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51 lines
2.3 KiB
51 lines
2.3 KiB
# Tile modifier events
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These are events that you typically place directly on tiles in order to add destructables to the map.
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If a block disappears, any collision attached to it also disappears. Conversely, if a block appears, then any collision attached to it will only take effect after it appears.
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- **[1] Wood block**
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- Block can be destroyed by hammer attacks.
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- **[2] Bomb block**
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- Block can be destroyed by explosives.
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- **[3] Bomb chain block**
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- Block can be destroyed by explosives, and will cause a chain reaction with other blocks with event 3 on them.
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- The chain reaction doesn't need to be on solid tiles, and will follow the path set. Example:
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![paintdotnet_2017-09-10_01-48-03](https://user-images.githubusercontent.com/19506837/30246509-1df76ac8-95ca-11e7-8eaf-ff68adec8a48.png)
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- The chain will follow all event 3 blocks despite only having two blocks to destroy along the way.
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- **[6] Fairy block**
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- Block can be destroyed by Ribbon shots.
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- **[7] Ice block**
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- Erina will destroy these blocks on contact if she has the Fire Orb.
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- **[8] Cracked block**
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- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later.
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- **[30] Low Item% block**
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- These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear.
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- **[160] Boss gate**
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- This block becomes solid when boss mode is activated, and disappears afterwards.
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- **[108] Rainbow Crystal gate**
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- This block is solid until defeating the Rainbow Crystal boss.
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- **[110] Pandora gate**
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- This block is solid until defeating Pandora. If Pandora is defeated on the same screen, this block remains solid until leaving the screen.
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- **[455] Keke Bunny gate**
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- This block disappears and re-appears during certain attacks used by Keke Bunny.
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- **[197] Spikes**
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- Touching this event damages Erina. Damage varies based on background and difficulty level.
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- Does not need to be on a solid tile to deal damage.
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- **[109] Ignore spikes**
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- Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example:
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![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png)
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