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@ -45,24 +45,24 @@ This can be used to: |
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- A common practice is to surround the entrance with the Tele ID and Cross Map events. |
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- A common practice is to surround the entrance with the Tele ID and Cross Map events. |
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- This warp brings you to Map 8, Tele ID 4. |
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- This warp brings you to Map 8, Tele ID 4. |
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``` |
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``` |
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+---+---+---+---+---+ |
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+-----+-----+-----+-----+-----+ |
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| 250 | 250 | 250 | 250 | 250 | |
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| 250 | 250 | 250 | 250 | 250 | |
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|---|---|---|---|---| |
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|-----|-----|-----|-----|-----| |
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| 250 | 213 | 213 | 213 | 250 | |
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| 250 | 213 | 213 | 213 | 250 | |
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|---|---|---|---|---| |
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|-----|-----|-----|-----|-----| |
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| 250 | 213 | 208 | 213 | 250 | |
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| 250 | 213 | 208 | 213 | 250 | |
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+---+---+---+---+---+ |
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+-----+-----+-----+-----+-----+ |
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``` |
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``` |
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**Event ID 240: Warp Exit** |
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**Event ID 240: Warp Exit** |
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- The Tele ID event must be placed directly above the Warp Exit event. |
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- The Tele ID event must be placed directly above the Warp Exit event. |
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- This is a Tele ID 4 warp exit: |
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- This is a Tele ID 4 warp exit: |
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``` |
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``` |
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+---+ |
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+-----+ |
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| 213 | |
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| 213 | |
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|---| |
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|-----| |
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| 240 | |
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| 240 | |
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+---+ |
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+-----+ |
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``` |
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``` |
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### Tele ID and Cross Map Events |
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### Tele ID and Cross Map Events |
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