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NPCs
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{
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Greg
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{
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Strategy = NPC
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Camp Notification Unlock Condition = STORY_1_2
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
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4-Way Spritesheet = False
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Animations
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{
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# Animations must be defined in the same order as they are in their sprite sheets
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# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
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DOWN = 1, 0.1, OneShot
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UP = 1, 0.1, OneShot
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LEFT = 1, 0.1, OneShot
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RIGHT = 1, 0.1, OneShot
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}
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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}
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Sherman
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{
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Strategy = NPC
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Potion Crafting Unlock Condition = BOSS_1_B
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
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4-Way Spritesheet = False
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Animations
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{
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# Animations must be defined in the same order as they are in their sprite sheets
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# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
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DOWN = 1, 0.1, OneShot
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UP = 1, 0.1, OneShot
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LEFT = 1, 0.1, OneShot
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RIGHT = 1, 0.1, OneShot
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}
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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}
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Traveling Merchant
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{
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Strategy = NPC
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
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4-Way Spritesheet = False
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Animations
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{
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# Animations must be defined in the same order as they are in their sprite sheets
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# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
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DOWN = 1, 0.1, OneShot
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UP = 1, 0.1, OneShot
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LEFT = 1, 0.1, OneShot
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RIGHT = 1, 0.1, OneShot
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}
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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}
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Artificer
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{
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Strategy = NPC
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Enchant Crafting Unlock Condition = BOSS_3_B
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
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4-Way Spritesheet = False
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Animations
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{
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# Animations must be defined in the same order as they are in their sprite sheets
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# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
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DOWN = 1, 0.1, OneShot
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UP = 1, 0.1, OneShot
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LEFT = 1, 0.1, OneShot
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RIGHT = 1, 0.1, OneShot
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}
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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}
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}
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