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@ -182,6 +182,11 @@ const [statPage,setStatPage] = useState(1) |
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const [classSelectWindowOpen,setClassSelectWindowOpen] = useState(false) |
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const [weaponSelectWindowOpen,setWeaponSelectWindowOpen] = useState(false) |
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//Helper variables for Weapon selector with structure: [weapon_type,weapon,potential,potential_tooltip,weapon_existence_data]
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const WEAPON_WEAPONTYPE=0;const WEAPON_WEAPON=1;const WEAPON_POTENTIAL=2;const WEAPON_POTENTIAL_TOOLTIP=3;const WEAPON_EXISTENCE_DATA=4; |
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const [selectedWeapon,setSelectedWeapon] = useState([]) |
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useEffect(()=>{ |
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if (p.bp>1000) { |
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setbpGraphMax(3000) |
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@ -269,7 +274,7 @@ useEffect(()=>{ |
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<div className="boxTitleBar"> |
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<h1>Equip</h1></div> |
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<div className="equipPalette"> |
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<div onClick={()=>{setWeaponSelectWindowOpen(true)}} className="equipPaletteSlot"><h3>Weapons</h3><div className="equipPaletteSlotWrapper"><span>1</span><img alt="" className="r4" src="https://i.imgur.com/Xvx0qvt.png" /></div></div> |
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<div onClick={()=>{setWeaponSelectWindowOpen(true)}} className="equipPaletteSlot"><h3>Weapons</h3><div className="equipPaletteSlotWrapper"><span>1</span><img alt="" className="r4" src={process.env.PUBLIC_URL+selectedWeapon[WEAPON_EXISTENCE_DATA]?.icon} /></div></div> |
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<div className="equipPaletteSlot"><h3>Armor 1</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src="https://i.imgur.com/GtusK2X.png" /></div></div> |
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<div className="equipPaletteSlot"><h3>Armor 2</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src="https://i.imgur.com/GtusK2X.png" /></div></div> |
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<div className="equipPaletteSlot"><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src="https://i.imgur.com/GtusK2X.png" /></div></div> |
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@ -279,7 +284,7 @@ useEffect(()=>{ |
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<div className="box"> |
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<div className="boxTitleBar"> |
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<h1>Equipped Weapon</h1></div> |
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<h2 className="rifle">Resurgir Rifle+40</h2> |
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<h2 className="rifle">{selectedWeapon[WEAPON_WEAPON]?.name+" "+selectedWeapon[WEAPON_WEAPONTYPE]?.name}+40</h2> |
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<PageControl pages={3} currentPage={weaponPage} setCurrentPage={setWeaponPage}/> |
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@ -435,9 +440,9 @@ useEffect(()=>{ |
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filter={true} |
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dataFunction={()=>{ |
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var dat1=p.GetData("weapon_existence_data") |
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return Array.isArray(dat1)?dat1.map((we)=>{ |
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var weapon_type=p.GetData("weapon_type",we.weapon_type_id,undefined,true) |
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var weapon=p.GetData("weapon",we.weapon_id,undefined,true) |
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return Array.isArray(dat1)?dat1.map((weapon_existence_data)=>{ |
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var weapon_type=p.GetData("weapon_type",weapon_existence_data.weapon_type_id,undefined,true) |
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var weapon=p.GetData("weapon",weapon_existence_data.weapon_id,undefined,true) |
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var potential=p.GetData("potential",weapon.potential_id,undefined,true) |
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var potential_all=p.GetData("potential_data") |
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var potential_tooltip=[] |
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@ -446,19 +451,19 @@ useEffect(()=>{ |
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potential_tooltip.push(p.GetData("potential_data",pot)) |
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} |
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} |
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return [weapon_type,weapon,potential,potential_tooltip] |
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return [weapon_type,weapon,potential,potential_tooltip,weapon_existence_data] |
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}):[] |
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}} |
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filterFunction={(page,item)=>{ |
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switch (page) { |
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case 2:return item[0].name==="Assault Rifle" |
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case 3:return item[0].name==="Launcher" |
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case 4:return item[0].name==="Rod" |
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case 5:return item[0].name==="Talis" |
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case 2:return item[WEAPON_WEAPONTYPE].name==="Assault Rifle" |
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case 3:return item[WEAPON_WEAPONTYPE].name==="Launcher" |
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case 4:return item[WEAPON_WEAPONTYPE].name==="Rod" |
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case 5:return item[WEAPON_WEAPONTYPE].name==="Talis" |
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default:return true |
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} |
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}} |
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searchFieldFunction={(searchText,item)=>searchText.length>0?(item[1].name.toLowerCase()+" "+item[0].name.toLowerCase()).includes(searchText.toLowerCase()):true} |
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searchFieldFunction={(searchText,item)=>searchText.length>0?(item[WEAPON_WEAPON].name.toLowerCase()+" "+item[WEAPON_WEAPONTYPE].name.toLowerCase()).includes(searchText.toLowerCase()):true} |
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sortOrderFunction={(sort,itemA,itemB)=>{ |
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switch (sort) { |
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case "Rarity":return itemB[1].rarity-itemA[1].rarity |
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@ -467,10 +472,9 @@ useEffect(()=>{ |
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}
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}} |
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displayFunction={(item)=>{ |
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return <li className={"itemwep r"+item[1].rarity}><div class="itemWeaponWrapper"><img className="itemimg" alt="" src="64px-NGSUIItemPrimmRifle.png" /><em className="rifle">{item[1].name} {item[0].name}</em></div><br /><span className="atk">{item[1].atk}</span> <ExpandTooltip id={"mouseover-tooltip"+item[0].id+"_"+item[1].id+"_"+item[2].id+"_"+item[3].id} tooltip={<>{item[3].map((pot,i)=><>{(i!==0)&&<br/>}{pot.name}: {pot.description?pot.description.split("\\n").map((it)=><>{it}<br/> </>):<></>}</>)}</>}> |
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<span className="pot">{item[2].name}</span> |
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return <li className={"itemwep r"+item[WEAPON_WEAPON].rarity} onClick={()=>{setSelectedWeapon(item);setWeaponSelectWindowOpen(false)}}><div class="itemWeaponWrapper"><img className="itemimg" alt="" src={process.env.PUBLIC_URL+item[WEAPON_EXISTENCE_DATA]?.icon} /><em className="rifle">{item[WEAPON_WEAPON].name} {item[WEAPON_WEAPONTYPE].name}</em></div><br /><span className="atk">{item[WEAPON_WEAPON].atk}</span> <ExpandTooltip id={"mouseover-tooltip"+item[WEAPON_WEAPONTYPE].id+"_"+item[WEAPON_WEAPON].id+"_"+item[WEAPON_POTENTIAL].id+"_"+item[WEAPON_POTENTIAL_TOOLTIP].id} tooltip={<>{item[WEAPON_POTENTIAL_TOOLTIP].map((pot,i)=><>{(i!==0)&&<br/>}{pot.name}: {pot.description?pot.description.split("\\n").map((it)=><>{it}<br/> </>):<></>}</>)}</>}> |
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<span className="pot">{item[WEAPON_POTENTIAL].name}</span> |
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</ExpandTooltip></li>}} |
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/> |
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</> |
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