Refactor
This commit is contained in:
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66aecce5ef
commit
62a3b6a64d
@ -120,6 +120,11 @@ namespace rabi_splitter_WPF
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}
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}
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public void Log(string message)
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{
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this.DebugLog += message + "\n";
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}
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public event PropertyChangedEventHandler PropertyChanged;
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[NotifyPropertyChangedInvocator]
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@ -130,145 +135,196 @@ namespace rabi_splitter_WPF
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}
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class MainContext : INotifyPropertyChanged
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{
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private bool _musicStart;
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private bool _musicEnd;
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private bool _computer;
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private bool _miruDe;
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private bool _sideCh;
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private bool _aliusI;
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private bool _tm2;
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private bool _irisu1;
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private bool _dontSplitOnReload;
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private bool _debugArea;
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public string oldtitle;
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public int veridx;
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private int _serverPort;
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private string _gameVer;
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private string _gameMusic;
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private bool _igt;
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public bool _autoReset;
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public bool _autoStart;
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public bool Noah1Reload
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private string _text1;
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private string _text2;
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private string _text3;
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private string _text4;
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private string _text5;
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private string _text6;
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private string _text7;
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private string _text8;
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private string _text9;
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private string _text10;
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private string _text11;
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private string _text12;
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private string _text13;
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private string _text14;
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private string _text15;
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public string Text1
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{
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get { return _noah1Reload; }
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get { return _text1; }
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set
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{
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if (value == _noah1Reload) return;
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_noah1Reload = value;
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OnPropertyChanged(nameof(Noah1Reload));
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if (value == _text1) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text1));
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}
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}
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public bool MusicStart
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public string Text2
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{
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get { return _musicStart; }
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get { return _text2; }
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set
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{
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if (value == _musicStart) return;
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_musicStart = value;
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OnPropertyChanged(nameof(MusicStart));
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if (value == _text2) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text2));
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}
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}
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public bool MusicEnd
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public string Text3
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{
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get { return _musicEnd; }
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get { return _text3; }
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set
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{
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if (value == _musicEnd) return;
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_musicEnd = value;
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OnPropertyChanged(nameof(MusicEnd));
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if (value == _text3) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text3));
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}
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}
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public bool Computer
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public string Text4
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{
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get { return _computer; }
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get { return _text4; }
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set
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{
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if (value == _computer) return;
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_computer = value;
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OnPropertyChanged(nameof(Computer));
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if (value == _text4) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text4));
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}
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}
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public bool MiruDe
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public string Text5
