Build planner for PSO2: New Genesis.
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ngsplanner/src/TestPanel.js

491 lines
20 KiB

import React, { useEffect,useState,useRef } from 'react';
import ReactTooltip from 'react-tooltip' //https://wwayne.github.io/react-tooltip/
import Modal from 'react-modal'
import { DisplayIcon } from './DEFAULTS';
/**
* Hook that alerts clicks outside of the passed ref
*/
function useOutsideAlerter(ref,setEdit) {
useEffect(() => {
/**
* Alert if clicked on outside of element
*/
function handleClickOutside(event) {
if (ref.current && !ref.current.contains(event.target)) {
setEdit(false)
}
}
// Bind the event listener
document.addEventListener("mousedown", handleClickOutside);
return () => {
// Unbind the event listener on clean up
document.removeEventListener("mousedown", handleClickOutside);
};
}, [ref,setEdit]);
}
function EditBox(p) {
useEffect(()=>{
var timer1 = setTimeout(()=>{
document.getElementById("editBoxInput").focus()
document.getElementById("editBoxInput").select()
},100)
return () => {
clearTimeout(timer1);
};
},[p.edit])
return <input id="editBoxInput" type={p.type} max={p.type==="number"?20:undefined} min={p.type==="number"?1:undefined} onKeyDown={(e)=>{
if (e.key==="Enter") {p.setEdit(false)}
else if (e.key==="Escape") {p.setEdit(false)}
}} maxLength={p.maxlength?p.maxlength:20} onBlur={()=>{p.setEdit(false)}} value={p.value} onChange={(f)=>{f.currentTarget.value.length>0?p.setName(f.currentTarget.value):p.setName(p.originalName)}}>
</input>
}
function EditBoxInput(p) {
const [edit,setEdit] = useState(false)
useEffect(()=>{
if (p.callback) {
p.callback()
}
},[edit,p])
return <>
<div className={edit?"editBoxActive":"editBox"} onClick={(f)=>{setEdit(true)}}>
{edit?
<EditBox edit={edit} maxlength={p.maxlength} type={p.type} setEdit={setEdit} originalName={p.data} setName={p.setData} value={p.data}/>
:<>{p.prefix}{p.data}</>}
</div>
</>
}
function PageControlButton(p) {
return <li onClick={()=>{p.setCurrentPage(p.page)}} className={(p.currentPage===p.page)?"selected":"unselected"}>{p.pageName?p.pageName:p.page}</li>
}
function PageControl(p) {
var pages = []
for (var i=0;i<p.pages;i++) {
pages.push(<PageControlButton pageName={p.pageNames?p.pageNames[i]:undefined} currentPage={p.currentPage} setCurrentPage={p.setCurrentPage} page={i+1}/>)
}
return pages.length>0&&<ul className="boxmenu">
{pages.map((page,i)=>{return <React.Fragment key={i}>{page}</React.Fragment>})}
</ul>
}
function ExpandTooltip(p) {
return <><span data-tip data-for={p.id}>{p.children}</span><ReactTooltip id={p.id} className="xTooltip">{p.tooltip}</ReactTooltip></>
}
function Class(p) {
const CLASSES = p.GetData("class")
const class_obj = CLASSES[p.name]
return class_obj?<><img alt="" src={process.env.PUBLIC_URL+class_obj.icon}/>{class_obj.name}</>:<></>
}
function ClassSelector(p){
const CLASSES = p.GetData("class")
const wrapperRef = useRef(null);
useOutsideAlerter(wrapperRef,p.setEdit);
return <><div className="popup2" ref={wrapperRef}>
Class Selector<hr/>
<div className="popup">
{Object.keys(CLASSES).map((cl,i)=>{
return <button id={i} className="rounded" onClick={()=>{p.setClassName(cl);p.setEdit(false)}}><img alt="" src={process.env.PUBLIC_URL+CLASSES[cl].icon}/><br/>{CLASSES[cl].name}</button>
})}
</div>
</div>
</>
}
function EditableClass(p){
const [edit,setEdit] = useState(false)
