisualNovel::narratorFont,VisualNovel::locationFont;
void VisualNovel::Initialize(){
font=Font("GFX_Prefix"_S+"dialog_font_size"_s[0]+".ttf","dialog_font_size"_i[1]);
narratorFont=Font("GFX_Prefix"_S+"narrator_font_size"_s[0]+".ttf","narrator_font_size"_i[1]);
locationFont=Font("GFX_Prefix"_S+"location_font_size"_s[0]+".ttf","location_font_size"_i[1]);
for(int chapter=1;chapter<=6;chapter++){
std::string chapterFilename="assets/"+"story_directory"_S+"Chapter "+std::to_string(chapter)+".txt";
std::ifstream file(chapterFilename);
if(!file)ERR("Failed to open file "<<chapterFilename)
std::string line;
std::string currentStory;
while(file.good()){
auto trim = [](std::string& s)
{
s.erase(0, s.find_first_not_of(" \t\n\r\f\v"));
s.erase(s.find_last_not_of(" \t\n\r\f\v") + 1);
};
auto ReadCSVArgs=[](std::string text){
std::vector<std::string>args;
size_t counter=0;
while(text.find(',',counter)!=std::string::npos){
std::string arg=text.substr(counter,text.find(',',counter)-counter);
counter=text.find(',',counter)+1;
if(arg.find(',')!=std::string::npos)ERR("Found an erraneous comma inside parsed arg "<<arg<<". Inside of main text: "<<text);
args.push_back(arg);
}
std::string arg=text.substr(counter);
args.push_back(arg);
return args;
};
std::getline(file,line);
trim(line);
if(line.length()==0)continue; //It's a blank line, so we skip it.
switch(line[0]){
case '=':{ //Initializes a new story section.
currentStory=line.substr(3,line.find('=',3)-3);
if(currentStory.find('=')!=std::string::npos)ERR("Story name "<<currentStory<<" is an invalid name! Failed to load story.");
storyLevelData[currentStory];
}break;
case '{':{ //Start of a command.
auto&data=storyLevelData.at(currentStory);
auto AddImagesForLoading=[](std::vector<std::string>&arguments){
for(std::string&arg:arguments){
if(arg=="story_player_name"_S){
graphicsToLoad.insert("character_image_location"_S+"Player_F.png");
graphicsToLoad.insert("character_image_location"_S+"Wizard_F.png");
graphicsToLoad.insert("character_image_location"_S+"Ranger_F.png");
graphicsToLoad.insert("character_image_location"_S+"Trapper_F.png");
graphicsToLoad.insert("character_image_location"_S+"Thief_F.png");
graphicsToLoad.insert("character_image_location"_S+"Witch_F.png");
graphicsToLoad.insert("character_image_location"_S+"Warrior_F.png");
graphicsToLoad.insert("character_image_location"_S+"Player_M.png");
}else{
graphicsToLoad.insert("character_image_location"_S+arg+".png");
}
}
};
size_t spacePos=line.find(' ');
std::vector<std::string>arguments;
if(spacePos!=std::string::npos){//There are arguments to parse...
size_t endingBracePos=line.find('}',spacePos+1);
if(endingBracePos==std::string::npos)ERR("Cannot parse arguments from "<<line<<": No closing ending brace found")
std::string args=line.substr(spacePos+1,endingBracePos-(spacePos+1));
if(line.size()==0||line[0]==' '||args.find('}')!=std::string::npos)ERR("Cannot parse args, found invalid tokens in "<<args)
arguments=ReadCSVArgs(args);
}
if(line.find("{LOCATION")!=std::string::npos){//Location command
if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
data.push_back(std::make_unique<LocationCommand>(arguments[0]));
}else
if(line.find("{BACKGROUND")!=std::string::npos){//Background command
if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
graphicsToLoad.insert("story_background_image_location"_S+arguments[0]);
data.push_back(std::make_unique<BackgroundCommand>(arguments[0]));
}else
if(line.find("{LEFT")!=std::string::npos){//Left command
AddImagesForLoading(arguments);
data.push_back(std::make_unique<LeftCommand>(arguments));
}else
if(line.find("{RIGHT")!=std::string::npos){//Right command
AddImagesForLoading(arguments);
data.push_back(std::make_unique<RightCommand>(arguments));
}else
if(line.find("{PAUSE")!=std::string::npos){//Pause command
if(arguments.size()!=0)ERR("Arguments size is "<<arguments.size()<<". Expecting no arguments.")
