Update story_emot.md
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@ -41,6 +41,8 @@ One line of emots should be created per line of dialogue in story_text.rbrb
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- Y: which character to modify based on their conversation ID.
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- Y: which character to modify based on their conversation ID.
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- Z: emotion value. Refer to portrait viewer in artbook.
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- Z: emotion value. Refer to portrait viewer in artbook.
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**Note:** Emotion values usually go from 0-9. But emotion values 10 and above can also be used by following the ASCII table. `:` is 10, `;` is 11, `<` is 12 etc.
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| ID | Emotion Part |
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| ID | Emotion Part |
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|----|--------------|
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|----|--------------|
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| B | Eyebrow |
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| B | Eyebrow |
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@ -65,7 +67,7 @@ One line of emots should be created per line of dialogue in story_text.rbrb
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- For example: `[~C900]` is red, `[~C099]` is cyan.
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- For example: `[~C900]` is red, `[~C099]` is cyan.
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- Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own.
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- Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own.
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---------------------------
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----------------------------
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# Some Examples
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# Some Examples
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