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{
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get { return _miruDe; }
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get { return _text5; }
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set
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{
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if (value == _miruDe) return;
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_miruDe = value;
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OnPropertyChanged(nameof(MiruDe));
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if (value == _text5) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text5));
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}
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}
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public bool SideCh
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public string Text6
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{
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get { return _sideCh; }
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get { return _text6; }
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set
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{
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if (value == _sideCh) return;
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_sideCh = value;
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OnPropertyChanged(nameof(SideCh));
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if (value == _text6) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text6));
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}
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}
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public bool AliusI
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public string Text7
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{
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get { return _aliusI; }
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get { return _text7; }
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set
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{
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if (value == _aliusI) return;
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_aliusI = value;
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OnPropertyChanged(nameof(AliusI));
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if (value == _text7) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text7));
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}
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}
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public bool Tm2
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public string Text8
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{
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get { return _tm2; }
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get { return _text8; }
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set
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{
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if (value == _tm2) return;
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_tm2 = value;
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OnPropertyChanged(nameof(Tm2));
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if (value == _text8) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text8));
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}
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}
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public bool Irisu1
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public string Text9
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{
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get { return _irisu1; }
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get { return _text9; }
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set
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{
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if (value == _irisu1) return;
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_irisu1 = value;
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OnPropertyChanged(nameof(Irisu1));
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if (value == _text9) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text9));
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}
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}
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public bool DontSplitOnReload
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public string Text10
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{
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get { return _dontSplitOnReload; }
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get { return _text10; }
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set
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{
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if (value == _dontSplitOnReload) return;
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_dontSplitOnReload = value;
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OnPropertyChanged(nameof(DontSplitOnReload));
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if (value == _text10) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text10));
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}
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}
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public bool DebugArea
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public string Text11
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{
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get { return _debugArea; }
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get { return _text11; }
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set
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{
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if (value == _debugArea) return;
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_debugArea = value;
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OnPropertyChanged(nameof(DebugArea));
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if (value == _text11) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text11));
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}
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}
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public string Text12
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{
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get { return _text12; }
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set
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{
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if (value == _text12) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text12));
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}
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}
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public string Text13
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{
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get { return _text13; }
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set
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{
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if (value == _text13) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text13));