data.push_back(std::make_unique<PauseCommand>());
}else
if(line.find("{AUDIOPITCH")!=std::string::npos){//Pause command
if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
data.push_back(std::make_unique<AudioPitchCommand>(arguments[0]));
}else
if(line.find("{BGM")!=std::string::npos){//Pause command
if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
data.push_back(std::make_unique<BGMCommand>(arguments[0]));
}else{
ERR("Unknown command "<<line<<". Could not parse!");
}
}break;
case '[':{
auto&data=storyLevelData.at(currentStory);
size_t endingBracePos=line.find(']');
if(endingBracePos==std::string::npos)ERR("Cannot parse arguments from "<<line<<": No closing ending bracket found")
std::string args=line.substr(1,endingBracePos-1);
if(args.find(']')!=std::string::npos)ERR("Cannot parse args, found invalid tokens in "<<args)
std::vector<std::string>arguments=ReadCSVArgs(args);
if(arguments.size()>2)ERR("Expecting a maximum of two arguments for parsed args in "<<args<<", got "<<arguments.size()<<" arguments instead.");
if(arguments.size()!=2){
data.push_back(std::make_unique<SpeakerCommand>(arguments[0]));
}else{
data.push_back(std::make_unique<SpeakerCommand>(arguments[0],arguments[1]));
}
}break;
default:{
auto&data=storyLevelData.at(currentStory);
data.push_back(std::make_unique<DialogCommand>(line));
}break;
}
}
}
storyLevelData.SetInitialized();
};
void VisualNovel::Reset(){
activeText=U"";
leftCharacters.clear();
rightCharacters.clear();
backgroundFilename=novel.prevBackgroundFilename="";
commands.clear();
commandIndex=0;
}
void VisualNovel::LoadDialog(std::string dialogName,std::function<void()>dialogFinishedCallbackFunc){
novel.previousState=GameState::GetCurrentState();
novel.dialogFinishedCallbackFunc=dialogFinishedCallbackFunc;
novel.storyLevel=dialogName;
novel.Reset();
for(std::unique_ptr<Command>&command:storyLevelData.at(dialogName)){
novel.commands.push_back(command.get());
}
GameState::ChangeState(States::DIALOG);
novel.ExecuteNextCommand();
novel.prevTheme=Menu::GetCurrentTheme().GetThemeName();
Menu::themeSelection="Purple";
}
void VisualNovel::LoadVisualNovel(std::string storyLevelName){
novel.storyLevel=storyLevelName;
novel.Reset();
for(std::unique_ptr<Command>&command:storyLevelData.at(storyLevelName)){
novel.commands.push_back(command.get());
}
Audio::PlayBGM("story");
GameState::ChangeState(States::STORY,0.5f,10U);
novel.ExecuteNextCommand();
novel.prevTheme=Menu::GetCurrentTheme().GetThemeName();
Menu::themeSelection="Purple";
}
void VisualNovel::Update(){
Audio::SetBGMPitch(audioPitch);
if(transitionTime==0&&game->KEY_CONFIRM.Released()){
activeText=U"";
novel.ExecuteNextCommand();
}
locationDisplayTime=std::max(0.f,locationDisplayTime-game->GetElapsedTime());
transitionTime=std::max(0.f,transitionTime-game->GetElapsedTime());
textScrollTime=std::max(0.f,textScrollTime-game->GetElapsedTime());
if(backgroundScrollAmt<90.f){
backgroundScrollAmt=std::min(90.f,backgroundScrollAmt+backgroundScrollSpd*game->GetElapsedTime());
}
}
void VisualNovel::ExecuteNextCommand(){
if(commandIndex<commands.size()){
commandIndex++;
commands[size_t(commandIndex-1)]->Execute(novel);
}else{
if(GameState::STATE==GameState::states[States::DIALOG]){
Reset();
