parent
539c2e65fc
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3b187e9342
@ -1,243 +1,260 @@ |
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package com.jme3.scene.plugins.blender.animations; |
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|
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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|
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import com.jme3.animation.BoneTrack; |
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import com.jme3.animation.SpatialTrack; |
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import com.jme3.animation.Track; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.plugins.blender.curves.BezierCurve; |
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|
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/** |
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* This class is used to calculate bezier curves value for the given frames. The |
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* Ipo (interpolation object) consists of several b-spline curves (connected 3rd |
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* degree bezier curves) of a different type. |
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* |
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* @author Marcin Roguski |
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*/ |
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public class Ipo { |
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private static final Logger LOGGER = Logger.getLogger(Ipo.class.getName()); |
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public static final int AC_LOC_X = 1; |
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public static final int AC_LOC_Y = 2; |
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public static final int AC_LOC_Z = 3; |
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public static final int OB_ROT_X = 7; |
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public static final int OB_ROT_Y = 8; |
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public static final int OB_ROT_Z = 9; |
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public static final int AC_SIZE_X = 13; |
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public static final int AC_SIZE_Y = 14; |
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public static final int AC_SIZE_Z = 15; |
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public static final int AC_QUAT_W = 25; |
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public static final int AC_QUAT_X = 26; |
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public static final int AC_QUAT_Y = 27; |
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public static final int AC_QUAT_Z = 28; |
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|
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/** A list of bezier curves for this interpolation object. */ |
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private BezierCurve[] bezierCurves; |
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/** Each ipo contains one bone track. */ |
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private Track calculatedTrack; |
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/** This variable indicates if the Y asxis is the UP axis or not. */ |
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protected boolean fixUpAxis; |
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/** |
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* Depending on the blender version rotations are stored in degrees or |
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* radians so we need to know the version that is used. |
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*/ |
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protected final int blenderVersion; |
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|
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/** |
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* Constructor. Stores the bezier curves. |
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* |
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* @param bezierCurves |
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* a table of bezier curves |
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* @param fixUpAxis |
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* indicates if the Y is the up axis or not |
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* @param blenderVersion |
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* the blender version that is currently used |
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*/ |
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public Ipo(BezierCurve[] bezierCurves, boolean fixUpAxis, int blenderVersion) { |
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this.bezierCurves = bezierCurves; |
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this.fixUpAxis = fixUpAxis; |
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this.blenderVersion = blenderVersion; |
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} |
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|
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/** |
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* This method calculates the ipo value for the first curve. |
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* |
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* @param frame |
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* the frame for which the value is calculated |
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* @return calculated ipo value |
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*/ |
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public float calculateValue(int frame) { |
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return this.calculateValue(frame, 0); |
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} |
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|
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/** |
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* This method calculates the ipo value for the curve of the specified |
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* index. Make sure you do not exceed the curves amount. Alway chech the |
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* amount of curves before calling this method. |
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* |
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* @param frame |
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* the frame for which the value is calculated |
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* @param curveIndex |
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* the index of the curve |
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* @return calculated ipo value |
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*/ |
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public float calculateValue(int frame, int curveIndex) { |
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return bezierCurves[curveIndex].evaluate(frame, BezierCurve.Y_VALUE); |
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} |
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|
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/** |
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* This method returns the frame where last bezier triple center point of |
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* the specified bezier curve is located. |
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* |
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* @return the frame number of the last defined bezier triple point for the |
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* specified ipo |
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*/ |
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public int getLastFrame() { |
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int result = 1; |
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for (int i = 0; i < bezierCurves.length; ++i) { |
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int tempResult = bezierCurves[i].getLastFrame(); |
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if (tempResult > result) { |
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result = tempResult; |
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} |
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} |
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return result; |
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} |
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|
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/** |
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* This method calculates the value of the curves as a bone track between |
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* the specified frames. |
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* |
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* @param targetIndex |
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* the index of the target for which the method calculates the |
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* tracks IMPORTANT! Aet to -1 (or any negative number) if you |
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* want to load spatial animation. |
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* @param localTranslation |
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* the local translation of the object/bone that will be animated by |
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* the track |
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* @param localRotation |
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* the local rotation of the object/bone that will be animated by |
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* the track |
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* @param localScale |
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* the local scale of the object/bone that will be animated by |
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* the track |
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* @param startFrame |