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}
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}
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public string Text14
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{
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get { return _text14; }
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set
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{
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if (value == _text14) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text14));
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}
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}
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public string Text15
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{
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get { return _text15; }
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set
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{
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if (value == _text15) return;
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_gameVer = value;
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OnPropertyChanged(nameof(Text15));
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}
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}
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public int ServerPort
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{
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get { return _serverPort; }
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@ -312,63 +368,11 @@ namespace rabi_splitter_WPF
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OnPropertyChanged(nameof(Igt));
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}
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}
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public bool AutoStart
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{
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get { return _autoStart; }
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set
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{
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if (value == _autoStart) return;
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_autoStart = value;
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OnPropertyChanged(nameof(AutoStart));
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}
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}
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public bool AutoReset
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{
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get { return _autoReset; }
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set
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{
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if (value == _autoReset) return;
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_autoReset = value;
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OnPropertyChanged(nameof(AutoReset));
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}
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}
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public int previousBlackness = -1;
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public string oldtitle;
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public int veridx;
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public int lastmoney;
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public int lastmapid;
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public int lastmusicid;
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public int lastplaytime = 0;
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public bool bossbattle;
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public List<int> lastbosslist;
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public int lastnoah3hp;
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public int lastTM;
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public DateTime LastTMAddTime;
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private bool _noah1Reload;
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public MainContext()
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{
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this.MusicEnd = true;
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this.MusicStart = false;
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this.Computer = true;
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this.MiruDe = true;
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this.SideCh = true;
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this.AliusI = true;
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this.Tm2 = true;
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this.Irisu1 = true;
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this.DontSplitOnReload = false;
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this.DebugArea = false;
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this.ServerPort = 16834;
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this.Igt = true;
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this.Noah1Reload = false;
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this.AutoStart = false;
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this.AutoReset = true;
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}
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public event PropertyChangedEventHandler PropertyChanged;
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@ -378,9 +382,6 @@ namespace rabi_splitter_WPF
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{
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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}
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@ -16,7 +16,7 @@
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<TextBlock Text="GitHub" MouseUp="TextBlock_MouseUp" Cursor="Hand" Foreground="Blue" TextDecorations="Underline" VerticalAlignment="Top" />
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</StackPanel>
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<DockPanel Margin="5" DockPanel.Dock="Top">
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<StackPanel Margin="0,0,100,0">
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<StackPanel Margin="0,0,100,0" Width="356">
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<StackPanel Orientation="Horizontal" HorizontalAlignment="Left" Margin="0,0,0,3">
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<TextBlock TextWrapping="Wrap" Text="LiveSplit Server Port" VerticalAlignment="Center" FontSize="16" Margin="0,0,10,0"/>
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<TextBox TextWrapping="Wrap" Text="{Binding ServerPort}" VerticalAlignment="Center" HorizontalAlignment="Center" VerticalContentAlignment="Center" FontSize="16" Padding="6,0"/>
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@ -26,23 +26,43 @@
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<TextBlock TextWrapping="Wrap" Text="Rabi-Ribi Status:" FontSize="16"/>
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<TextBlock TextWrapping="Wrap" Text="{Binding GameVer}" FontSize="16"/>
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</StackPanel>
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<TextBlock TextWrapping="Wrap" Text="{Binding GameMusic}" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4"/>