Menu::themeSelection=novel.prevTheme;
GameState::STATE=GameState::states[novel.previousState];
GameState::currentState=novel.previousState;
dialogFinishedCallbackFunc();
}else{
if(game->GetCurrentMapName()=="NPCs.Greg.Camp Notification Unlock Condition"_S&&
!Unlock::IsUnlocked("NPCs.Greg.Camp Notification Unlock Condition"_S)){
State_OverworldMap::ResetConnectionPointsWithMapName("HUB");
}
Unlock::UnlockCurrentMap();
Menu::themeSelection=novel.prevTheme;
GameState::ChangeState(States::OVERWORLD_MAP,0.5f);
}
}
}
void VisualNovel::Draw(const uint8_t backgroundAlpha){
if(backgroundFilename!=""){
float alpha=backgroundAlpha/255.f;
if(transitionTime>0){
alpha=alpha*util::lerp(0,1,1-(transitionTime/maxTransitionTime));
}
if(prevBackgroundFilename!=""){
game->DrawDecal({0,-prevBackgroundScrollAmt},GFX["story_background_image_location"_S+prevBackgroundFilename].Decal(),{1.f,1.f},{255,255,255,backgroundAlpha});
}
game->DrawDecal({0,-backgroundScrollAmt},GFX["story_background_image_location"_S+backgroundFilename].Decal(),{1,1},{255,255,255,uint8_t(255*alpha)});
}else{
game->FillRectDecal({0,0},game->GetScreenSize(),{255,255,255,backgroundAlpha});
}
for(int i=leftCharacters.size()-1;i>=0;i--){
//Start 72 from the bottom.
std::u32string character(leftCharacters[i].begin(),leftCharacters[i].end());
Pixel fadeColor=WHITE;
if(character!=actualSpeakerName)fadeColor={128,128,128,255};
float yScaling=168.f/GFX[GetCharacterImage(character)].Sprite()->height;
game->DrawRotatedDecal(vi2d{0,game->GetScreenSize().y}-vi2d{-i*64-36,152},GFX[GetCharacterImage(character)].Decal(),0,GFX[GetCharacterImage(character)].Sprite()->Size()/2,vf2d{yScaling,yScaling},fadeColor);
}
for(int i=rightCharacters.size()-1;i>=0;i--){
//Start 72 from the bottom.
std::u32string character(rightCharacters[i].begin(),rightCharacters[i].end());
Pixel fadeColor=WHITE;
if(character!=actualSpeakerName)fadeColor={128,128,128,255};
float yScaling=168.f/GFX[GetCharacterImage(character)].Sprite()->height;
game->DrawRotatedDecal(game->GetScreenSize()-vi2d{i*64+36,152},GFX[GetCharacterImage(character)].Decal(),0,GFX[GetCharacterImage(character)].Sprite()->Size()/2,vf2d{-yScaling,yScaling},fadeColor);
}
if(locationDisplayTime>0){
std::u32string locationStr=std::u32string(locationDisplayText.begin(),locationDisplayText.end());
FontRect textSize=locationFont.GetStringBounds(locationStr);
textSize.offset*=2;
textSize.size*=2;
game->FillRectDecal(game->GetScreenSize()/2-textSize.size/2-vi2d{4,4}+textSize.offset/2,textSize.size+vi2d{8,8},BLACK);
game->DrawRectDecal(game->GetScreenSize()/2-textSize.size/2-vi2d{4,4}+textSize.offset/2,textSize.size+vi2d{8,8},WHITE);
game->DrawShadowStringDecal(locationFont,game->GetScreenSize()/2-textSize.size/2+textSize.offset/2,locationStr,WHITE,VERY_DARK_BLUE,{2.f,2.f});
}
if(activeText.length()>0){
vf2d nameDisplayPos={24.f,game->GetScreenSize().y-60.f};
vf2d nameDisplayWindowSize={48.f,-12.f};
if(speakerDisplayName.length()>0){
if(std::find_if(rightCharacters.begin(),rightCharacters.end(),[&](std::string&rightCharacter){
return rightCharacter==std::string(speakerDisplayName.begin(),speakerDisplayName.end());
})!=rightCharacters.end()){ //Found the character on the right side, so the box should also be drawn on the right side.
