wcko87
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ecc8afbab6
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Some groundwork for variable export
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8 years ago |
wcko87
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ce1b59d51f
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Remove text wrap
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8 years ago |
wcko87
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d8f44fb9b2
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Display current boss fight
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8 years ago |
wcko87
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2fe76eb65c
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Add comment to this strange function Tile(x, y)
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8 years ago |
wcko87
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c1c462725f
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How to be even more lazy: define a function Tile(x, y) so that you can write mapTile: Tile(133, 12) instead of mapTile: new MapTileCoordinate(133, 12)!
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8 years ago |
wcko87
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81430f90f0
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Integrate map tile coordinates into boss detection
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8 years ago |
wcko87
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6f0576376b
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temporarily disable text file export to desth_restarts.txt
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8 years ago |
wcko87
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e9d51f06e6
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Add code to track the current map tile the player is in
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8 years ago |
wcko87
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a2757aca15
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Fix: Kotri3's music is BRAWL_BREAKS_VER_2
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8 years ago |
wcko87
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a8f7400e20
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Change large text box to Text20
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8 years ago |
wcko87
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9cc32bcfc5
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Improve performance by about 5x by not creating a new process handle for every memory read.
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8 years ago |
wcko87
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ae893f02e4
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Add a tracker for how frequently memory is read (reads per second)
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8 years ago |
wcko87
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3d374da5e3
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Add more display boxes to main window
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8 years ago |
wcko87
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4e0c6ab197
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Proper boss fight detection
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8 years ago |
wcko87
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66afa7e2cb
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Upgrade reload detection
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8 years ago |
wcko87
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627854995b
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Simple boss fight detection
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8 years ago |
wcko87
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f448b6a460
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Temp feature: Write deaths/restarts to text file
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8 years ago |
wcko87
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4928a82fb0
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Fix IGT start detection for when game already started
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8 years ago |
wcko87
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812b6e2ab1
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remove unused variable datastrings
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8 years ago |
wcko87
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fd6a33d46c
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Track changes in valid music id because sometimes current musicid briefly changes to -1
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8 years ago |
wcko87
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51fd7d3cd7
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Create RabiRibiState for other state outside of the InGameState
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8 years ago |
wcko87
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d6f701b12e
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Rename RabiGameState to InGameState
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8 years ago |
wcko87
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cd0b45de22
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Detect minimap change. Debug log on minimap change and music change.
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8 years ago |
wcko87
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8318dd19e1
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fix IGT start detection
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8 years ago |
wcko87
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aa49ed145f
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view playtime
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8 years ago |
wcko87
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a39aa6ba95
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Display memory read count in frame counter
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8 years ago |
wcko87
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8e196a65fc
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Refactor: split reading memory and updating rabiribidisplay
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8 years ago |
wcko87
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795dee32f6
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Change title and icon
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8 years ago |
wcko87
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c9300ddce2
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Update README.md
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8 years ago |
wcko87
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30f4d28944
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Update README.md
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8 years ago |
wcko87
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957f930691
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readme
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8 years ago |
wcko87
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53e3e1a0c4
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Fix index out of bounds exception with IsBossMusic when negative ids are used
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8 years ago |
wcko87
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9459f045d5
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delete readme
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8 years ago |
wcko87
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0e7e1ebe0c
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AnimationFrame is useless. It can't be used to detect resets as sometimes it resets when warping
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8 years ago |
wcko87
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1f4fd18662
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Implement a lot of other functionality. Still very experimental at this stage
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8 years ago |
wcko87
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d4fa840616
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Refactor memory reading, now reads by snapshots. Implement death/reset counter
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8 years ago |
wcko87
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62a3b6a64d
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Refactor
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8 years ago |
wcko87
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66aecce5ef
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rename solution
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8 years ago |
wcko87
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d9b843d3db
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Delete windows forms splitter
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8 years ago |
wcko87
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b3c9add134
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1.75 only
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8 years ago |
wcko87
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e2a21acd3a
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Add experimental tag to DontSplitOnReload checkbox
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8 years ago |
wcko87
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149ea61008
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Simplify blackness code
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8 years ago |
wcko87
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bf444802a4
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Add feature: automatically start timer when starting game. Experimental. 1.75 only for same reason as before. Meh. lazyness
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8 years ago |
wcko87
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b1405598bb
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Add option to don't split on reload during boss fights. Experimental.
(1.75 only. I don't have the addresses for older versions)
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8 years ago |
Copy Liu
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fc01b9cb29
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fix when return title screen in a boss battle, may cause some unexpected split in next run
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8 years ago |
Copy Liu
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443b002812
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v0.3.1 fix #7
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8 years ago |
Copy Liu
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52458e06df
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v0.3 , fix #1 #3
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8 years ago |
Copy Liu
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8be92a35be
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WPF version
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8 years ago |
Copy Liu
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37ee73d0bf
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ignore irisu P1
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8 years ago |
Copy Liu
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9f9df14f55
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v0.2! now can track IGT
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8 years ago |