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<CheckBox Content="Split when BOSS music STARTS" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding MusicStart, Mode=TwoWay}"/>
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<CheckBox Content="Split when BOSS music ENDS" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding MusicEnd, Mode=TwoWay}"/>
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<CheckBox Content="Split when the computer is found" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding Computer, Mode=TwoWay}"/>
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<CheckBox Content="Split when Miru despawns" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding MiruDe, Mode=TwoWay}"/>
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<CheckBox Content="Ignore the Side Chapter" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding SideCh, Mode=TwoWay}"/>
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<CheckBox Content="Ignore the next "SUDDEN DEATH" (Ignore Alius I)" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding AliusI, Mode=TwoWay}" IsEnabled="{Binding AutoReset, Converter={StaticResource InverseBooleanConverter},Mode=TwoWay}" />
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<CheckBox Content="Ignore the "M.R." (Reload on Noah 1)" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding Noah1Reload, Mode=TwoWay}" IsEnabled="{Binding AutoReset, Converter={StaticResource InverseBooleanConverter},Mode=TwoWay}"/>
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<CheckBox Content="Split when Town Member +2 or Nixie despawns" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding Tm2, Mode=TwoWay}"/>
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<CheckBox Content="Ignore Irisu Phase 1" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding Irisu1, Mode=TwoWay}"/>
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<CheckBox Content="Don't split on reload during boss (1.75, experimental)" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding DontSplitOnReload, Mode=TwoWay}"/>
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<CheckBox Content="Track In-Game Time" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding Igt, Mode=TwoWay}"/>
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<CheckBox Content="Start timer on game start (1.75 only)" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding AutoStart, Mode=TwoWay}"/>
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<CheckBox Content="Reset timer when returning to title screen" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding AutoReset, Mode=TwoWay}"/>
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<CheckBox Content="Show debug area" HorizontalAlignment="Left" FontSize="15" Margin="0,0,0,4" IsChecked="{Binding DebugArea, Mode=TwoWay}"/>
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<Grid Height="280">
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<Grid.RowDefinitions>
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<RowDefinition Height="3*"/>
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<RowDefinition Height="3*"/>
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<RowDefinition Height="3*"/>
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<RowDefinition Height="3*"/>
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<RowDefinition Height="3*"/>
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<RowDefinition Height="3*"/>
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</Grid.RowDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="1*"/>
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<ColumnDefinition Width="1*"/>
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<ColumnDefinition Width="1*"/>
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</Grid.ColumnDefinitions>
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<TextBlock Grid.Row="0" Grid.Column="0" TextWrapping="Wrap" Text="{Binding Text1}" FontSize="16"/>
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<TextBlock Grid.Row="0" Grid.Column="1" TextWrapping="Wrap" Text="{Binding Text2}" FontSize="16"/>
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<TextBlock Grid.Row="0" Grid.Column="2" TextWrapping="Wrap" Text="{Binding Text3}" FontSize="16"/>
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<TextBlock Grid.Row="1" Grid.Column="0" TextWrapping="Wrap" Text="{Binding Text4}" FontSize="16"/>
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<TextBlock Grid.Row="1" Grid.Column="1" TextWrapping="Wrap" Text="{Binding Text5}" FontSize="16"/>
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<TextBlock Grid.Row="1" Grid.Column="2" TextWrapping="Wrap" Text="{Binding Text6}" FontSize="16"/>
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<TextBlock Grid.Row="2" Grid.Column="0" TextWrapping="Wrap" Text="{Binding Text7}" FontSize="16"/>
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<TextBlock Grid.Row="2" Grid.Column="1" TextWrapping="Wrap" Text="{Binding Text8}" FontSize="16"/>
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<TextBlock Grid.Row="2" Grid.Column="2" TextWrapping="Wrap" Text="{Binding Text9}" FontSize="16"/>
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<TextBlock Grid.Row="3" Grid.Column="0" TextWrapping="Wrap" Text="{Binding Text10}" FontSize="16"/>
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<TextBlock Grid.Row="3" Grid.Column="1" TextWrapping="Wrap" Text="{Binding Text11}" FontSize="16"/>
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<TextBlock Grid.Row="3" Grid.Column="2" TextWrapping="Wrap" Text="{Binding Text12}" FontSize="16"/>
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<TextBlock Grid.Row="4" Grid.Column="0" TextWrapping="Wrap" Text="{Binding Text13}" FontSize="16"/>
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<TextBlock Grid.Row="4" Grid.Column="1" TextWrapping="Wrap" Text="{Binding Text14}" FontSize="16"/>
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<TextBlock Grid.Row="4" Grid.Column="2" TextWrapping="Wrap" Text="{Binding Text15}" FontSize="16"/>
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</Grid>
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</StackPanel>
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<DockPanel Visibility="{Binding DebugArea, Converter={StaticResource BooleanToVisibilityConverter}, Mode=TwoWay}" >
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<DockPanel>
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<TextBlock TextWrapping="Wrap" Text="debug area" Height="15.24" Width="352.251" DockPanel.Dock="Top"/>
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<CheckBox x:Name="BossEventDebug" IsEnabled="False" Content="(DEBUG)BOSS event tracked" FontSize="15" VerticalAlignment="Top" HorizontalAlignment="Left" IsChecked="{Binding BossEvent, Mode=TwoWay}" DockPanel.Dock="Top"/>
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<Grid x:Name="DebugPanel" d:DataContext="{d:DesignData local:DebugContext}" DockPanel.Dock="Top">
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@ -25,18 +25,18 @@ namespace rabi_splitter_WPF
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public partial class MainWindow : Window
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{
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private MainContext mainContext;
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private RabiRibiDisplay rabiRibiDisplay;
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private DebugContext debugContext;
