Update story_emot.md

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      docs/cutscenes/story_emot.md

@ -41,6 +41,8 @@ One line of emots should be created per line of dialogue in story_text.rbrb
- Y: which character to modify based on their conversation ID. - Y: which character to modify based on their conversation ID.
- Z: emotion value. Refer to portrait viewer in artbook. - Z: emotion value. Refer to portrait viewer in artbook.
**Note:** Emotion values usually go from 0-9. But emotion values 10 and above can also be used by following the ASCII table. `:` is 10, `;` is 11, `<` is 12 etc.
| ID | Emotion Part | | ID | Emotion Part |
|----|--------------| |----|--------------|
| B | Eyebrow | | B | Eyebrow |
@ -65,7 +67,7 @@ One line of emots should be created per line of dialogue in story_text.rbrb
- For example: `[~C900]` is red, `[~C099]` is cyan. - For example: `[~C900]` is red, `[~C099]` is cyan.
- Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own. - Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own.
--------------------------- ----------------------------
# Some Examples # Some Examples

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