Modal adjustments and fixes.
Co-authored-by: dudleycu <dudleyc.twitch@gmail.com>
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@ -555,7 +555,7 @@ function TableEditor(p) {
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}} value={String(dat[col.name])}/></td>)}</tr>)}
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</tbody>
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</table>
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</div>:<><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/></>}
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</div>:<><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/></>}
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</>
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}
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@ -146,8 +146,8 @@ const [author,setauthor] = useState("Player")
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const [buildName,setbuildName] = useState("Character")
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const [className,setclassName] = useState("Hunter")
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const [subclassName,setsubclassName] = useState("Force")
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const [level,setLevel] = useState(1)
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const [secondaryLevel,setsecondaryLevel] = useState(1)
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const [level,setLevel] = useState(20)
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const [secondaryLevel,setsecondaryLevel] = useState(20)
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const [effectPage,setEffectPage] = useState(1)
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const [weaponPage,setWeaponPage] = useState(1)
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@ -271,7 +271,7 @@ useEffect(()=>{
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<div className="boxExit"></div>
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</div>
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<div className="equipPalette">
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<div className="equipPaletteSlot"><h3>Weapons</h3><div className="equipPaletteSlotWrapper"><span>1</span><img className="r4" src="./64px-NGSUIItemResurgirRifle.png" /></div></div>
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<div onClick={()=>{setModalOpen(true)}} className="equipPaletteSlot"><h3>Weapons</h3><div className="equipPaletteSlotWrapper"><span>1</span><img className="r4" src="./64px-NGSUIItemResurgirRifle.png" /></div></div>
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<div className="equipPaletteSlot"><h3>Armor 1</h3><div className="equipPaletteSlotWrapper"><img className="r3" src="./photon_barrier.png" /></div></div>
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<div className="equipPaletteSlot"><h3>Armor 2</h3><div className="equipPaletteSlotWrapper"><img className="r3" src="./photon_barrier.png" /></div></div>
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<div className="equipPaletteSlot"><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img className="r3" src="./photon_barrier.png" /></div></div>
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@ -596,8 +596,8 @@ li.r4 {
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outline: 2px solid hsl(180, 78%, 50%);
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}
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li.selected:hover {
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background: linear-gradient(45deg,rgba(76,113,126,0.66),rgba(113,169,189,00.66));
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border-bottom: 0;
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background: linear-gradient(135deg,#60461b,#b0a34e);
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outline: 2px solid hsl(180, 78%, 50%);
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}
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.itemBar {
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justify-content: center;
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@ -956,17 +956,23 @@ button{
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left: 0;
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right: 0;
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bottom: 0;
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background: rgba(0,0,0,.9);
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background: rgba(0,0,0,0.6);
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display: grid;
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justify-items: stretch;
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justify-content: stretch;
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grid-template-columns: 10px 1fr 10px;
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grid-template-rows: 10px minmax(0, 1fr) 10px;
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animation: fadeIn 0.15s;
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}
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@keyframes fadeIn {
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0% {opacity:0;top:-30px;}
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100% {opacity:1;top:0;}
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}
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.modal {
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outline: 0;
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grid-column: 2;
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grid-row: 2;
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filter: drop-shadow(0 30px 15px black);
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}
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.boxModal {
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max-width: 580px;
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