A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Kirill Vainer 7d4a34f96f build: check file exists before getting text 9 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android Merge branch 'master' into BorealFeast-master 9 years ago
jme3-android-examples jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native Fix issue detecting Android NDK and property to build native projects 9 years ago
jme3-blender Feature: appending user defined UV sets to the mesh even if they are not 9 years ago
jme3-bullet Remove static from method 9 years ago
jme3-bullet-native Merge pull request #481 from riccardobl/fix_setAdamping_bulletnative 9 years ago
jme3-bullet-native-android Update native bullet libraries for Android 9 years ago
jme3-core build: check file exists before getting text 9 years ago
jme3-desktop remove deprecated classes 9 years ago
jme3-effects Merged with master after pull. 9 years ago
jme3-examples Merge pull request #487 from Dokthar/joysticks 9 years ago
jme3-ios Moved glBlendEquationSeparate from GL2 interface to GL interface. Added an example of the feature. Minors issues. 9 years ago
jme3-jbullet Combine result of both listeners to determine if the collision should occur (jbullet) 9 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
jme3-lwjgl joystick : if a button id isn't a numeric it will be set to the button index 9 years ago
jme3-lwjgl3 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
jme3-networking Added some additional finest logging. 9 years ago
jme3-niftygui niftygui: add nifty repository to POM 9 years ago
jme3-plugins FBX: use new loader by default 9 years ago
jme3-terrain more deprecation cleanup 9 years ago
jme3-testdata fix crashes in several tests 9 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
private travis: update known hosts file 9 years ago
.gitignore gitignore: more cleanup 9 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml travis: treat v3.1 branch as trunk 9 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 10 years ago
README.md fix readme links 9 years ago
bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle Forcing the project to always build JavaDoc with UTF-8 encoding. 9 years ago
common-android-app.gradle android-examples: use correct maven group 9 years ago
common.gradle build: minor cleanup 9 years ago
gradle.properties removed sdks compilation form the engine compilation 9 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
local.properties jme3-android-examples: add project for android examples 10 years ago
settings.gradle removed sdks compilation form the engine compilation 9 years ago
upload.gradle build: upload maven snapshots to updates server 9 years ago
version.gradle version: treat this branch as trunk 9 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!