A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Phr00t d200e406d5 performance improvements to PhysicsSpace 11 years ago
gradle/wrapper add gradle wrapper 11 years ago
jme3-android Adding a VideoRecorderAppState for Android. Performance is really bad, but it will at least run and store the AVI. Not really intended for app usage, but it's been handy in a couple of places. Just committing to lot lose the changes necessary to make it run. More work required, for sure. 11 years ago
jme3-android-native change method to check for existance of the android ndk 11 years ago
jme3-blender Bugfix: fix that allows to use either quaternion or euler rotation in 11 years ago
jme3-bullet performance improvements to PhysicsSpace 11 years ago
jme3-bullet-native remove android mk files from bullet-native. android native bullet has it's own subproject 11 years ago
jme3-bullet-native-android add separate project files for building android native bullet 11 years ago
jme3-core - update JmeVersion automatically in build script 11 years ago
jme3-desktop Fix for the ErrorDialog. 11 years ago
jme3-effects Fixed some compilations warning in the lightScattering shaders and a compilation error in the glsl 1.2 shader 11 years ago
jme3-examples fix race in TestAwtPanels as discussed at http://hub.jmonkeyengine.org/forum/topic/fix-for-race-in-testawtpanels 11 years ago
jme3-ios Added base input handler - touch and simulated mouse 11 years ago
jme3-jbullet performance improvements to PhysicsSpace 11 years ago
jme3-jogg use maven repo version of j-ogg and j-vorbisd 11 years ago
jme3-jogl update jogl dependency to 2.1.4 11 years ago
jme3-lwjgl switch to gradle layout 11 years ago
jme3-networking switch to gradle layout 11 years ago
jme3-niftygui switch to gradle layout 11 years ago
jme3-plugins switch to gradle layout 11 years ago
jme3-terrain TerrainLodControl no longer caches camera positions. Issue #121 11 years ago
jme3-testdata switch to gradle layout 11 years ago
lib use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk - update JmeVersion automatically in build script 11 years ago
.gitignore ignore android native bullet build directory 11 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
README.md Created README.md 11 years ago
build.gradle change method to check for existance of the android ndk 11 years ago
common.gradle - update JmeVersion automatically in build script 11 years ago
gradle.properties - update JmeVersion automatically in build script 11 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
settings.gradle update settings.gradle to include android native bullet project 11 years ago

README.md

jmonkeyengine

jMonkeyEngine 3 was made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility.

The engine is used by several commercial game studios as well as university (game-) classes. While its old 2.0 branch is now only community supported, the 3.0 branch is quickly emerging as a full-fledged game development environment for a wide range of developers.

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK.