2.3 KiB
Tile modifier events
These are events that you typically place directly on tiles in order to add destructables to the map.
If a block disappears, any collision attached to it also disappears. Conversely, if a block appears, then any collision attached to it will only take effect after it appears.
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[1] Wood block
- Block can be destroyed by hammer attacks.
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[2] Bomb block
- Block can be destroyed by explosives.
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[3] Bomb chain block
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Block can be destroyed by explosives, and will cause a chain reaction with other blocks with event 3 on them.
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The chain reaction doesn't need to be on solid tiles, and will follow the path set. Example:
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The chain will follow all event 3 blocks despite only having two blocks to destroy along the way.
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[6] Fairy block
- Block can be destroyed by Ribbon shots.
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[7] Ice block
- Erina will destroy these blocks on contact if she has the Fire Orb.
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[8] Cracked block
- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later.
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[30] Low Item% block
- These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear.
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[160] Boss gate
- This block becomes solid when boss mode is activated, and disappears afterwards.
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[108] Rainbow Crystal gate
- This block is solid until defeating the Rainbow Crystal boss.
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[110] Pandora gate
- This block is solid until defeating Pandora. If Pandora is defeated on the same screen, this block remains solid until leaving the screen.
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[455] Keke Bunny gate
- This block disappears and re-appears during certain attacks used by Keke Bunny.
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[197] Spikes
- Touching this event damages Erina. Damage varies based on background and difficulty level.
- Does not need to be on a solid tile to deal damage.
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[109] Ignore spikes