• Japanese Rhythm Game Arcade
  • http://twitch.tv/amay_kr
  • Only-for-fun Hobbyist programmer. 23+ years of programming life. I like to help others learn programming. I stream coding sessions. Nico Nico Nii~!

  • Joined on 2022-08-04
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-05-05 17:27:05 -05:00
ffeab76719 Isolate Ground Slam into its own effect. Prepped effect for implementation. Release Build 13575.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-05-05 01:43:47 -05:00
fdd37280f1 Remove verbose logging while running tests.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-05-04 22:40:33 -05:00
00704856b0 Finished converting Battle Cry to Entity compatibility. Add unit test to ensure block works for monsters.
AMay pushed to master at AMay/AdventuresInLestoria 2026-05-04 16:00:35 -05:00
f7517a67e4 Merge pull request 'CatchUnitTesting' (#131) from CatchUnitTesting into master
b31bae86ba Migrated PlayerTests. Release Build 13532.
30c65071f9 Migrated MonsterTests. GetTileSheet returns fake data for unit testing mode. Release Build 13526.
94c87a100a Add in Unit test to cover Issue#129 and resolve it. Release Build 13511.
13d31b2ebc Merge with CatchUnitTesting-fix.
b86faa5180 Fix UseLoadoutItem locking an unset loadout slot. Release Build 13506.
6ef2d6ef32 Try to ignore files that end in .*Tests.cpp in case they don't get rearranged to the proper folder.
d113ef0878 Try to ignore files that end in .*Tests.cpp in case they don't get rearranged to the proper folder. Fix UseLoadoutItem locking an unset loadout slot. Release Build 13501.
3f7b45d773 ItemTests migrated. Make FileTests cases reasonable (the outer folders will not have capitalization. Remove friend class errors among project. Release Build 13499.
69c6a84056 Migrated FileTests. Release Build 13488.
32043df68a Do not need to output success results for the sake of verbosity.
1c8900504f Checked for default pack ID by accident.
8d87117d71 Do not load gamepack.
3e282fa8e9 Fix issue with OLC_PGE_HEADLESS flag causing segfaults with image loading. Undefine unwanted extra windows defines. Release Build 13484.
408209fb94 Keep copies of post-commit hook in repo. Update post-commit hook to send unit testing versions of configurations with test items inside. Release Build 13463.
b7b5a1731f Include an append to original source files
84ed07f6c5 Split up build and run unit tests steps.
bf139fdb86 Add tests folder when testing flag is active.
c7fafce20f Purposely ignore test files if not building for tests.
eb414b4d16 Expansion of TEST macro now evaluates proper. Add symbolic link.
cb4ecd5ad0 Assets directory should be forwarded to the Adventures in Lestoria folder. Forgot () function syntax for TEST macro.
814d759178 Fix __COUNTER__ macro. Show pwd.
f535e0c889 Figure out workspace dir. (assets visible?)
5a05cee190 Switch to __COUNTER__ macro for unique internal unused test names. Assets folder clearly defined in the workspace folder.
2b225a5134 Change post-commit. Make sure TEST macro properly makes a unique version of each unit test for non-unit testing mode.
dbd238f130 Update assets folder
9798edb395 Migrated EngineTests, added volume for assets for unit testing.
875b22cc2d Fix TileGroup forward declaration issue. Migrate EnchantTests.
f458814887 EffectTests migrated. Release Build 13446.
6f03946d4d BuffTests migrated. Release Build 13440.
a2e8c7740a Forgot quotation marks
9fb31cbc57 Linking
6bd21ac48a Just make another Adventures in Lestoria directory
1740f18b25 Build should use relative libraries
f28259c372 Flipped linker arguments
56b7e11221 Still require building of discord_game_sdk
46a3be4c36 The shared libs will be in the same folder as the executable.
43f0322508 Was referencing the wrong folder for the built executable
1ce82158e5 Do not build AdventuresInLestoria target for unit testing
413b5d9cbb Remove -lstdc++_libbacktrace
f2887ef5ca Remove invalid libstd gcc linking flags
c08090925a Remove discord source file building from AiL_test
eca1db191d libbacktrace
9acf2d9a75 Add missing stdc++exp
c614c549d9 Add missing virtual pure functions in Platform_Headless
b360d524ec Removed deprecated strstream headers. Fixed TEST macro to not combine two string tokens together (gcc hates this)
c969fe82e6 gcc should not be building the emscripten side.
cbe5edd3b6 Remove running normal cmake command.
34efba3e40 cmake required
918943a263 Install missing dependencies into gcc container first before other steps.
Compare 73 commits »
AMay automatically merged pull request AMay/AdventuresInLestoria#131 2026-05-04 16:00:35 -05:00
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-05-04 15:51:13 -05:00
81774b55f0 Merge with master
b31bae86ba Migrated PlayerTests. Release Build 13532.
