notagastya
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7 years ago | |
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cutscenes | 7 years ago | |
events | 7 years ago | |
items | 7 years ago | |
README.md | 7 years ago | |
room_background_ids_original.txt | 7 years ago | |
room_background_images.md | 7 years ago | |
room_colors_original.txt | 7 years ago | |
roomtypes.md | 7 years ago | |
tile_layer_draw_order.md | 7 years ago |
README.md
Detailed Documentation
Rabi-Ribi Map Editing Main Page
This is the detailed documentation for some of the more technical aspects of map editing (especially events). It's a little messy around here.
Basically we store id tables miscellaneous notes around here. Click around the various files in this directory to look through them.
Event Basics:
How to use events
- Suppose you want to place a certain type of event (e.g. a heal point)
- First, remember the location of a known heal point (e.g. the big flower near aruraune)
- Then open up the corresponding map and go to that location and note down the event id.
- Place that event id in the map to get a heal point.
For some of the more technical events, some information may be found in the events directory
Item Basics:
The table of item ids can be found in the detailed docs.
Note: In the beta version 1.8e, picking up the Congratulations! trophy (item id 42) will display the time and end the game.
Room Background/Type/Color Basics
To modify these, make the corresponding layers visible and modify the name labels of the room tiles overlaid over the map.
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Room colors and background ids can be found from these text files:
- room_colors_original.txt
- room_background_ids_original.txt
- Basically, these text files list the color/background being used in the original maps.
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Room type information can be found here
Note: you may need to restart the game for changes in room backgrounds/types/colors to take effect properly.