Fix TileGroup forward declaration issue. Migrate EnchantTests.
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@ -861,6 +861,7 @@
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</ClCompile>
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<ClCompile Include="Crab.cpp" />
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<ClCompile Include="EffectTests.cpp" />
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<ClCompile Include="EnchantTests.cpp" />
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<ClCompile Include="Entity.cpp">
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<SubType>
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</SubType>
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@ -1406,6 +1406,9 @@
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<ClCompile Include="EffectTests.cpp">
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<Filter>Source Files\Unit Tests</Filter>
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</ClCompile>
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<ClCompile Include="EnchantTests.cpp">
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<Filter>Source Files\Unit Tests</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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@ -62,6 +62,7 @@ All rights reserved.
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#include "Overlay.h"
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#include <variant>
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#include"safemap.h"
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#include"TileGroup.h"
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#undef KEY_MENU
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#undef KEY_SELECT
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@ -67,9 +67,6 @@ private:
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using EffectData=EffectManager::EffectData;
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class EffectTests;
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template<typename T>
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struct EffectRef{
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public:
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1314
Adventures in Lestoria/EnchantTests.cpp
Normal file
1314
Adventures in Lestoria/EnchantTests.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@ -110,7 +110,7 @@ namespace Game{
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namespace Test
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{
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template<class T>
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inline static void InRange(T initialVal,std::pair<T,T>range,std::wstring_view assertMessage){
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REQUIRE(initialVal>=range.first&&initialVal<=range.second);
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inline static void InRange(T initialVal,std::pair<T,T>range){
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REQUIRE((((initialVal)>=range.first)&&((initialVal)<=range.second)));
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}
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}
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@ -171,10 +171,6 @@ namespace PlayerTests{
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class PlayerTest;
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};
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namespace EnchantTests{
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class EnchantTest;
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};
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using IncreaseAmount=int;
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using RefineResult=std::pair<ItemAttribute,IncreaseAmount>;
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@ -186,7 +182,6 @@ class Item{
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friend void Merchant::PurchaseItem(IT item,uint32_t amt);
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friend void Merchant::SellItem(std::weak_ptr<Item>,uint32_t amt);
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friend class PlayerTests::PlayerTest;
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friend class EnchantTests::EnchantTest;
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public:
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static const std::string BLANK_ITEM_NAME;
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Item();
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@ -264,7 +259,11 @@ public:
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static const bool SelectedEquipIsDifferent(const std::weak_ptr<Item>equipAttemptingToEquip,const EquipSlot slotToEquipTo);
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static std::vector<std::string>GetItemCategories();
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const std::optional<std::string>&FragmentIcon()const;
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#ifndef UNIT_TESTING
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private:
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#else
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public:
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#endif
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//The amount in the current item stack.
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uint32_t amt;
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uint8_t enhancementLevel;
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@ -38,7 +38,6 @@ All rights reserved.
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#include "Map.h"
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#include "AdventuresInLestoria.h"
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#include "safemap.h"
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#include"TileGroupDataFile.h"
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INCLUDE_game
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@ -1 +1,22 @@
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#pragma once
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#include"olcUTIL_Geometry2D.h"
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struct TileGroup{
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friend class TileGroupDataFile;
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private:
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geom2d::rect<int>range;
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geom2d::rect<float>collisionRange={{},{}};
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std::vector<TileRenderData>tiles;
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int minX=0,minY=0,maxX=0,maxY=0;
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public:
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static float FADE_TIME;
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//0-255. 255 indicates fully invisible.
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static uint8_t FADE_AMT;
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geom2d::rect<float>GetCollisionRange();
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geom2d::rect<int>GetRange();
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//The fade range is the bounds in which this tile group will be considered "in range" of a player, one tile in each direction further than its actual range.
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geom2d::rect<int>GetFadeRange();
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std::vector<TileRenderData>&GetTiles();
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void InsertTile(TileRenderData tile);
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float fadeFactor=0.f;
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};
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@ -46,26 +46,6 @@ All rights reserved.
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INCLUDE_PACK_KEY
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INCLUDE_game
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struct TileGroup{
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friend class TileGroupDataFile;
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private:
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geom2d::rect<int>range;
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geom2d::rect<float>collisionRange={{},{}};
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std::vector<TileRenderData>tiles;
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int minX=0,minY=0,maxX=0,maxY=0;
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public:
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static float FADE_TIME;
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//0-255. 255 indicates fully invisible.
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static uint8_t FADE_AMT;
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geom2d::rect<float>GetCollisionRange();
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geom2d::rect<int>GetRange();
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//The fade range is the bounds in which this tile group will be considered "in range" of a player, one tile in each direction further than its actual range.
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geom2d::rect<int>GetFadeRange();
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std::vector<TileRenderData>&GetTiles();
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void InsertTile(TileRenderData tile);
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float fadeFactor=0.f;
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};
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enum TileReadTag:uint32_t{
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TILESET_NAME,
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FIRSTGID,
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_BUILD 13446
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#define VERSION_BUILD 13458
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -17997,7 +17997,9 @@ using Catch::Detail::Approx;
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#endif
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#ifdef UNIT_TESTING
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#define TEST(cl,testCaseName) TEST_CASE_METHOD(cl,"["#cl"] "#testCaseName)
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#define APPROX(val,err) Approx(val).epsilon(err)
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#else
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#define TEST(cl,testCaseName) void UnusedFunc##cl()
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#define REQUIRE(condition)
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#define APPROX(val,err)
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#endif
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