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private static TcpClient tcpclient;
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private static NetworkStream networkStream;
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private readonly Regex titleReg = new Regex(@"ver.*?(\d+\.?\d+.*)$");
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private readonly Thread memoryThread;
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private void ReadMemory()
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{
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var processlist = Process.GetProcessesByName("rabiribi");
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if (processlist.Length > 0)
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{
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Process process = processlist[0];
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if (process.MainWindowTitle != mainContext.oldtitle)
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{
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@ -44,393 +44,37 @@ namespace rabi_splitter_WPF
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string rabiver;
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if (result.Success)
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{
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rabiver = result.Groups[1].Value;
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rabiver = result.Groups[1].Value;
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mainContext.veridx = Array.IndexOf(StaticData.VerNames, rabiver);
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if (mainContext.veridx < 0)
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{
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mainContext.GameVer = rabiver + " Running (not support)";
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mainContext.GameVer = rabiver + " Running (not supported)";
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return;
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}
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}
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else
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{
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mainContext.veridx = -1;
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mainContext.GameVer = "Running (Unknown version)";
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return;
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}
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mainContext.GameVer = rabiver + " Running";
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mainContext.oldtitle = process.MainWindowTitle;
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}
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if (mainContext.veridx < 0) return;
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#region read igt
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|
||||
int igt = MemoryHelper.GetMemoryValue<int>(process, StaticData.IGTAddr[mainContext.veridx]);
|
||||
if (igt > 0 && mainContext.Igt)
|
||||
{
|
||||
sendigt((float)igt / 60);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Detect Reload
|
||||
|
||||
bool reloaded = false;
|
||||
{
|
||||
int playtime = MemoryHelper.GetMemoryValue<int>(process, StaticData.PlaytimeAddr[mainContext.veridx]);
|
||||
reloaded = playtime != 0 && playtime < mainContext.lastplaytime;
|
||||
if (reloaded) DebugLog("Reload Game!");
|
||||
mainContext.lastplaytime = playtime;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Detect Start Game
|
||||
|
||||
{
|
||||
int blackness = MemoryHelper.GetMemoryValue<int>(process, StaticData.BlacknessAddr[mainContext.veridx]);
|
||||
if (mainContext.previousBlackness == 0 && blackness >= 100000)
|
||||
{
|
||||
// Sudden increase by 100000
|
||||
// Have to be careful, though. I don't know whether anything else causes blackness to increase by 100000
|
||||
if (mainContext.AutoStart) sendstarttimer();
|
||||
DebugLog("Start Game!");
|
||||
}
|
||||
mainContext.previousBlackness = blackness;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region CheckMoney
|
||||
|
||||
if (mainContext.Computer)
|
||||
{
|
||||
var newmoney = MemoryHelper.GetMemoryValue<int>(process, StaticData.MoneyAddress[mainContext.veridx]);
|
||||
if (newmoney - mainContext.lastmoney == 17500)
|
||||
{
|
||||
sendsplit();
|
||||
DebugLog("get 17500 en, split");
|
||||
}
|
||||
mainContext.lastmoney = newmoney;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
int mapid = MemoryHelper.GetMemoryValue<int>(process, StaticData.MapAddress[mainContext.veridx]);
|
||||
if (mainContext.lastmapid != mapid)
|
||||
{
|
||||
DebugLog("newmap: " + mapid + ":" + StaticData.MapNames[mapid]);
|
||||
mainContext.lastmapid = mapid;
|
||||
}
|
||||
|
||||
|
||||
#region checkTM
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Music
|
||||
|
||||
int musicaddr = StaticData.MusicAddr[mainContext.veridx];
|
||||
int musicid = MemoryHelper.GetMemoryValue<int>(process, musicaddr);
|
||||
if (musicid > 0 && musicid < StaticData.MusicNames.Length)
|
||||
{
|
||||
if (mainContext.lastmusicid != musicid)
|
||||
{
|
||||
DebugLog("new music:" + musicid + ":" + StaticData.MusicNames[musicid]);
|
||||
mainContext.GameMusic = StaticData.MusicNames[musicid];
|
||||
|
||||
if ((musicid == 45 || musicid == 46 || musicid == 53) && mainContext.AutoReset)
|
||||
{
|
||||
DebugLog("Title music, reset");
|
||||
//reset
|
||||
sendreset();
|
||||
mainContext.AliusI = true;
|
||||
mainContext.Noah1Reload = false;
|
||||
mainContext.bossbattle = false;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
var bossmusicflag = StaticData.BossMusics.Contains(musicid);
|
||||
if (bossmusicflag)
|
||||
{
|
||||
if (mainContext.bossbattle)
|
||||
{
|
||||
if (mainContext.Noah1Reload && (mainContext.lastmusicid == 52 || musicid == 52))
|
||||
{
|
||||
DebugLog("noah 1 reload? ignore");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mainContext.MusicStart || mainContext.MusicEnd)
|
||||
{
|
||||
sendsplit();
|
||||
DebugLog("new boss music, split");
|
||||
|
||||
}
|
||||
if (musicid == 37)
|
||||
{
|
||||
mainContext.Noah1Reload = true;
|
||||
DebugLog("noah1 music start, ignore MR forever");
|
||||
}
|
||||
}
|
||||
|
||||
mainContext.lastmusicid = musicid;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!mainContext.bossbattle)
|
||||
{
|
||||
|
||||
if (musicid == 54 && mainContext.AliusI)
|
||||
{
|
||||
mainContext.bossbattle = false;
|
||||
mainContext.AliusI = false;
|
||||
DebugLog("Alius music, ignore once");
|
||||
|
||||
}
|
||||
else if (musicid == 42 && mapid == 1 && mainContext.Irisu1)
|
||||
{
|
||||
mainContext.bossbattle = false;
|
||||
DebugLog("Irisu P1, ignore");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bossmusicflag)
|
||||
{
|
||||
if (mapid == 5 && musicid == 44 && mainContext.SideCh)
|
||||
{
|
||||
mainContext.bossbattle = false;
|
||||
DebugLog("sidechapter, ignore");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
mainContext.bossbattle = true;
|
||||
mainContext.lastbosslist = new List<int>();
|
||||
mainContext.lastnoah3hp = -1;
|
||||
if (musicid == 37)
|
||||
{
|
||||
mainContext.Noah1Reload = true;
|
||||
DebugLog("noah1 music start, ignore MR forever");
|
||||
}
|
||||
if (mainContext.MusicStart)
|
||||
{
|
||||
sendsplit();
|
||||
DebugLog("music start, split");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!bossmusicflag) //boss music end!
