NPCs { Greg { Strategy = NPC Camp Notification Unlock Condition = STORY_1_2 #Size of each animation frame SheetFrameSize = 24,24 # Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST 4-Way Spritesheet = False Animations { # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) # Animations must be defined in the same order as they are in their sprite sheets # The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator. DOWN = 1, 0.1, OneShot UP = 1, 0.1, OneShot LEFT = 1, 0.1, OneShot RIGHT = 1, 0.1, OneShot } Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk } Sherman { Strategy = NPC Potion Crafting Unlock Condition = BOSS_1_B #Size of each animation frame SheetFrameSize = 24,24 # Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST 4-Way Spritesheet = False Animations { # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) # Animations must be defined in the same order as they are in their sprite sheets # The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator. DOWN = 1, 0.1, OneShot UP = 1, 0.1, OneShot LEFT = 1, 0.1, OneShot RIGHT = 1, 0.1, OneShot } Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk } Traveling Merchant { Strategy = NPC #Size of each animation frame SheetFrameSize = 24,24 # Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST 4-Way Spritesheet = False Animations { # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) # Animations must be defined in the same order as they are in their sprite sheets # The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator. DOWN = 1, 0.1, OneShot UP = 1, 0.1, OneShot LEFT = 1, 0.1, OneShot RIGHT = 1, 0.1, OneShot } Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk } Artificer { Strategy = NPC Enchant Crafting Unlock Condition = BOSS_3_B #Size of each animation frame SheetFrameSize = 24,24 # Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST 4-Way Spritesheet = False Animations { # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) # Animations must be defined in the same order as they are in their sprite sheets # The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator. DOWN = 1, 0.1, OneShot UP = 1, 0.1, OneShot LEFT = 1, 0.1, OneShot RIGHT = 1, 0.1, OneShot } Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk } }