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NPCs
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{
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Greg
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{
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Strategy = NPC
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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DownAnimation = 1, 0.1, OneShot
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UpAnimation = 1, 0.1, OneShot
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LeftAnimation = 1, 0.1, OneShot
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RightAnimation = 1, 0.1, OneShot
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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#Additional custom animations go down below. Start with ANIMATION[0] Order is:
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
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#ANIMATION[0] = 6, 0.1, Repeat
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}
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Sherman
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{
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Strategy = NPC
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Potion Crafting Unlock Condition = BOSS_1_B
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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DownAnimation = 1, 0.1, OneShot
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UpAnimation = 1, 0.1, OneShot
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LeftAnimation = 1, 0.1, OneShot
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RightAnimation = 1, 0.1, OneShot
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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#Additional custom animations go down below. Start with ANIMATION[0] Order is:
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
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#ANIMATION[0] = 6, 0.1, Repeat
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}
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Traveling Merchant
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{
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Strategy = NPC
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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DownAnimation = 1, 0.1, OneShot
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UpAnimation = 1, 0.1, OneShot
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LeftAnimation = 1, 0.1, OneShot
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RightAnimation = 1, 0.1, OneShot
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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#Additional custom animations go down below. Start with ANIMATION[0] Order is:
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
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#ANIMATION[0] = 6, 0.1, Repeat
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}
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}
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