• Japanese Rhythm Game Arcade
  • http://twitch.tv/amay_kr
  • Only-for-fun Hobbyist programmer. 23+ years of programming life. I like to help others learn programming. I stream coding sessions. Nico Nico Nii~!

  • Joined on 2022-08-04
AMay closed issue AMay/AdventuresInLestoria#134 2026-06-10 15:08:51 -05:00
Dynamically load images instead of initializing them on Game Startup
AMay commented on issue AMay/AdventuresInLestoria#134 2026-06-10 15:08:51 -05:00
Dynamically load images instead of initializing them on Game Startup

Completed in commit ec1da0018b

AMay closed pull request AMay/AdventuresInLestoria#135 2026-06-10 15:06:54 -05:00
DynamicResourceLoading
AMay commented on pull request AMay/AdventuresInLestoria#135 2026-06-10 15:06:53 -05:00
DynamicResourceLoading

Merged into ShadowBoss branch. Fully corrected build found in that branch. This branch is considered stale.

AMay closed issue AMay/AdventuresInLestoria#136 2026-06-10 15:05:39 -05:00
Item amount not depth sorted correctly in inventory menu
AMay commented on issue AMay/AdventuresInLestoria#136 2026-06-10 15:05:39 -05:00
Item amount not depth sorted correctly in inventory menu

Corrected in commit 05d797a785 under ShadowBoss branch

AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-10 15:05:02 -05:00
05d797a785 Correct Issue #136. Release Build 13902.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-10 14:58:02 -05:00
4a99cc7eb6 Adjust ghost frames to properly appear and be timed correctly when the monster's retreat state gets activated. Release Build 13901.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-08 16:03:23 -05:00
4d21299845 Implement thief ability 1 for monsters. Release Build 13896.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-08 14:59:03 -05:00
2c83297f6d Updated Thief's Roll Ability to work with Monsters. Added y squish angle and spin visual effect. Release Build 13893.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-08 14:23:25 -05:00
483b3499e7 Merge with stash
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-08 14:22:18 -05:00
90da4c9f8a Merge with stash
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-08 02:01:06 -05:00
cd1e033798 Remove coloring from unit test results to prevent erraneous characters from appearing.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-08 01:22:39 -05:00
2d20a72abe Switch to writing to an output file in assets.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-08 01:07:11 -05:00
0eb021ae14 auto build adjustments
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-08 00:43:50 -05:00
ec1da0018b Use $(nproc) instead of a hardcoded value.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-08 00:24:43 -05:00
e9a7f3b64a Parse env.RESULTS
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-08 00:22:44 -05:00
a48a6f5aac Fix incorrect path for unit test results.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-08 00:00:43 -05:00
ceea733d7d Merge branch 'ShadowBoss' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into ShadowBoss
bda5383d73 Fix traps being broken due to setting non-existent animation frames.
Compare 2 commits »
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-07 23:36:52 -05:00
467d993eb1 chmod +x
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-07 23:27:07 -05:00
8bc27defa6 Logging should be off for online tests.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-07 18:11:48 -05:00
ed88cb0297 Utilize github env to include extra data for unit tests.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-07 17:07:00 -05:00
980cc93624 Fix segfault for continuous dot numbers performing modifications to null pointers. How the FUCK did this slide by
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-07 15:35:43 -05:00
a5c9d5c3cc Add test configs in items config directory. Release Build 13878.
AMay opened issue AMay/AdventuresInLestoria#136 2026-06-07 15:33:35 -05:00
Item amount not depth sorted correctly in inventory menu
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-06 19:04:19 -05:00
5f3064bc30 Fill in missing vars?
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-04 15:34:22 -05:00
23bec5059e Change old references of facing direction using the Key enum to use the Direction enum. Release Build 13875.
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-06-04 15:33:16 -05:00
a1bbe563b3 Upstream merge with DynamicResourceLoaading.
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-06-03 17:00:18 -05:00
a6378c1339 Forgot quotation marks for folder with spaces.
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-06-03 16:41:02 -05:00
2614f6493f Pack key secret direct injecting into checked out source code.
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-06-03 16:34:25 -05:00
2d59c12327 testing result
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-06-03 16:32:23 -05:00
7a0028d9aa Secret
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-06-03 16:29:56 -05:00
ae10749a8a Attempt to have pack key in an external runner variable.
AMay commented on issue AMay/AdventuresInLestoria#134 2026-06-03 15:51:18 -05:00
Dynamically load images instead of initializing them on Game Startup

