Update story_text.md
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@ -18,6 +18,36 @@ Also, by using -debugshowevents as launch options.@You can study more things in
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The numbers before each cutscene represents the cutscene ID. Each event in the game triggers a different cutscene ID.
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The numbers before each cutscene represents the cutscene ID. Each event in the game triggers a different cutscene ID.
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The `@` symbol denotes line break within the dialog box.
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Each new line creates a new dialog box in the cutscene.
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Each new line creates a new dialog box in the cutscene.
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### Special Characters
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|Character | Icon |
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|--|--|
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| `@` | Line break (within the same dialog box) |
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#### Button Icons
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|Character | Icon |
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|--|--|
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| `*0` | Right Arrow |
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| `*1` | Down Arrow |
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| `*2` | Left Arrow |
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| `*3` | Up Arrow |
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| `*4` | Jump |
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| `*5` | Boost Attack |
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| `*6` | Magic Attack |
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| `*7` | Hammer Attack |
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| `*8` | Change Magic Type - Left |
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| `*9` | Change Magic Type - Right |
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| `*;` | Item/Magic Menu |
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| `*:` | Pause/Status Screen |
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**Note:** The icons show up to the left of where the character is placed, as shown in the image below:
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Text:
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```
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1:*1 2:*2 3:*3 4:*4 5:*5 6:*6 7:*7 8:*8 9:*9@::*: ;:*; <:*< =:*= >:*> ?:*? At:*@
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```
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(the image can be a little misleading. e.g. the Right arrow appears to the left of the 0:, instead of after it)
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