30c65071f9 Migrated MonsterTests. GetTileSheet returns fake data for unit testing mode. Release Build 13526.
94c87a100a Add in Unit test to cover Issue#129 and resolve it. Release Build 13511.
13d31b2ebc Merge with CatchUnitTesting-fix.
b86faa5180 Fix UseLoadoutItem locking an unset loadout slot. Release Build 13506.
6ef2d6ef32 Try to ignore files that end in .*Tests.cpp in case they don't get rearranged to the proper folder.
d113ef0878 Try to ignore files that end in .*Tests.cpp in case they don't get rearranged to the proper folder. Fix UseLoadoutItem locking an unset loadout slot. Release Build 13501.
3f7b45d773 ItemTests migrated. Make FileTests cases reasonable (the outer folders will not have capitalization. Remove friend class errors among project. Release Build 13499.
69c6a84056 Migrated FileTests. Release Build 13488.
32043df68a Do not need to output success results for the sake of verbosity.
1c8900504f Checked for default pack ID by accident.
8d87117d71 Do not load gamepack.
3e282fa8e9 Fix issue with OLC_PGE_HEADLESS flag causing segfaults with image loading. Undefine unwanted extra windows defines. Release Build 13484.
408209fb94 Keep copies of post-commit hook in repo. Update post-commit hook to send unit testing versions of configurations with test items inside. Release Build 13463.
b7b5a1731f Include an append to original source files
84ed07f6c5 Split up build and run unit tests steps.
bf139fdb86 Add tests folder when testing flag is active.
c7fafce20f Purposely ignore test files if not building for tests.
eb414b4d16 Expansion of TEST macro now evaluates proper. Add symbolic link.
cb4ecd5ad0 Assets directory should be forwarded to the Adventures in Lestoria folder. Forgot () function syntax for TEST macro.
814d759178 Fix __COUNTER__ macro. Show pwd.
f535e0c889 Figure out workspace dir. (assets visible?)
5a05cee190 Switch to __COUNTER__ macro for unique internal unused test names. Assets folder clearly defined in the workspace folder.
2b225a5134 Change post-commit. Make sure TEST macro properly makes a unique version of each unit test for non-unit testing mode.
dbd238f130 Update assets folder
9798edb395 Migrated EngineTests, added volume for assets for unit testing.
875b22cc2d Fix TileGroup forward declaration issue. Migrate EnchantTests.
f458814887 EffectTests migrated. Release Build 13446.
6f03946d4d BuffTests migrated. Release Build 13440.
a2e8c7740a Forgot quotation marks
9fb31cbc57 Linking
6bd21ac48a Just make another Adventures in Lestoria directory
1740f18b25 Build should use relative libraries
f28259c372 Flipped linker arguments
56b7e11221 Still require building of discord_game_sdk
46a3be4c36 The shared libs will be in the same folder as the executable.
43f0322508 Was referencing the wrong folder for the built executable
1ce82158e5 Do not build AdventuresInLestoria target for unit testing
413b5d9cbb Remove -lstdc++_libbacktrace
f2887ef5ca Remove invalid libstd gcc linking flags
c08090925a Remove discord source file building from AiL_test
eca1db191d libbacktrace
9acf2d9a75 Add missing stdc++exp
c614c549d9 Add missing virtual pure functions in Platform_Headless
b360d524ec Removed deprecated strstream headers. Fixed TEST macro to not combine two string tokens together (gcc hates this)
c969fe82e6 gcc should not be building the emscripten side.
cbe5edd3b6 Remove running normal cmake command.
34efba3e40 cmake required
918943a263 Install missing dependencies into gcc container first before other steps.
Compare 109 commits »
AMay created pull request AMay/AdventuresInLestoria#131 2026-05-04 15:39:53 -05:00
CatchUnitTesting
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-04 15:39:23 -05:00
b31bae86ba Migrated PlayerTests. Release Build 13532.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-04 15:15:42 -05:00
30c65071f9 Migrated MonsterTests. GetTileSheet returns fake data for unit testing mode. Release Build 13526.
AMay commented on issue AMay/AdventuresInLestoria#129 2026-05-04 02:30:25 -05:00
When consuming all of a loadout item, the item no longer visibly replenishes in the slot if more are availlable

Fixed in commit 94c87a100a.

Of note is that an _IsBlank() check is used in both Item::ActualName() and Item::DisplayName() which is strange as _IsBlank() returns true when the amt is…

AMay closed issue AMay/AdventuresInLestoria#129 2026-05-04 02:30:25 -05:00
When consuming all of a loadout item, the item no longer visibly replenishes in the slot if more are availlable
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-04 02:12:47 -05:00
94c87a100a Add in Unit test to cover Issue#129 and resolve it. Release Build 13511.