return <><div className="editClass" onClick={()=>{setEdit(!edit)}}><Class GetData={p.GetData} name={p.class}/>
</div>
{edit&&<ClassSelector GetData={p.GetData} setClassName={p.setClassName} setEdit={setEdit}/>}
</>
}
function PopupWindow(p) {
return <Modal isOpen={p.modalOpen} onRequestClose={()=>{p.setModalOpen(false)}} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modal" overlayClassName="modalOverlay">
<div className="box boxModal">
<div className="boxTitleBar">
<h1>{p.title}</h1>
{p.showCloseButton&&<div className="boxExit" onClick={()=>{p.setModalOpen(false)}}></div>}
</div>
<PageControl pages={p.pageNames?p.pageNames.length:0} pageNames={p.pageNames} currentPage={p.page} setCurrentPage={p.setPage}/>
{p.children}
</div>
</Modal>
}
function SelectorWindow(p) {
const [itemList,setItemList] = useState([])
const [tabPage,setTabPage] = useState(1)
const [sortSelector,setSortSelector] = useState(p.sortItems?p.sortItems[0]:"")
const [filter,setFilter] = useState("")
useEffect(()=>{
if (p.dataFunction) {
setItemList(p.dataFunction())
}
},[p])
return <PopupWindow page={tabPage} setPage={setTabPage} modalOpen={p.modalOpen} setModalOpen={p.setModalOpen} showCloseButton={true} title={p.title}
pageNames={p.pageNames}
filter={true}
>
{(p.sortItems||p.filter)&&<div className="itemBar">
<div className="itemBarSort">
{p.sortItems&&<select className="itemBarForm" value={sortSelector} onChange={(f)=>{setSortSelector(f.currentTarget.value)}}>
{p.sortItems.map((item)=><option value={item}>{item}</option>)}
</select>}
</div>
<div className="itemBarFilter">
{p.filter&&<input className="itemBarForm" type="text" placeholder="Filter" value={filter} onChange={(f)=>{setFilter(f.currentTarget.value)}} />}
</div>
</div>
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}<div className="tooltipAnchor">
<div className="modalItemListContainer customScrollbar">
<ul className="itemlist">
{itemList.filter((item)=>p.filterFunction(tabPage,item)).filter((item)=>p.searchFieldFunction(filter,item)).sort((a,b)=>p.sortOrderFunction(sortSelector,a,b)).map((item)=>p.displayFunction(item))}
{p.children}
</ul>
</div>
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</div>
</PopupWindow>
}
function TestPanel(p) {
const [bpGraphMax,setbpGraphMax] = useState(1000)
const [hpGraphMax,sethpGraphMax] = useState(1000)
const [ppGraphMax,setppGraphMax] = useState(1000)
const [atkGraphMax,setatkGraphMax] = useState(1000)
const [defGraphMax,setdefGraphMax] = useState(1000)
const [author,setauthor] = useState("Player")
const [buildName,setbuildName] = useState("Character")
const [className,setclassName] = useState("Hunter")
const [subclassName,setsubclassName] = useState("Force")
const [level,setLevel] = useState(20)
const [secondaryLevel,setsecondaryLevel] = useState(20)
const [effectPage,setEffectPage] = useState(1)
const [weaponPage,setWeaponPage] = useState(1)
const [statPage,setStatPage] = useState(1)
const [classSelectWindowOpen,setClassSelectWindowOpen] = useState(false)
const [weaponSelectWindowOpen,setWeaponSelectWindowOpen] = useState(false)
//Helper variables for Weapon selector with structure: [weapon_type,weapon,potential,potential_tooltip,weapon_existence_data]
const WEAPON_WEAPONTYPE=0;const WEAPON_WEAPON=1;const WEAPON_POTENTIAL=2;const WEAPON_POTENTIAL_TOOLTIP=3;const WEAPON_EXISTENCE_DATA=4;
