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@ -43,7 +43,7 @@ This can be used to: |
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- This should be placed on the ground. The player presses Down while on the event tile to use the warp. |
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- The destination Tele ID and Map must be set before using the warp. |
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- A common practice is to surround the entrance with the Tele ID and Cross Map events. |
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- This Warp brings you to Map 8, Tele ID 4. |
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- This warp brings you to Map 8, Tele ID 4. |
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``` |
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+---+---+---+---+---+ |
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|250|250|250|250|250| |
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@ -67,11 +67,11 @@ This can be used to: |
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### Tele ID and Cross Map Events |
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- If you touch a Tele ID X event, the next warp you take will bring you to warp stone ID X. |
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- If you touch a Tele ID X event, the next warp you take will bring you to warp exit X. |
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- If you touch a CROSS MAP Y event, the next warp you take will bring you to map Y. |
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- If warp stone ID X does not exist in map Y, the warp will put you in the same location, but in map Y (wrong warp). |
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- If warp exit X does not exist in map Y, the warp will put you in the same location, but in map Y (wrong warp). |
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#### Tele ID Events: |
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``` |
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