AMay deleted branch CatchUnitTesting-fix from AMay/AdventuresInLestoria 2026-05-03 23:52:29 -05:00
AMay merged pull request AMay/AdventuresInLestoria#130 2026-05-03 23:51:58 -05:00
CatchUnitTesting-fix
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-03 23:51:56 -05:00
13d31b2ebc Merge with CatchUnitTesting-fix.
b86faa5180 Fix UseLoadoutItem locking an unset loadout slot. Release Build 13506.
6ef2d6ef32 Try to ignore files that end in .*Tests.cpp in case they don't get rearranged to the proper folder.
Compare 3 commits »
AMay created pull request AMay/AdventuresInLestoria#130 2026-05-03 23:48:06 -05:00
CatchUnitTesting-fix
AMay pushed to CatchUnitTesting-fix at AMay/AdventuresInLestoria 2026-05-03 23:44:59 -05:00
b86faa5180 Fix UseLoadoutItem locking an unset loadout slot. Release Build 13506.
AMay created branch CatchUnitTesting-fix in AMay/AdventuresInLestoria 2026-05-03 23:31:06 -05:00
AMay pushed to CatchUnitTesting-fix at AMay/AdventuresInLestoria 2026-05-03 23:31:06 -05:00
6ef2d6ef32 Try to ignore files that end in .*Tests.cpp in case they don't get rearranged to the proper folder.
AMay opened issue AMay/AdventuresInLestoria#129 2026-05-02 01:45:48 -05:00
When consuming all of a loadout item, the item no longer visibly replenishes in the slot if more are availlable
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-02 00:45:53 -05:00
d113ef0878 Try to ignore files that end in .*Tests.cpp in case they don't get rearranged to the proper folder. Fix UseLoadoutItem locking an unset loadout slot. Release Build 13501.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-02 00:20:23 -05:00
3f7b45d773 ItemTests migrated. Make FileTests cases reasonable (the outer folders will not have capitalization. Remove friend class errors among project. Release Build 13499.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-01 15:20:36 -05:00
69c6a84056 Migrated FileTests. Release Build 13488.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-01 04:14:11 -05:00
32043df68a Do not need to output success results for the sake of verbosity.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-01 03:46:28 -05:00
1c8900504f Checked for default pack ID by accident.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-01 03:28:00 -05:00
8d87117d71 Do not load gamepack.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-01 03:09:55 -05:00
3e282fa8e9 Fix issue with OLC_PGE_HEADLESS flag causing segfaults with image loading. Undefine unwanted extra windows defines. Release Build 13484.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-01 01:05:47 -05:00
408209fb94 Keep copies of post-commit hook in repo. Update post-commit hook to send unit testing versions of configurations with test items inside. Release Build 13463.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-01 00:40:09 -05:00
b7b5a1731f Include an append to original source files
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-01 00:28:22 -05:00
84ed07f6c5 Split up build and run unit tests steps.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-05-01 00:19:03 -05:00
bf139fdb86 Add tests folder when testing flag is active.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 22:43:32 -05:00
c7fafce20f Purposely ignore test files if not building for tests.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 22:14:52 -05:00
eb414b4d16 Expansion of TEST macro now evaluates proper. Add symbolic link.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 21:58:11 -05:00
cb4ecd5ad0 Assets directory should be forwarded to the Adventures in Lestoria folder. Forgot () function syntax for TEST macro.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 21:46:45 -05:00
814d759178 Fix __COUNTER__ macro. Show pwd.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 21:37:54 -05:00
f535e0c889 Figure out workspace dir. (assets visible?)
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 21:16:10 -05:00
5a05cee190 Switch to __COUNTER__ macro for unique internal unused test names. Assets folder clearly defined in the workspace folder.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 20:48:54 -05:00
2b225a5134 Change post-commit. Make sure TEST macro properly makes a unique version of each unit test for non-unit testing mode.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 19:38:46 -05:00
dbd238f130 Update assets folder
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 19:38:27 -05:00
9798edb395 Migrated EngineTests, added volume for assets for unit testing.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 16:36:36 -05:00
875b22cc2d Fix TileGroup forward declaration issue. Migrate EnchantTests.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 15:22:18 -05:00
f458814887 EffectTests migrated. Release Build 13446.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 14:38:34 -05:00
6f03946d4d BuffTests migrated. Release Build 13440.
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 12:32:34 -05:00
a2e8c7740a Forgot quotation marks
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 12:14:12 -05:00
9fb31cbc57 Linking
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 11:56:49 -05:00
6bd21ac48a Just make another Adventures in Lestoria directory
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 11:32:49 -05:00
1740f18b25 Build should use relative libraries
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 11:12:56 -05:00
f28259c372 Flipped linker arguments
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 10:56:50 -05:00
56b7e11221 Still require building of discord_game_sdk
AMay pushed to CatchUnitTesting at AMay/AdventuresInLestoria 2026-04-30 10:38:57 -05:00
46a3be4c36 The shared libs will be in the same folder as the executable.