Update custom_events.md

patch-2
Thiercy 6 years ago committed by GitHub
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      docs/events/custom_events.md

@ -242,9 +242,9 @@ These are events defined by GemaYue specifically for the map editor. These event
- **579 EV_TRIGGERBLOCK4**
- **580 EV_TRIGGERBLOCK5**
These events have to be attached to collision tiles. They are similar to DLC 2 blocks in Hall of Mmemories II (events 512 to 515) except they work outside of DLCs. They work as switch and doors.
They break if event N is not flagged, Where N is this event id.
e.g. To break a block which has collision and event 576 attached, Erina needs to pass through a 576 event.
These events have to be attached to collision tiles. They are similar to DLC 2 blocks in Hall of Mmemories II (events 512 to 515) except they work outside of DLCs. They work as switch and doors.
They break if event N is not flagged, Where N is this event id.
e.g. To break a block which has collision and event 576 attached, Erina needs to pass through a 576 event.
- **581 EV_TRIGGERBLOCKR1**
- **582 EV_TRIGGERBLOCKR2**
@ -252,5 +252,5 @@ e.g. To break a block which has collision and event 576 attached, Erina needs to
- **584 EV_TRIGGERBLOCKR4**
- **585 EV_TRIGGERBLOCKR5**
These events work in reverse. They spawn if event N is flagged, where N is this event id.
e.g. To make a block which has collision and event 581 attached appear, Erina needs to pass through a 581 event.
These events work in reverse. They spawn if event N is flagged, where N is this event id.
e.g. To make a block which has collision and event 581 attached appear, Erina needs to pass through a 581 event.

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