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* the first frame of tracks (inclusive) |
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* @param stopFrame |
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* the last frame of the tracks (inclusive) |
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* @param fps |
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* frame rate (frames per second) |
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* @param spatialTrack |
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* this flag indicates if the track belongs to a spatial or to a |
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* bone; the difference is important because it appears that bones |
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* in blender have the same type of coordinate system (Y as UP) |
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* as jme while other features have different one (Z is UP) |
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* @return bone track for the specified bone |
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*/ |
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public Track calculateTrack(int targetIndex, Vector3f localTranslation, Quaternion localRotation, Vector3f localScale, int startFrame, int stopFrame, int fps, boolean spatialTrack) { |
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if (calculatedTrack == null) { |
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// preparing data for track
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int framesAmount = stopFrame - startFrame; |
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float timeBetweenFrames = 1.0f / fps; |
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float[] times = new float[framesAmount + 1]; |
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Vector3f[] translations = new Vector3f[framesAmount + 1]; |
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float[] translation = new float[] { localTranslation.x, localTranslation.y, localTranslation.z }; |
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Quaternion[] rotations = new Quaternion[framesAmount + 1]; |
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float[] quaternionRotation = new float[] { localRotation.getX(), localRotation.getY(), localRotation.getZ(), localRotation.getW(), }; |
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float[] objectRotation = localRotation.toAngles(null); |
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Vector3f[] scales = new Vector3f[framesAmount + 1]; |
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float[] scale = new float[] { localScale.x, localScale.y, localScale.z }; |
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float degreeToRadiansFactor = 1; |
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if (blenderVersion < 250) {// in blender earlier than 2.50 the values are stored in degrees
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degreeToRadiansFactor *= FastMath.DEG_TO_RAD * 10;// the values in blender are divided by 10, so we need to mult it here
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} |
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int yIndex = 1, zIndex = 2; |
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boolean swapAxes = spatialTrack && fixUpAxis; |
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if (swapAxes) { |
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yIndex = 2; |
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zIndex = 1; |
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} |
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|
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// calculating track data
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for (int frame = startFrame; frame <= stopFrame; ++frame) { |
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int index = frame - startFrame; |
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times[index] = index * timeBetweenFrames;// start + (frame - 1) * timeBetweenFrames;
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for (int j = 0; j < bezierCurves.length; ++j) { |
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double value = bezierCurves[j].evaluate(frame, BezierCurve.Y_VALUE); |
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switch (bezierCurves[j].getType()) { |
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// LOCATION
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case AC_LOC_X: |
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translation[0] = (float) value; |
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break; |
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case AC_LOC_Y: |
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if (swapAxes && value != 0) { |
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value = -value; |
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} |
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translation[yIndex] = (float) value; |
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break; |
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case AC_LOC_Z: |
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translation[zIndex] = (float) value; |
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break; |
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// ROTATION (used with object animation)
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case OB_ROT_X: |
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objectRotation[0] = (float) value * degreeToRadiansFactor; |
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break; |
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case OB_ROT_Y: |
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if (swapAxes && value != 0) { |
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value = -value; |
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} |
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objectRotation[yIndex] = (float) value * degreeToRadiansFactor; |
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break; |
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case OB_ROT_Z: |
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objectRotation[zIndex] = (float) value * degreeToRadiansFactor; |
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break; |
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|
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// SIZE
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case AC_SIZE_X: |
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scale[0] = (float) value; |
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break; |
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case AC_SIZE_Y: |
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scale[yIndex] = (float) value; |
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break; |
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case AC_SIZE_Z: |
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scale[zIndex] = (float) value; |
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break; |
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// QUATERNION ROTATION (used with bone animation)
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case AC_QUAT_W: |
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quaternionRotation[3] = (float) value; |
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break; |
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case AC_QUAT_X: |
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quaternionRotation[0] = (float) value; |
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break; |
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case AC_QUAT_Y: |
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if (swapAxes && value != 0) { |
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value = -value; |
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} |
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quaternionRotation[yIndex] = (float) value; |
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break; |
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case AC_QUAT_Z: |
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quaternionRotation[zIndex] = (float) value; |
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break; |
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default: |
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LOGGER.log(Level.WARNING, "Unknown ipo curve type: {0}.", bezierCurves[j].getType()); |
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} |
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} |
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translations[index] = localRotation.multLocal(new Vector3f(translation[0], translation[1], translation[2])); |
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rotations[index] = spatialTrack ? new Quaternion().fromAngles(objectRotation) : new Quaternion(quaternionRotation[0], quaternionRotation[1], quaternionRotation[2], quaternionRotation[3]); |
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scales[index] = new Vector3f(scale[0], scale[1], scale[2]); |
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} |
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if (spatialTrack) { |
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calculatedTrack = new SpatialTrack(times, translations, rotations, scales); |
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} else { |
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calculatedTrack = new BoneTrack(targetIndex, times, translations, rotations, scales); |
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} |
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} |
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return calculatedTrack; |
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} |
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} |
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package com.jme3.scene.plugins.blender.animations; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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import com.jme3.animation.BoneTrack; |
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import com.jme3.animation.SpatialTrack; |