const [selectedWeapon,setSelectedWeapon] = useState([])
useEffect(()=>{
if (p.bp>1000) {
setbpGraphMax(3000)
sethpGraphMax(3000)
setppGraphMax(3000)
setatkGraphMax(3000)
setdefGraphMax(3000)
} else {
setbpGraphMax(1000)
sethpGraphMax(1000)
setppGraphMax(1000)
setatkGraphMax(1000)
setdefGraphMax(1000)
}
},[p.bp])
//console.log(p.GetData("class",p.className,"icon"))
return (<>
<div className="main">
<div className="containerA">
<div className="box basicInfoBox">
<div className="boxTitleBar">
<h1>Basic Information</h1></div>
<table className="basicInfoTable">
<tbody>
<tr>
<td>Author</td>
<td colSpan="2"><EditBoxInput setData={setauthor} data={author}/></td>
</tr>
<tr>
<td>Build Name</td>
<td colSpan="2"><EditBoxInput setData={setbuildName} data={buildName}/></td>
</tr>
<tr>
<td onClick={()=>{setClassSelectWindowOpen(true)}} >Class</td>
<td>
<EditableClass GetData={p.GetData} setClassName={setclassName} class={className}></EditableClass>
</td>
<td>
<span className="ye"><EditBoxInput prefix="Lv." setData={setLevel} data={level} type="number"/></span>
</td>
</tr>
<tr>
<td>Sub-Class</td>
<td>
<EditableClass GetData={p.GetData} setClassName={setsubclassName} class={subclassName}></EditableClass>
</td>
<td>
<EditBoxInput prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/>
</td>
</tr>
</tbody>
</table>
</div>
<div className="box">
<div className="boxTitleBar">
<h1>Current Effects</h1></div>
<PageControl pages={2} currentPage={effectPage} setCurrentPage={setEffectPage}/>
<h3>Effect Name</h3>
<ul className="infoBuffs">
{
effectPage===1?<><li>Food Boost Effect
<ul>
<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" />&ensp;[Meat] Potency +10.0%</li>
<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" />&ensp;[Crisp] Potency to Weak Point +5.0%</li>
</ul>
</li>
<li>Shifta / Deband
<ul>
<li><img alt="" src="https://i.imgur.com/VIYYNIm.png" />&ensp;Potency +5.0%</li>
<li><img alt="" src="https://i.imgur.com/VIYYNIm.png" />&ensp;Damage Resistance +10.0%</li>
</ul>
</li>
<li>Region Mag Boost
<ul>
<li><img alt="" src="https://i.imgur.com/N6M74Qr.png" />&ensp;Potency +5.0%</li>
</ul>
</li></>:<></>
}
</ul>
</div>
</div>
<div className="containerB">
<div className="box">
<div className="boxTitleBar">
<h1>Equip</h1></div>
<div className="equipPalette">
4 years ago
<div onClick={()=>{setWeaponSelectWindowOpen(true)}} className="equipPaletteSlot"><h3>Weapons</h3><div className="equipPaletteSlotWrapper"><span>1</span><img alt="" className="r4" src={DisplayIcon(selectedWeapon[WEAPON_EXISTENCE_DATA]?.icon)} /></div></div>
<div className="equipPaletteSlot"><h3>Armor 1</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon("https://i.imgur.com/GtusK2X.png")} /></div></div>
<div className="equipPaletteSlot"><h3>Armor 2</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon("https://i.imgur.com/GtusK2X.png")} /></div></div>
<div className="equipPaletteSlot"><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon("https://i.imgur.com/GtusK2X.png")} /></div></div>
</div>
</div>
<div className="box">
<div className="boxTitleBar">
<h1>Equipped Weapon</h1></div>
<h2 className="rifle">{selectedWeapon[WEAPON_WEAPON]?.name+" "+selectedWeapon[WEAPON_WEAPONTYPE]?.name}+40</h2>
<PageControl pages={3} currentPage={weaponPage} setCurrentPage={setWeaponPage}/>
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{weaponPage===3?
