Update map_transitions_and_warps.md

master
wcko87 7 years ago committed by GitHub
parent c6c7ea3dc6
commit 46c2c5e96d
  1. 6
      docs/events/map_transitions_and_warps.md

@ -43,7 +43,7 @@ This can be used to:
- This should be placed on the ground. The player presses Down while on the event tile to use the warp.
- The destination Tele ID and Map must be set before using the warp.
- A common practice is to surround the entrance with the Tele ID and Cross Map events.
- This Warp brings you to Map 8, Tele ID 4.
- This warp brings you to Map 8, Tele ID 4.
```
+---+---+---+---+---+
|250|250|250|250|250|
@ -67,11 +67,11 @@ This can be used to:
### Tele ID and Cross Map Events
- If you touch a Tele ID X event, the next warp you take will bring you to warp stone ID X.
- If you touch a Tele ID X event, the next warp you take will bring you to warp exit X.
- If you touch a CROSS MAP Y event, the next warp you take will bring you to map Y.
- If warp stone ID X does not exist in map Y, the warp will put you in the same location, but in map Y (wrong warp).
- If warp exit X does not exist in map Y, the warp will put you in the same location, but in map Y (wrong warp).
#### Tele ID Events:
```

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