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      docs/cutscenes/story_text.md

@ -18,6 +18,36 @@ Also, by using -debugshowevents as launch options.@You can study more things in
The numbers before each cutscene represents the cutscene ID. Each event in the game triggers a different cutscene ID.
The `@` symbol denotes line break within the dialog box.
Each new line creates a new dialog box in the cutscene.
### Special Characters
|Character | Icon |
|--|--|
| `@` | Line break (within the same dialog box) |
#### Button Icons
|Character | Icon |
|--|--|
| `*0` | Right Arrow |
| `*1` | Down Arrow |
| `*2` | Left Arrow |
| `*3` | Up Arrow |
| `*4` | Jump |
| `*5` | Boost Attack |
| `*6` | Magic Attack |
| `*7` | Hammer Attack |
| `*8` | Change Magic Type - Left |
| `*9` | Change Magic Type - Right |
| `*;` | Item/Magic Menu |
| `*:` | Pause/Status Screen |
**Note:** The icons show up to the left of where the character is placed, as shown in the image below:
Text:
```
1:*1 2:*2 3:*3 4:*4 5:*5 6:*6 7:*7 8:*8 9:*9@::*: ;:*; <:*< =:*= >:*> ?:*? At:*@
```
![item_icons](https://user-images.githubusercontent.com/27341392/34705385-10b621d0-f53b-11e7-962f-abcbfe4c5491.png)
(the image can be a little misleading. e.g. the Right arrow appears to the left of the 0:, instead of after it)

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