|
||||
{
|
||||
mainContext.bossbattle = false;
|
||||
if (mainContext.MusicEnd)
|
||||
{
|
||||
if (!mainContext.DontSplitOnReload || !reloaded) sendsplit();
|
||||
DebugLog(reloaded ? "music end, don't split (reload)" : "music end, split");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
mainContext.lastmusicid = musicid;
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mainContext.GameMusic = "N/A";
|
||||
}
|
||||
|
||||
#endregion Music
|
||||
|
||||
#region SpecialBOSS
|
||||
|
||||
if (mainContext.bossbattle)
|
||||
{
|
||||
if (mainContext.MiruDe || false)//todo noah3 option
|
||||
{
|
||||
int Noah3HP = -1;
|
||||
|
||||
if (mapid >= 0 && mapid < StaticData.MapNames.Length)
|
||||
{
|
||||
int ptr = MemoryHelper.GetMemoryValue<int>(process, StaticData.EnenyPtrAddr[mainContext.veridx]);
|
||||
List<int> bosses = new List<int>();
|
||||
for (var i = 0; i < 50; i++)
|
||||
{
|
||||
ptr = ptr + StaticData.EnenyEntitySize[mainContext.veridx];
|
||||
|
||||
var emyid = MemoryHelper.GetMemoryValue<int>(process,
|
||||
ptr + StaticData.EnenyEnitiyIDOffset[mainContext.veridx], false);
|
||||
if (StaticData.BossNames.ContainsKey(emyid))
|
||||
{
|
||||
bosses.Add(emyid);
|
||||
if (emyid == 1053)
|
||||
{
|
||||
Noah3HP = MemoryHelper.GetMemoryValue<int>(process,
|
||||
ptr + StaticData.EnenyEnitiyHPOffset[mainContext.veridx], false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
if (mainContext.MiruDe && mapid==8)
|
||||
{
|
||||
foreach (var boss in mainContext.lastbosslist)
|
||||
{
|
||||
|
||||
if (boss == 1043)
|
||||
{
|
||||
if (!bosses.Contains(boss)) //despawn
|
||||
{
|
||||
sendsplit();
|
||||
DebugLog("miru despawn, split");
|
||||
mainContext.bossbattle = false;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if (cbBoss3.Checked)
|
||||
// {
|
||||
// if (bosses.Contains(1053) && Noah3HP < lastnoah3hp && Noah3HP == 1)
|
||||
// {
|
||||
// sendsplit();
|
||||
// DebugLog("noah3 hp 1, split");
|
||||
// bossbattle = false;
|
||||
// }
|
||||
// }
|
||||
if (mainContext.Tm2 && musicid == 8)
|
||||
{
|
||||
bool f = true;
|
||||
foreach (var boss in mainContext.lastbosslist)
|
||||
{
|
||||
|
||||
if (boss == 1024)
|
||||
{
|
||||
if (!bosses.Contains(boss)) //despawn
|
||||
{
|
||||
sendsplit();
|
||||
DebugLog("nixie despawn, split");
|
||||
mainContext.bossbattle = false;
|
||||
f = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int newTM = MemoryHelper.GetMemoryValue<int>(process, StaticData.TownMemberAddr[mainContext.veridx]);
|
||||
if (newTM - mainContext.lastTM == 1 && f) //for after 1.71 , 1.71 isn't TM+2 at once when skip Nixie, it's TM+1 twice
|
||||
|
||||
{
|
||||
if (DateTime.Now - mainContext.LastTMAddTime < TimeSpan.FromSeconds(1))
|
||||
{
|
||||
var d = DateTime.Now - mainContext.LastTMAddTime;
|
||||
mainContext.bossbattle = false;
|
||||
sendsplit();
|
||||
DebugLog("TM+2 in " + d.TotalMilliseconds + " ms, split");
|
||||
}
|
||||
mainContext.LastTMAddTime = DateTime.Now;
|
||||
}
|
||||
else if (newTM - mainContext.lastTM == 2 && f)//for 1.65-1.70
|
||||
{
|
||||
mainContext.bossbattle = false;
|
||||
sendsplit();
|
||||
DebugLog("TM+2, split");
|
||||
}
|
||||
mainContext.lastTM = newTM;
|
||||
}
|
||||
mainContext.lastbosslist = bosses;
|
||||
mainContext.lastnoah3hp = Noah3HP;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion SpecialBOSS
|
||||
|
||||
if (mainContext.DebugArea)
|
||||
{
|
||||
int ptr = MemoryHelper.GetMemoryValue<int>(process, StaticData.EnenyPtrAddr[mainContext.veridx]);
|
||||
// List<int> bosses = new List<int>();
|
||||
// List<int> HPS = new List<int>();
|
||||
// this.Dispatcher.Invoke(DispatcherPriority.Normal, new Action(() => debugContext.BossList.Clear()));
|
||||
