Build should use relative libraries
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This commit is contained in:
AMay 2026-04-30 11:32:42 -05:00
parent f28259c372
commit 1740f18b25
3 changed files with 5 additions and 6 deletions

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@ -306,8 +306,6 @@ if(UNIX AND NOT APPLE AND NOT EMSCRIPTEN AND TEST_ONLY)
# stdc++fs
target_link_libraries(AiL_test stdc++fs)
target_link_libraries(AiL_test stdc++exp)
add_library( discord_game_sdk SHARED IMPORTED )
set_property(TARGET discord_game_sdk PROPERTY IMPORTED_LOCATION "discord_game_sdk.so")
add_library( libsteam_api SHARED IMPORTED )
set_property(TARGET libsteam_api PROPERTY IMPORTED_LOCATION "libsteam_api.so")
@ -322,8 +320,8 @@ if(UNIX AND NOT APPLE AND NOT EMSCRIPTEN AND TEST_ONLY)
AiL_test
PRIVATE
-static-libstdc++
"Adventures in Lestoria/discord_game_sdk.so"
"Adventures in Lestoria/libsteam_api.so")
"discord_game_sdk.so"
"libsteam_api.so")
endif() # Linux

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@ -1,5 +1,4 @@
cd "bin"
cp "../Adventures in Lestoria/discord_game_sdk.so" .
cp "../Adventures in Lestoria/libsteam_api.so" .
./AiL_test -d yes -s --use-colour yes
cd ..
./AiL_test -d yes -s --use-colour yes

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@ -1,3 +1,5 @@
rm CMakeCache.txt
cp "./Adventures in Lestoria/discord_game_sdk.so" .
cp "./Adventures in Lestoria/libsteam_api.so" .
git update-index --assume-unchanged "Adventures in Lestoria/packkey.cpp"
cmake -DTEST_ONLY=ON -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DCMAKE_BUILD_TYPE=Release .;make -j 8