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import com.jme3.animation.Track; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.plugins.blender.curves.BezierCurve; |
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|
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/** |
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* This class is used to calculate bezier curves value for the given frames. The |
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* Ipo (interpolation object) consists of several b-spline curves (connected 3rd |
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* degree bezier curves) of a different type. |
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* |
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* @author Marcin Roguski |
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*/ |
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public class Ipo { |
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private static final Logger LOGGER = Logger.getLogger(Ipo.class.getName()); |
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public static final int AC_LOC_X = 1; |
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public static final int AC_LOC_Y = 2; |
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public static final int AC_LOC_Z = 3; |
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public static final int OB_ROT_X = 7; |
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public static final int OB_ROT_Y = 8; |
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public static final int OB_ROT_Z = 9; |
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public static final int AC_SIZE_X = 13; |
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public static final int AC_SIZE_Y = 14; |
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public static final int AC_SIZE_Z = 15; |
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public static final int AC_QUAT_W = 25; |
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public static final int AC_QUAT_X = 26; |
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public static final int AC_QUAT_Y = 27; |
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public static final int AC_QUAT_Z = 28; |
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/** A list of bezier curves for this interpolation object. */ |
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private BezierCurve[] bezierCurves; |
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/** Each ipo contains one bone track. */ |
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private Track calculatedTrack; |
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/** This variable indicates if the Y asxis is the UP axis or not. */ |
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protected boolean fixUpAxis; |
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/** |
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* Depending on the blender version rotations are stored in degrees or |
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* radians so we need to know the version that is used. |
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*/ |
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protected final int blenderVersion; |
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|
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/** |
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* Constructor. Stores the bezier curves. |
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* |
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* @param bezierCurves |
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* a table of bezier curves |
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* @param fixUpAxis |
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* indicates if the Y is the up axis or not |
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* @param blenderVersion |
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* the blender version that is currently used |
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*/ |
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public Ipo(BezierCurve[] bezierCurves, boolean fixUpAxis, int blenderVersion) { |
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this.bezierCurves = bezierCurves; |
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this.fixUpAxis = fixUpAxis; |
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this.blenderVersion = blenderVersion; |
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} |
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/** |
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* This method calculates the ipo value for the first curve. |
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* |
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* @param frame |
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* the frame for which the value is calculated |
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* @return calculated ipo value |
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*/ |
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public float calculateValue(int frame) { |
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return this.calculateValue(frame, 0); |
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} |
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/** |
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* This method calculates the ipo value for the curve of the specified |
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* index. Make sure you do not exceed the curves amount. Alway chech the |
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* amount of curves before calling this method. |
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* |
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* @param frame |
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* the frame for which the value is calculated |
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* @param curveIndex |
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* the index of the curve |
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* @return calculated ipo value |
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*/ |
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public float calculateValue(int frame, int curveIndex) { |
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return bezierCurves[curveIndex].evaluate(frame, BezierCurve.Y_VALUE); |
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} |
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/** |
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* This method returns the frame where last bezier triple center point of |
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* the specified bezier curve is located. |
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* |
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* @return the frame number of the last defined bezier triple point for the |
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* specified ipo |
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*/ |
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public int getLastFrame() { |
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int result = 1; |
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for (int i = 0; i < bezierCurves.length; ++i) { |
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int tempResult = bezierCurves[i].getLastFrame(); |
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if (tempResult > result) { |
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result = tempResult; |
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} |
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} |
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return result; |
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} |
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/** |
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* This method calculates the value of the curves as a bone track between |
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* the specified frames. |
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* |
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* @param targetIndex |
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* the index of the target for which the method calculates the |
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* tracks IMPORTANT! Aet to -1 (or any negative number) if you |
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* want to load spatial animation. |
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* @param localTranslation |
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* the local translation of the object/bone that will be animated by |
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* the track |
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* @param localRotation |
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* the local rotation of the object/bone that will be animated by |
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* the track |
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* @param localScale |
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* the local scale of the object/bone that will be animated by |
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* the track |
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* @param startFrame |
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* the first frame of tracks (inclusive) |
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* @param stopFrame |
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* the last frame of the tracks (inclusive) |
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* @param fps |
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* frame rate (frames per second) |
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* @param spatialTrack |
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* this flag indicates if the track belongs to a spatial or to a |
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* bone; the difference is important because it appears that bones |
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* in blender have the same type of coordinate system (Y as UP) |
