A complete 3D game development suite written purely in Java.
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Normen Hansen 69f8e58d84 - change source compatibility to 1.6 10 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android Add a default app profiler for Android. 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Bugfix: fixed a bug that caused ugly artifacts to appear sometimes while 10 years ago
jme3-bullet https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 10 years ago
jme3-bullet-native - fix build script for native bullet on windows using VisualStudio 10 years ago
jme3-bullet-native-android Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core Added proper naming of const in Optics.glsllib and some define tests to avoid name collision when importing several glsllib 10 years ago
jme3-desktop - fix osx bullet binary path 10 years ago
jme3-effects * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 10 years ago
jme3-examples - add run task to jme3-examples 10 years ago
jme3-ios One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only. 10 years ago
jme3-jbullet bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only. 10 years ago
jme3-lwjgl Deprecated LwjglRenderer and Lwjgl's TextureUtils. URA is used when choosing LWJGL as renderer. 10 years ago
jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 10 years ago
jme3-plugins Handle more gracefully the case where a texture 10 years ago
jme3-terrain Single pass lighting implementation. 10 years ago
jme3-testdata Fix crash in tests that use the tree model 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
sdk Make sure core openal package is listed in SDK baselibs 10 years ago
.gitignore updated gitignore so that it ignores sdk dist files 10 years ago
.travis.yml Use default JDK for travis build 10 years ago
CONTRIBUTING.md update steps for eclipse setup and building project 10 years ago
README.md Added README.md v1 11 years ago
build.gradle - add run task to jme3-examples 10 years ago
common.gradle - change source compatibility to 1.6 10 years ago
gradle.properties Remove GL autogen since the GL interface has now been generated and is final 10 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
settings.gradle Remove GL autogen since the GL interface has now been generated and is final 10 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!