Guide to Rabi-Ribi Map Editing
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rabiribi-map-editing/docs/events/custom_events.md

4.3 KiB

Custom Events

These are events defined by GemaYue specifically for the map editor. These events only work in the beta version 1.8e.

  • 522 EV_NOPFLAG0

    Disables effect of EV_NOPFLAG1 523

  • 523 EV_NOPFLAG1

    If Erina passes this event, other event tile will always trigger even if the required flag(s) are not set.

  • 524 EV_NOEVENT0

    Disable effect of EVE_NOEVENT1 525 and EV_NOEVENT2 526

  • 525 EV_NOEVENT1

    If Erina passes this event, other event tiles will just set the event flag instead of starting the event.

  • 526 EV_NOEVENT2

    If Erina passes this event, other event tiles will just unset the event flag instead of starting the event.

  • 527 EV_ITEMGETLV1

  • 528 EV_ITEMGETLV2

  • 529 EV_ITEMGETLV3

  • 530 EV_ITEMGETLV4

    If Erina passes these events, it changes the levels of all uncollected items on the map.

  • 531 EV_RESETFLAG

    If Erina passes this event, it sets all event flags to 0.

  • 532 EV_GIVESTATUS

    If Erina passes this event, it gives her buff ID m for n seconds.

    • m is the value of the X+1 tile (i.e. eventID: 5000 + m)
    • n is the value of the X+2 tile (i.e. eventID: 5000 + n)
  • 533 EV_NOSPAWN0

    Disables the effect of EV_NOSPAWN1 534 and EV_NOSPAWN2 535

  • 534 EV_NOSPAWN1

    If Erina passes this event, disable any entities from respawning.

  • 535 EV_NOSPAWN2

    If Erina passes this event, replace any future spawned entity with entity ID k

    • k is the value of the X+1 tile + 1000 (i.e. eventID: 5000 + k - 1000).
    • (for example, for entity ID 1096, the value of the X+1 tile is 5096)
  • 536 EV_GAMESPEED

    If Erina passes this event, change the game speed to k.

    • k is the value of the X+1 tile (i.e. eventID: 5000 + k)
    • If k=1, then 1x speed. If k=2, 2x speed, and so on.
    • If k>100, the game slows down instead
  • 537 EV_STORYMODE

  • 538 EV_SPEEDRUN

  • 539 EV_STANDARD

  • 540 EV_ALTERNATIVE

  • 541 EV_BUNNYHEAVEN

  • 542 EV_BUNNYHELL

    If Erina passes these events, change game mode / rule

  • 543 EV_SETDIFFICULTY

    If Erina passes this event, change game difficulty to k.

    • k is the value of the X+1 tile (i.e. eventID: 5000+k)
  • 544 EV_BOSSMODE

    If Erina passes this event, force boss mode to true.

  • 545 EV_NOBOSSMODE

    If Erina passes this event, disable boss mode and remove screen scroll lock.

  • 546 EV_NOBOSSMODE2

    If Erina passed this event, remove screen scroll lock.

  • 547 EV_DISABLEEVENT0

    Disable effect of EV_DISABLEEVENT1 548

  • 548 EV_DISABLEEVENT1

    If Erina passed this event, disable any event start (to prevent event that unrelated to event tile from starting, for example Cicini's dialog after Erina pick up Air Jump)

  • 549 EV_NOENDBOSSEVENT0

    disable the effect of EV_NOENDBOSSEVENT1 550

  • 550 EV_NOENDBOSSEVENT1

    If Erina passed this event, any town member boss will just teleport and leave after defeated by Erina. Instead of using the end boss cutscene.

  • 551 EV_SETMUSICSPEED

    IF Erina passed these events, change music speed to k%.

    • k is the value of the X+1 tile (i.e. eventID: 5000 + k).
  • 552 EV_FULLAP

    If Erina passes this event, see amulet charge to full.

  • 553 EV_FULLBPMP

    If Erina passes this event, see Ribbon boost and mp to full.

  • 554 EV_MOVEDOWN

    if erina passes this event, start a event that increase Erina's yaxis position by 720x4px. (repeatable)

  • 555 EV_MOVEUP

    if erina passes this event, start a event that decrease Erina's yaxis position by 720x4px. (repeatable)

  • 556 EV_SETSPIKEDMG

    IF Erina passes these events, set all spikes damage to k.

    • k is the value of the X+1 tile. (i.e. eventID: 5000 + k)
    • If k = 0, disable this effect.
  • 557 EV_PLAYMUSIC

    IF Erina passes these events, play music ID k. (useful for playing music with ID>31)

    • k is the value of the X+1 tile. (i.e. eventID: 5000 + k)
  • 558 EV_CHANGEITEM

    IF Erina passes these events, set item ID k's Level to n.

    • k is the value of the X+1 tile. (i.e. eventID: 5000 + k)
    • n is the value of the X+2 tile. (i.e. eventID: 5000 + n)
    • (If n is 0, remove the item)
    • This can be used to set the levels of bunny amulet(23), plus necklace(33), donuts(37), cakes(38), golden carrots(39), and cocoa bombs(40) above their normal values.