To be resolved in PR #135

AMay created pull request AMay/AdventuresInLestoria#135 2026-06-03 15:50:38 -05:00
DynamicResourceLoading
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-06-03 15:43:20 -05:00
c4ed2e7afe Untrack gamepack
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-06-03 15:41:39 -05:00
4ead99e5ad Remove error message when trying to set loadout item if the number of loadout items reaches zero. Gamepack generating redone. All unit tests fixed. Release Build 13868.
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-06-03 12:00:15 -05:00
d8f4bf9c4c Fix a bug with a rare chance to crash the game whenever transitioning to the overworld map stage. Fix asset references to point to new assets locations. Release Build 13843.
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-05-30 04:23:13 -05:00
39866bd973 Full refactor and implementation of new GraphicsManager class.
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-05-27 15:39:40 -05:00
7a8bbdbe3c Start building out skeleton for a new GraphicsManager implementation.
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-05-26 14:37:37 -05:00
030f1061d7 Fix ingame dialog dynamic image loading for Visual Novel engine. Release Build 13671.
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-05-26 14:31:18 -05:00
195924932b Dynamically load Visual Novel assets. Release Build 13670.
AMay pushed to DynamicResourceLoading at AMay/AdventuresInLestoria 2026-05-20 10:43:07 -05:00
AMay created branch DynamicResourceLoading in AMay/AdventuresInLestoria 2026-05-20 10:43:07 -05:00
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-05-19 22:11:29 -05:00
9d097e3cdd Corrected and migrated the Ground Slam ability to be handled via the Entity system. Updated damage numbers system to keep drawing during death transition screen. Release Build 13664.
AMay opened issue AMay/AdventuresInLestoria#134 2026-05-19 19:12:29 -05:00
Dynamically load images instead of initializing them on Game Startup
AMay opened issue AMay/AdventuresInLestoria#133 2026-05-19 18:34:03 -05:00
Create an interface Effect so derived classes don't reference a type in EffectT
AMay pushed to ShadowBoss at AMay/AdventuresInLestoria 2026-05-19 15:35:04 -05:00
a9b63001eb Witch dynamic ability descriptions implemented. Made ability descriptions on class selection window display proper damag values based on a level 1 character of that class instead of defaulting to Warrior's base attack. Release Build 13643.
48529d8c54 Moved array parsing for ability descriptions from being its own symbol to being integrated with the other symbols when they are parsed. Updated Trapper skill descriptions with dynamic text. Release Build 13641.
10c949779d size_t needs stoul not stoull
65e7520dab Implemented new description variable text for Thief. Release Build 13630.
4eed7d722d Wizard spell text descriptions updated. Formatter handles decimals properly. Release Build 13627.
a77008b67b Remove invalid mutable keyword (Stupid msvc) and replace with macro label.
c9db9209d7 Implemented util::Tokenize and appropriate unit test. Refactored ability description parsing function slightly to handle future delimiters. Release Build 13626.
4862652593 Complete ability tooltip modifications for Warrior, Ranger, Wizard. Leave new proposed syntax involving multiplication of two items. Release Build 13607.
Compare 8 commits »
AMay opened issue AMay/AdventuresInLestoria#132 2026-05-19 15:33:50 -05:00
Enchant Ability Descriptions
AMay pushed to AbilityInfoTooltips at AMay/AdventuresInLestoria 2026-05-19 15:32:27 -05:00
a9b63001eb Witch dynamic ability descriptions implemented. Made ability descriptions on class selection window display proper damag values based on a level 1 character of that class instead of defaulting to Warrior's base attack. Release Build 13643.