<div class="equipDetails">
<div class="equipAugs">
<h3>Ability Details</h3>
<ul>
<li><div class="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>Potency +20%/<br />Critical Hit Rage +15% for 30 seconds after a successful sidestep</span></div><span class="pot">Dynamo Unit Lv.3</span></li>
<li><div class="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>Potency +4%</span></div><span class="fixa">Fixa Attack Lv.3</span></li>
<li><div class="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>PP +5<br />Ranged Weapon Potency +2.0%</span></div><span class="aug">Pettas Soul II</span></li>
<li><div class="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>HP -10, Potency +1.5%,<br />Potency Floor Increase +1.5%<br />Damage Resistance -1.5%</span></div><span class="aug">Alts Secreta II</span></li>
<li><div class="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>HP +10<br />Ranged Weapon Potency +2.0%</span></div><span class="aug">Gigas Precision II</span></li>
<li><div class="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>Ranged Weapon Potency +2.0%</span></div><span class="aug">Precision III</span></li>
<li><img alt="" src="./icons/aug_plus.png" /></li>
</ul>
</div>
<div class="pr">
<h3>Stat Adjustment</h3>
<ul>
<li>Enhancement Lv.&emsp;<span>+35</span></li>
<li>Multi-Weapon&emsp;<span>-</span></li>
<li>Element&emsp;<span>-</span></li>
</ul>
</div>
</div>
:
<>hi</>
}
4 years ago
</div>
</div>
<div className="containerC">
<div className="box">
<div className="boxTitleBar">
<h1>Basic Stats</h1></div>
<table className="statsInfo">
<tbody>
<tr>
<td>Battle Power</td>
<td>{p.bp}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.bp/bpGraphMax)*100)+"%,black "+((p.bp/bpGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>HP</td>
<td>{p.hp}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.hp/hpGraphMax)*100)+"%,black "+((p.hp/hpGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>PP</td>
<td>{p.pp}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.pp/ppGraphMax)*100)+"%,black "+((p.pp/ppGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>Attack</td>
<td>{p.statDisplayAtk}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.statDisplayAtk/atkGraphMax)*100)+"%,black "+((p.statDisplayAtk/atkGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>Defense</td>
<td>{p.def}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.def/defGraphMax)*100)+"%,black "+((p.def/defGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>Weapon Up</td>
<td><img alt="" src={process.env.PUBLIC_URL+"/icons/mel.png"} /><span className="ye">&nbsp;+{(p.weaponUp1*100).toFixed(1)}%</span><br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/tec.png"} /><span className="ye">&nbsp;+{(p.weaponUp3*100).toFixed(1)}%</span></td>
<td><img alt="" src={process.env.PUBLIC_URL+"/icons/rng.png"} /><span className="ye">&nbsp;+{(p.weaponUp2*100).toFixed(1)}%</span></td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Ailment Resist.</td>
<td>
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/burn.png"} /> {(p.burnResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/shock.png"} /> {(p.shockResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/panic.png"} /> {(p.panicResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/stun.png"} /> {(p.stunResist*100).toFixed(1)}%<br />
</td>
<td>
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/freeze.png"} /> {(p.freezeResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/blind.png"} /> {(p.blindResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/poison.png"} /> {(p.poisonResist*100).toFixed(1)}%<br />
