@ -242,9 +242,9 @@ These are events defined by GemaYue specifically for the map editor. These event
- **579 EV_TRIGGERBLOCK4**
- **579 EV_TRIGGERBLOCK4**
- **580 EV_TRIGGERBLOCK5**
- **580 EV_TRIGGERBLOCK5**
These events have to be attached to collision tiles. They are similar to DLC 2 blocks in Hall of Mmemories II (events 512 to 515) except they work outside of DLCs. They work as switch and doors.
These events have to be attached to collision tiles. They are similar to DLC 2 blocks in Hall of Mmemories II (events 512 to 515) except they work outside of DLCs. They work as switch and doors.
They break if event N is not flagged, Where N is this event id.
They break if event N is not flagged, Where N is this event id.
e.g. To break a block which has collision and event 576 attached, Erina needs to pass through a 576 event.
e.g. To break a block which has collision and event 576 attached, Erina needs to pass through a 576 event.
- **581 EV_TRIGGERBLOCKR1**
- **581 EV_TRIGGERBLOCKR1**
- **582 EV_TRIGGERBLOCKR2**
- **582 EV_TRIGGERBLOCKR2**
@ -252,5 +252,5 @@ e.g. To break a block which has collision and event 576 attached, Erina needs to
- **584 EV_TRIGGERBLOCKR4**
- **584 EV_TRIGGERBLOCKR4**
- **585 EV_TRIGGERBLOCKR5**
- **585 EV_TRIGGERBLOCKR5**
These events work in reverse. They spawn if event N is flagged, where N is this event id.
These events work in reverse. They spawn if event N is flagged, where N is this event id.
e.g. To make a block which has collision and event 581 attached appear, Erina needs to pass through a 581 event.
e.g. To make a block which has collision and event 581 attached appear, Erina needs to pass through a 581 event.