nameDisplayPos={game->ScreenWidth()-24.f-nameDisplayWindowSize.x,game->GetScreenSize().y-60.f};
}
Menu::DrawThemedWindow(nameDisplayPos,nameDisplayWindowSize);
}
std::u32string displayedName=speakerDisplayName;
std::u32string saveFileName;
saveFileName.assign(SaveFile::GetSaveFileName().begin(),SaveFile::GetSaveFileName().end());
if(displayedName==U"You"){
displayedName=saveFileName;
}
vf2d dialogDisplayPos={24.f,game->GetScreenSize().y-48.f};
vf2d dialogDisplaySize={game->GetScreenSize().x-48.f,20.f};
Menu::DrawThemedWindow(dialogDisplayPos,dialogDisplaySize);
FontRect dialogTextSize=font.GetStringBounds(activeText);
if(dialogTextSize.size.x>0&&dialogTextSize.size.y>0){
if(displayedName.length()>0){
FontRect speakerTextSize=font.GetStringBounds(displayedName);
game->DrawShadowStringDecal(font,nameDisplayPos-vf2d{10,7}+(nameDisplayWindowSize+vf2d{24,0})/2-speakerTextSize.size/2+speakerTextSize.offset/2,displayedName);
game->DrawShadowStringDecal(font,dialogDisplayPos-vf2d{10,6}+dialogTextSize.offset,activeText);
}else{
game->DrawDropShadowStringDecal(narratorFont,dialogDisplayPos-vf2d{10,6}+dialogTextSize.offset,activeText,{190,190,220});
}
}
float yOffset=util::lerp(dialogDisplaySize.y+12,-8,textScrollTime/maxTextScrollTime);
game->DrawPolygonDecal(
Menu::GetPatchPart(1,1).Decal(),
{dialogDisplayPos-vf2d{12,-yOffset},dialogDisplayPos+vf2d{-12,dialogDisplaySize.y+12},dialogDisplayPos+dialogDisplaySize+vf2d{12,12},dialogDisplayPos+vf2d{dialogDisplaySize.x+12,yOffset}},
{{0,0},{0,1},{1,1},{1,0}},
{{255,255,255,240},{255,255,255,255},{255,255,255,255},{255,255,255,240}});
}
}
std::string VisualNovel::GetCharacterImage(std::u32string name){
if(name==U"You"){ //Assume we are using female player avatar for now!
return std::format("{}{}_F.png","character_image_location"_S,game->GetPlayer()->GetClassName());
}
return "character_image_location"_S+std::string(name.begin(),name.end())+".png";
}
VisualNovel::VisualNovel(){}
Command::Command(){}
void LocationCommand::Execute(VisualNovel&vn){
vn.locationDisplayTime=5.f;
vn.locationDisplayText=location;
vn.ExecuteNextCommand();
}
LocationCommand::LocationCommand(std::string location)
:location(location){}
CommandType::CommandType LocationCommand::GetType(){return CommandType::LOCATION;}
void BackgroundCommand::Execute(VisualNovel&vn){
vn.prevBackgroundFilename=vn.backgroundFilename;
vn.backgroundFilename=backgroundFilename;
vn.transitionTime=2.0f;
vn.prevBackgroundScrollAmt=vn.backgroundScrollAmt;
vn.backgroundScrollAmt=0.f;
vn.ExecuteNextCommand();
}
BackgroundCommand::BackgroundCommand(std::string backgroundFilename)
:backgroundFilename(backgroundFilename){}
CommandType::CommandType BackgroundCommand::GetType(){return CommandType::BACKGROUND;}
void LeftCommand::Execute(VisualNovel&vn){
vn.leftCharacters=characters;
vn.ExecuteNextCommand();
}
LeftCommand::LeftCommand(std::vector<std::string>characters)
:characters(characters){}
CommandType::CommandType LeftCommand::GetType(){return CommandType::LEFT;}
void RightCommand::Execute(VisualNovel&vn){
vn.rightCharacters=characters;
vn.ExecuteNextCommand();
}