// ptr += StaticData.EnenyEntitySize[mainContext.veridx] * 3;
|
||||
for (var i = 0; i < 50; i++)
|
||||
{
|
||||
ptr += StaticData.EnenyEntitySize[mainContext.veridx];
|
||||
debugContext.BossList[i].BossID = MemoryHelper.GetMemoryValue<int>(process,
|
||||
ptr + StaticData.EnenyEnitiyIDOffset[mainContext.veridx], false);
|
||||
debugContext.BossList[i].BossHP = MemoryHelper.GetMemoryValue<int>(process,
|
||||
ptr + StaticData.EnenyEnitiyHPOffset[mainContext.veridx], false);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
debugContext.BossEvent = mainContext.bossbattle;
|
||||
rabiRibiDisplay.ReadMemory(process);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
mainContext.oldtitle = "";
|
||||
|
||||
mainContext.GameVer = "Not Found";
|
||||
mainContext.GameMusic = "N/A";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void DebugLog(string log)
|
||||
{
|
||||
this.debugContext.DebugLog += log + "\n";
|
||||
}
|
||||
|
||||
private void sendsplit()
|
||||
{
|
||||
SendMessage("split\r\n");
|
||||
}
|
||||
|
||||
private void sendreset()
|
||||
{
|
||||
SendMessage("reset\r\n");
|
||||
}
|
||||
|
||||
private void sendstarttimer()
|
||||
{
|
||||
SendMessage("starttimer\r\n");
|
||||
}
|
||||
|
||||
private void sendigt(float time)
|
||||
{
|
||||
SendMessage($"setgametime {time}\r\n");
|
||||
}
|
||||
|
||||
private void SendMessage(string message)
|
||||
|
||||
public void SendMessage(string message)
|
||||
{
|
||||
if (tcpclient != null && tcpclient.Connected)
|
||||
{
|
||||
@ -446,6 +90,7 @@ namespace rabi_splitter_WPF
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void disconnect()
|
||||
{
|
||||
tcpclient = null;
|
||||
@ -453,8 +98,11 @@ namespace rabi_splitter_WPF
|
||||
{
|
||||
BtnConnect.IsEnabled = true;
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
private void DebugLog(string log)
|
||||
{
|
||||
this.debugContext.Log(log);
|
||||
}
|
||||
|
||||
public MainWindow()
|
||||
@ -466,6 +114,7 @@ namespace rabi_splitter_WPF
|
||||
DebugPanel.DataContext = debugContext;
|
||||
this.Grid.ItemsSource = debugContext.BossList;
|
||||
BossEventDebug.DataContext = debugContext;
|
||||
rabiRibiDisplay = new RabiRibiDisplay(mainContext, debugContext, this);
|
||||
memoryThread = new Thread(() =>
|
||||
{
|
||||
while (true)
|
||||
|
@ -9,6 +9,9 @@ namespace rabi_splitter_WPF
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern bool CloseHandle(IntPtr hObject);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern bool ReadProcessMemory(int hProcess,
|
||||
int lpBaseAddress, byte[] lpBuffer, int dwSize, ref int lpNumberOfBytesRead);
|
||||
@ -57,6 +60,7 @@ namespace rabi_splitter_WPF
|
||||
datasize, ref bytesRead);
|
||||
|
||||
}
|
||||
CloseHandle(processHandle);
|
||||
switch (Type.GetTypeCode(typeof(T)))
|
||||
{
|
||||
|
||||
|
150
rabi_splitter_WPF/RabiRibiDisplay.cs
Normal file
150
rabi_splitter_WPF/RabiRibiDisplay.cs
Normal file
@ -0,0 +1,150 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace rabi_splitter_WPF
|
||||
{
|
||||
class RabiRibiDisplay
|
||||
{
|
||||
private MainContext mainContext;
|
||||
private DebugContext debugContext;
|
||||
private MainWindow mainWindow;
|
||||
|
||||
public int previousBlackness = -1;
|
||||
public int lastmoney;
|
||||
public int lastmapid;
|
||||
public int lastmusicid;
|
||||
public int lastplaytime = 0;
|
||||
public bool bossbattle;
|
||||
public List<int> lastbosslist;
|
||||
public int lastnoah3hp;
|
||||
public int lastTM;
|
||||
public DateTime LastTMAddTime;
|
||||
private bool _noah1Reload;
|
||||
|
||||
|
||||
public RabiRibiDisplay(MainContext mainContext, DebugContext debugContext, MainWindow mainWindow)
|
||||
{
|
||||
this.mainContext = mainContext;
|
||||
this.debugContext = debugContext;