</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Damage Resist.</td>
<td>{(p.damageResist*100).toFixed(1)}%</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</tbody>
</table>
</div>
<div className="box">
<div className="boxTitleBar">
<h1>Damage Stats</h1></div>
<PageControl pages={3} currentPage={statPage} setCurrentPage={setStatPage}/>
<table className="basicInfo">
<tbody>
{statPage===1?<>
<tr>
<td>Critical Hit Rate</td>
<td>5%</td>
</tr>
<tr>
<td>Critical Multiplier</td>
<td>120%</td>
</tr>
<tr>
<td>Midrange</td>
<td>126</td>
</tr>
<tr>
<td>Critical</td>
<td>152</td>
</tr>
<tr>
<td>Effective</td>
<td><span className="ye">127</span></td>
</tr>
</>:<>
<tr>
<td>Critical Hit Rate</td>
<td>-</td>
</tr>
<tr>
<td>Critical Multiplier</td>
<td>-</td>
</tr>
<tr>
<td>Midrange</td>
<td>-</td>
</tr>
<tr>
<td>Critical</td>
<td>-</td>
</tr>
<tr>
<td>Effective</td>
<td><span className="ye">-</span></td>
</tr>
</>
}
</tbody>
</table>
</div>
</div>
</div>
<SelectorWindow title="Class Select" modalOpen={classSelectWindowOpen} setModalOpen={setClassSelectWindowOpen} GetData={p.GetData}>ez pz</SelectorWindow>
<SelectorWindow title="Weapon Selection" modalOpen={weaponSelectWindowOpen} setModalOpen={setWeaponSelectWindowOpen} GetData={p.GetData}
pageNames={["All","Rifle","Launcher","Rod","Talis"]}
sortItems={["Standard Sort","Rarity","Attack","Potency"]}
filter={true}
dataFunction={()=>{
var dat1=p.GetData("weapon_existence_data")
return Array.isArray(dat1)?dat1.map((weapon_existence_data)=>{
var weapon_type=p.GetData("weapon_type",weapon_existence_data.weapon_type_id,undefined,true)
var weapon=p.GetData("weapon",weapon_existence_data.weapon_id,undefined,true)
var potential=p.GetData("potential",weapon.potential_id,undefined,true)
var potential_all=p.GetData("potential_data")
var potential_tooltip=[]
for (var pot in potential_all) {
if (pot.includes(potential.name)) {
potential_tooltip.push(p.GetData("potential_data",pot))
}
}
return [weapon_type,weapon,potential,potential_tooltip,weapon_existence_data]
}):[]
}}
filterFunction={(page,item)=>{
switch (page) {
case 2:return item[WEAPON_WEAPONTYPE].name==="Assault Rifle"
case 3:return item[WEAPON_WEAPONTYPE].name==="Launcher"
case 4:return item[WEAPON_WEAPONTYPE].name==="Rod"
case 5:return item[WEAPON_WEAPONTYPE].name==="Talis"
default:return true
}
}}
searchFieldFunction={(searchText,item)=>searchText.length>0?(item[WEAPON_WEAPON].name.toLowerCase()+" "+item[WEAPON_WEAPONTYPE].name.toLowerCase()).includes(searchText.toLowerCase()):true}
sortOrderFunction={(sort,itemA,itemB)=>{
switch (sort) {
case "Rarity":return itemB[1].rarity-itemA[1].rarity
case "Attack":return itemB[1].atk-itemA[1].atk
default:return 0
}
}}
displayFunction={(item)=>{
4 years ago
return <li className={"itemwep r"+item[WEAPON_WEAPON].rarity} onClick={()=>{setSelectedWeapon(item);setWeaponSelectWindowOpen(false)}}><div class="itemWeaponWrapper"><img className="itemimg" alt="" src={DisplayIcon(item[WEAPON_EXISTENCE_DATA]?.icon)} /><em className="rifle">{item[WEAPON_WEAPON].name} {item[WEAPON_WEAPONTYPE].name}</em></div><br /><span className="atk">{item[WEAPON_WEAPON].atk}</span> <ExpandTooltip id={"mouseover-tooltip"+item[WEAPON_WEAPONTYPE].id+"_"+item[WEAPON_WEAPON].id+"_"+item[WEAPON_POTENTIAL].id+"_"+item[WEAPON_POTENTIAL_TOOLTIP].id} tooltip={<>{item[WEAPON_POTENTIAL_TOOLTIP].map((pot,i)=><>{(i!==0)&&<br/>}{pot.name}: {pot.description?pot.description.split("\\n").map((it)=><>{it}<br/> </>):<></>}</>)}</>}>
<span className="pot">{item[WEAPON_POTENTIAL].name}</span>
4 years ago
</ExpandTooltip></li>}}
/>
</>
)
}
export default TestPanel;