A complete 3D game development suite written purely in Java.
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Kirill Vainer 39dc140f79 build v3.1, master, and PRs only from now on 8 years ago
gradle/wrapper build: update to gradle 2.13 9 years ago
jme3-android Merge branch 'master' into BorealFeast-master 9 years ago
jme3-android-examples jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native Fix issue detecting Android NDK and property to build native projects 9 years ago
jme3-blender Feature: appending user defined UV sets to the mesh even if they are not 9 years ago
jme3-bullet Remove static from method 9 years ago
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jme3-bullet-native-android Update native bullet libraries for Android 9 years ago
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jme3-examples fixed transparent shadows on mac. 8 years ago
jme3-ios Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 8 years ago
jme3-jbullet Combine result of both listeners to determine if the collision should occur (jbullet) 9 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
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jme3-lwjgl Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 8 years ago
jme3-lwjgl3 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
jme3-networking Added some additional finest logging. 9 years ago
jme3-niftygui nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui 9 years ago
jme3-plugins FBX: use new loader by default 9 years ago
jme3-terrain more deprecation cleanup 9 years ago
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gradlew build: update to gradle 2.13 9 years ago
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javadoc-overview.html Javadoc: Add engine overview 10 years ago
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version.gradle version: treat this branch as trunk 9 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!