|
||||
this.mainWindow = mainWindow;
|
||||
}
|
||||
|
||||
public void ReadMemory(Process process)
|
||||
{
|
||||
#region read igt
|
||||
|
||||
int igt = MemoryHelper.GetMemoryValue<int>(process, StaticData.IGTAddr[mainContext.veridx]);
|
||||
if (igt > 0 && mainContext.Igt)
|
||||
{
|
||||
sendigt((float)igt / 60);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Detect Reload
|
||||
|
||||
bool reloaded = false;
|
||||
{
|
||||
int playtime = MemoryHelper.GetMemoryValue<int>(process, StaticData.PlaytimeAddr[mainContext.veridx]);
|
||||
reloaded = playtime != 0 && playtime < lastplaytime;
|
||||
if (reloaded) DebugLog("Reload Game!");
|
||||
lastplaytime = playtime;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Detect Start Game
|
||||
|
||||
{
|
||||
int blackness = MemoryHelper.GetMemoryValue<int>(process, StaticData.BlacknessAddr[mainContext.veridx]);
|
||||
if (previousBlackness == 0 && blackness >= 100000)
|
||||
{
|
||||
// Sudden increase by 100000
|
||||
// Have to be careful, though. I don't know whether anything else causes blackness to increase by 100000
|
||||
DebugLog("Start Game!");
|
||||
}
|
||||
previousBlackness = blackness;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region CheckMoney
|
||||
|
||||
{
|
||||
var newmoney = MemoryHelper.GetMemoryValue<int>(process, StaticData.MoneyAddress[mainContext.veridx]);
|
||||
if (newmoney - lastmoney == 17500)
|
||||
{
|
||||
sendsplit();
|
||||
DebugLog("get 17500 en, split");
|
||||
}
|
||||
lastmoney = newmoney;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
int mapid = MemoryHelper.GetMemoryValue<int>(process, StaticData.MapAddress[mainContext.veridx]);
|
||||
if (lastmapid != mapid)
|
||||
{
|
||||
DebugLog("newmap: " + mapid + ":" + StaticData.MapNames[mapid]);
|
||||
lastmapid = mapid;
|
||||
}
|
||||
|
||||
|
||||
#region checkTM
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
UpdateDebugArea(process);
|
||||
}
|
||||
|
||||
private void UpdateDebugArea(Process process)
|
||||
{
|
||||
int ptr = MemoryHelper.GetMemoryValue<int>(process, StaticData.EnenyPtrAddr[mainContext.veridx]);
|
||||
// List<int> bosses = new List<int>();
|
||||
// List<int> HPS = new List<int>();
|
||||
// this.Dispatcher.Invoke(DispatcherPriority.Normal, new Action(() => debugContext.BossList.Clear()));
|
||||
// ptr += StaticData.EnenyEntitySize[mainContext.veridx] * 3;
|
||||
for (var i = 0; i < 50; i++)
|
||||
{
|
||||
ptr += StaticData.EnenyEntitySize[mainContext.veridx];
|
||||
debugContext.BossList[i].BossID = MemoryHelper.GetMemoryValue<int>(process,
|
||||
ptr + StaticData.EnenyEnitiyIDOffset[mainContext.veridx], false);
|
||||
debugContext.BossList[i].BossHP = MemoryHelper.GetMemoryValue<int>(process,
|
||||
ptr + StaticData.EnenyEnitiyHPOffset[mainContext.veridx], false);
|
||||
}
|
||||
|
||||
debugContext.BossEvent = bossbattle;
|
||||
}
|
||||
|
||||
private void DebugLog(string log)
|
||||
{
|
||||
this.debugContext.Log(log);
|
||||
}
|
||||
|
||||
private void sendsplit()
|
||||
{
|
||||
mainWindow.SendMessage("split\r\n");
|
||||
}
|
||||
|
||||
private void sendreset()
|
||||
{
|
||||
mainWindow.SendMessage("reset\r\n");
|
||||
}
|
||||
|
||||
private void sendstarttimer()
|
||||
{
|
||||
mainWindow.SendMessage("starttimer\r\n");
|
||||
}
|
||||
|
||||
private void sendigt(float time)
|
||||
{
|
||||
mainWindow.SendMessage($"setgametime {time}\r\n");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -55,6 +55,7 @@
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="RabiRibiDisplay.cs" />
|
||||
<Compile Include="StaticData.cs" />
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
|
Loading…
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Reference in New Issue
Block a user