@ -96,27 +96,32 @@ When you first open up the map editor, you might notice a lot of numbers.
These numbers belong to Object layers. There are [five object layers](https://user-images.githubusercontent.com/27341392/30008490-cf24761e-9152-11e7-94d2-955ab89621a7.png).
* `events`: Event Triggers. Most of the things that "happen" in game come from event tiles.
### events
- Event Triggers. Most of the things that "happen" in game come from event tiles.
Events include, but is not limited to:
* Cutscene Start Triggers
* Boss Triggers
* Music Triggers
* Enemies, and other entities like springs, computers etc.
* Easter Eggs
* Save points, heal points, warp stones
* Bomb blocks, Hammer blocks, ribbon blocks
* Map transitions
* Environmental lighting effects
* etc etc etc...
Events include, but is not limited to:
* Cutscene Start Triggers
* Boss Triggers
* Music Triggers
* Enemies, and other entities like springs, computers etc.
* Easter Eggs
* Save points, heal points, warp stones
* Bomb blocks, Hammer blocks, ribbon blocks
* Map transitions
* Environmental lighting effects
* etc etc etc...
* `items`: Item ids. Only items exist in this layer.
### items
- Item ids. Only items exist in this layer.
* `roombg`: The background for each room
### roombg
- The background for each room.
* `roomcolor`: The color of the minimap tile for the room
### roomcolor
- The color of the minimap tile for the room.
* `roomtype`: Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling.
### roomtype
- Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling.
More detailed information on these layers can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs).