Add in Unit test to cover Issue#129 and resolve it. Release Build 13511.
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@ -3847,7 +3847,7 @@ const std::weak_ptr<Item>AiL::GetLoadoutItem(int slot){
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void AiL::RestockLoadoutItems(){
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for(int slot=0;slot<GetLoadoutSize();slot++){
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if(!ISBLANK(GetLoadoutItem(slot))){
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if(!GetLoadoutItem(slot).expired()&&GetLoadoutItem(slot).lock()->it!=nullptr){
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SetLoadoutItem(slot,GetLoadoutItem(slot).lock()->ActualName());
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//Set the loadout slot selection for this loadout item.
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@ -677,11 +677,9 @@ uint32_t Item::Amt()const{
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return amt;
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};
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const std::string&Item::ActualName()const{
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if(_IsBlank())return BLANK_ITEM_NAME;
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return it->Name();
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};
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const std::string Item::DisplayName()const{
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if(_IsBlank())return BLANK_ITEM_NAME;
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std::string name=ActualName();
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if(IsEquippable()&&EnhancementLevel()>0){
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name+=" [#00FF00+"+std::to_string(EnhancementLevel())+"#FFFFFF]";
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_BUILD 13506
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#define VERSION_BUILD 13511
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -440,4 +440,26 @@ TEST(ItemTests,"ConsumedLoadoutSlotTest"){
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REQUIRE(!usedItemResult2);
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game->SetLoadoutItem(2,"Boar Meat");
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}
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TEST(ItemTests,"LoadoutSlotRefillsAfterLevelTest"){
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Inventory::AddItem("Health Potion"s,100);
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Inventory::AddItem("Mana Potion"s,100);
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Inventory::AddItem("Elixir of the Wind"s,100);
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Inventory::AddItem("Boar Meat"s,3);
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game->SetLoadoutItem(0,"Health Potion");
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game->SetLoadoutItem(1,"Mana Potion");
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game->SetLoadoutItem(2,"Elixir of the Wind");
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REQUIRE(game->GetLoadoutItem(0).lock()->Amt()==(uint32_t)"Player.Item Loadout Limit"_I);
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REQUIRE(game->GetLoadoutItem(1).lock()->Amt()==(uint32_t)"Player.Item Loadout Limit"_I);
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REQUIRE(game->GetLoadoutItem(2).lock()->Amt()==(uint32_t)"Player.Item Loadout Limit"_I);
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for(int i:std::ranges::iota_view(0U,(uint32_t)"Player.Item Loadout Limit"_I)){
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game->UseLoadoutItem(0);
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game->UseLoadoutItem(1);
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Game::Update(std::max(game->GetLoadoutItem(0).lock()->CooldownTime(),game->GetLoadoutItem(1).lock()->CooldownTime()));
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}
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REQUIRE(game->GetLoadoutItem(0).lock()->Amt()==0);
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REQUIRE(game->GetLoadoutItem(1).lock()->Amt()==0);
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game->RestockLoadoutItems();
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REQUIRE(game->GetLoadoutItem(0).lock()->Amt()==(uint32_t)"Player.Item Loadout Limit"_I);
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REQUIRE(game->GetLoadoutItem(1).lock()->Amt()==(uint32_t)"Player.Item Loadout Limit"_I);
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REQUIRE(game->GetLoadoutItem(2).lock()->Amt()==(uint32_t)"Player.Item Loadout Limit"_I);
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}
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