RightCommand::RightCommand(std::vector<std::string>characters)
:characters(characters){}
CommandType::CommandType RightCommand::GetType(){return CommandType::RIGHT;}
void SpeakerCommand::Execute(VisualNovel&vn){
if(displayedName=="You"){
vn.speakerDisplayName.assign(SaveFile::GetSaveFileName().begin(),SaveFile::GetSaveFileName().end());
}
vn.speakerDisplayName.assign(displayedName.begin(),displayedName.end());
vn.actualSpeakerName.assign(actualSpeakerName.begin(),actualSpeakerName.end());
vn.ExecuteNextCommand();
}
SpeakerCommand::SpeakerCommand(std::string speaker)
:displayedName(speaker),actualSpeakerName(speaker){}
SpeakerCommand::SpeakerCommand(std::string displayedName,std::string speaker)
:displayedName(displayedName),actualSpeakerName(speaker){}
CommandType::CommandType SpeakerCommand::GetType(){return CommandType::SPEAKER;}
void DialogCommand::Execute(VisualNovel&vn){
if(dialog.size()<=0)return;
#pragma region Process "[You]" in Dialog.
std::u32string _dialog;
_dialog.assign(dialog.begin(),dialog.end());
std::u32string processedDialog=_dialog;
size_t playerNameReplacePos=processedDialog.find(U"[You]");
while(playerNameReplacePos!=std::u32string::npos){
std::u32string saveFileName;
saveFileName.assign(SaveFile::GetSaveFileName().begin(),SaveFile::GetSaveFileName().end());
processedDialog=processedDialog.replace(playerNameReplacePos,U"[You]"s.length(),saveFileName);
playerNameReplacePos=processedDialog.find(U"[You]");
}
#pragma endregion
vn.textScrollTime=VisualNovel::maxTextScrollTime;
bool mustDisplay=vn.activeText.length()==0;
Font*displayFont=&VisualNovel::font;
if(vn.actualSpeakerName.length()==0)displayFont=&VisualNovel::narratorFont;
std::u32string newText=util::WrapText(game,vn.activeText+(vn.activeText.length()>0?U" ":U"")+std::u32string(processedDialog.begin(),processedDialog.end()),game->GetScreenSize().x-24,*displayFont,{1,1});
if(VisualNovel::font.GetStringBounds(newText).size.y>48){//Hit the maximum of 3 lines.
if(!mustDisplay){
vn.commandIndex--;
}else{
vn.activeText=newText;
}
}else{
vn.activeText=newText;
if(vn.commandIndex<vn.commands.size()){
CommandType::CommandType nextCommandType=vn.commands[vn.commandIndex]->GetType();
if(nextCommandType==CommandType::DIALOG){ //Only add to dialog when the next command type is a dialog as well.
vn.ExecuteNextCommand();
}
}
}
}
DialogCommand::DialogCommand(std::string dialog)
:dialog(dialog){}
CommandType::CommandType DialogCommand::GetType(){return CommandType::DIALOG;}
void PauseCommand::Execute(VisualNovel&vn){
vn.ExecuteNextCommand();
}
PauseCommand::PauseCommand(){}
CommandType::CommandType PauseCommand::GetType(){return CommandType::PAUSE;}
void AudioPitchCommand::Execute(VisualNovel&vn){
vn.audioPitch=pitch;
vn.ExecuteNextCommand();
}
AudioPitchCommand::AudioPitchCommand(std::string pitch)
:pitch(std::stof(pitch)){}
CommandType::CommandType AudioPitchCommand::GetType(){return CommandType::AUDIOPITCH;}
void BGMCommand::Execute(VisualNovel&vn){
Audio::PlayBGM(songName);
vn.ExecuteNextCommand();
}
BGMCommand::BGMCommand(std::string songName)
:songName(songName){}
CommandType::CommandType BGMCommand::GetType(){return CommandType::BGM;}