A complete 3D game development suite written purely in Java.
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shadowislord 846960c28c Merge origin/master 11 years ago
gradle/wrapper add gradle wrapper 11 years ago
jme3-android * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
jme3-android-native change method to check for existance of the android ndk 11 years ago
jme3-blender * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
jme3-bullet * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
jme3-bullet-native remove android mk files from bullet-native. android native bullet has it's own subproject 11 years ago
jme3-bullet-native-android add separate project files for building android native bullet 11 years ago
jme3-core * Deprecated LTC and LATC texture formats, OpenGL3+ does not support them. Instead RGTC / BC5 must be used. 11 years ago
jme3-desktop * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
jme3-effects * ToneMap.frag: Fix warning about gl_FragColor when compiling for GLSL 1.5 and higher 11 years ago
jme3-examples * Added two missing 32-bit image formats to TestImageRaster: ARGB8 and BGRA8 11 years ago
jme3-ios * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 years ago
jme3-jbullet - change push() --> add() for physics collision events 11 years ago
jme3-jogg use maven repo version of j-ogg and j-vorbisd 11 years ago
jme3-jogl * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 years ago
jme3-lwjgl * Forgot to remove withSRGB from LwjglCanvas 11 years ago
jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
jme3-plugins * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
jme3-terrain * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
jme3-testdata switch to gradle layout 11 years ago
lib use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk SDK: fix NPE in JmeGeometry.propertyChange 11 years ago
.gitignore gitignore: ignore directory instead of files 11 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
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build.gradle * Disable doclint if building on Java 8 to avoid failed build 11 years ago
common.gradle - update JmeVersion automatically in build script 11 years ago
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README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!