From c05ada2b235d9d14b0eeb6a0bcc42a79e1f31b90 Mon Sep 17 00:00:00 2001 From: wcko87 Date: Tue, 9 Jan 2018 11:46:00 +0800 Subject: [PATCH] Update story_emot.md --- docs/cutscenes/story_emot.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/cutscenes/story_emot.md b/docs/cutscenes/story_emot.md index 5b13955..0752a76 100644 --- a/docs/cutscenes/story_emot.md +++ b/docs/cutscenes/story_emot.md @@ -41,6 +41,8 @@ One line of emots should be created per line of dialogue in story_text.rbrb - Y: which character to modify based on their conversation ID. - Z: emotion value. Refer to portrait viewer in artbook. +**Note:** Emotion values usually go from 0-9. But emotion values 10 and above can also be used by following the ASCII table. `:` is 10, `;` is 11, `<` is 12 etc. + | ID | Emotion Part | |----|--------------| | B | Eyebrow | @@ -65,7 +67,7 @@ One line of emots should be created per line of dialogue in story_text.rbrb - For example: `[~C900]` is red, `[~C099]` is cyan. - Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own. ---------------------------- +---------------------------- # Some Examples