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* as jme while other features have different one (Z is UP) |
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* @return bone track for the specified bone |
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*/ |
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public Track calculateTrack(int targetIndex, Vector3f localTranslation, Quaternion localRotation, Vector3f localScale, int startFrame, int stopFrame, int fps, boolean spatialTrack) { |
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if (calculatedTrack == null) { |
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// preparing data for track
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int framesAmount = stopFrame - startFrame; |
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float timeBetweenFrames = 1.0f / fps; |
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float[] times = new float[framesAmount + 1]; |
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Vector3f[] translations = new Vector3f[framesAmount + 1]; |
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float[] translation = new float[] { localTranslation.x, localTranslation.y, localTranslation.z }; |
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Quaternion[] rotations = new Quaternion[framesAmount + 1]; |
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float[] quaternionRotation = new float[] { localRotation.getX(), localRotation.getY(), localRotation.getZ(), localRotation.getW(), }; |
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float[] eulerRotation = localRotation.toAngles(null); |
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Vector3f[] scales = new Vector3f[framesAmount + 1]; |
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float[] scale = new float[] { localScale.x, localScale.y, localScale.z }; |
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float degreeToRadiansFactor = 1; |
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if (blenderVersion < 250) {// in blender earlier than 2.50 the values are stored in degrees
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degreeToRadiansFactor *= FastMath.DEG_TO_RAD * 10;// the values in blender are divided by 10, so we need to mult it here
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} |
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int yIndex = 1, zIndex = 2; |
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boolean swapAxes = spatialTrack && fixUpAxis; |
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if (swapAxes) { |
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yIndex = 2; |
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zIndex = 1; |
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} |
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boolean eulerRotationUsed = false, queternionRotationUsed = false; |
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|
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// calculating track data
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for (int frame = startFrame; frame <= stopFrame; ++frame) { |
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int index = frame - startFrame; |
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times[index] = index * timeBetweenFrames;// start + (frame - 1) * timeBetweenFrames;
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for (int j = 0; j < bezierCurves.length; ++j) { |
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double value = bezierCurves[j].evaluate(frame, BezierCurve.Y_VALUE); |
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switch (bezierCurves[j].getType()) { |
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// LOCATION
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case AC_LOC_X: |
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translation[0] = (float) value; |
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break; |
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case AC_LOC_Y: |
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if (swapAxes && value != 0) { |
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value = -value; |
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} |
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translation[yIndex] = (float) value; |
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break; |
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case AC_LOC_Z: |
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translation[zIndex] = (float) value; |
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break; |
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// EULER ROTATION
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case OB_ROT_X: |
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eulerRotationUsed = true; |
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eulerRotation[0] = (float) value * degreeToRadiansFactor; |
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break; |
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case OB_ROT_Y: |
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eulerRotationUsed = true; |
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if (swapAxes && value != 0) { |
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value = -value; |
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} |
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eulerRotation[yIndex] = (float) value * degreeToRadiansFactor; |
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break; |
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case OB_ROT_Z: |
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eulerRotationUsed = true; |
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eulerRotation[zIndex] = (float) value * degreeToRadiansFactor; |
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break; |
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// SIZE
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case AC_SIZE_X: |
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scale[0] = (float) value; |
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break; |
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case AC_SIZE_Y: |
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scale[yIndex] = (float) value; |
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break; |
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case AC_SIZE_Z: |
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scale[zIndex] = (float) value; |
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break; |
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// QUATERNION ROTATION (used with bone animation)
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case AC_QUAT_W: |
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queternionRotationUsed = true; |
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quaternionRotation[3] = (float) value; |
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break; |
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case AC_QUAT_X: |
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queternionRotationUsed = true; |
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quaternionRotation[0] = (float) value; |
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break; |
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case AC_QUAT_Y: |
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queternionRotationUsed = true; |
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if (swapAxes && value != 0) { |
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value = -value; |
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} |
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quaternionRotation[yIndex] = (float) value; |
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break; |
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case AC_QUAT_Z: |
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quaternionRotation[zIndex] = (float) value; |
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break; |
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default: |
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LOGGER.log(Level.WARNING, "Unknown ipo curve type: {0}.", bezierCurves[j].getType()); |
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} |
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} |
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translations[index] = localRotation.multLocal(new Vector3f(translation[0], translation[1], translation[2])); |
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if(queternionRotationUsed) { |
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rotations[index] = new Quaternion(quaternionRotation[0], quaternionRotation[1], quaternionRotation[2], quaternionRotation[3]); |
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} else { |
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rotations[index] = new Quaternion().fromAngles(eulerRotation); |
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} |
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scales[index] = new Vector3f(scale[0], scale[1], scale[2]); |
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} |
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if (spatialTrack) { |
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calculatedTrack = new SpatialTrack(times, translations, rotations, scales); |
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} else { |
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calculatedTrack = new BoneTrack(targetIndex, times, translations, rotations, scales); |
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} |
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if(queternionRotationUsed && eulerRotationUsed) { |
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LOGGER.warning("Animation uses both euler and quaternion tracks for rotations. Quaternion rotation is applied. Make sure that this is what you wanted!"); |
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} |
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} |
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return calculatedTrack; |
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} |
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} |
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|
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