Refactor: split reading memory and updating rabiribidisplay
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@ -34,12 +34,21 @@ namespace rabi_splitter_WPF
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this.mainWindow = mainWindow;
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StartNewGame();
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}
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public void ReadMemory(Process process)
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{
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// Snapshot Game Memory
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snapshot = new MemorySnapshot(process, mainContext.veridx);
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Update();
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UpdateDebugArea(process);
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UpdateEntityData(process);
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prevSnapshot = snapshot;
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}
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private void Update()
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{
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#region Game State Machine
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if (gameState.CurrentActivityIs(GameActivity.STARTING)) {
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@ -161,11 +170,6 @@ namespace rabi_splitter_WPF
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mainContext.Text16 = bosstext;
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}
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UpdateDebugArea(process);
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UpdateEntityData(process);
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prevSnapshot = snapshot;
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}
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private void StartNewGame()
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