A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
jmonkeyengine/engine/src
rem..om 2d57665dfd JME nifty's render device now uses 2 separate shaders : one for images and texts and one for quads, this way there is no more branching in the frag shader greatly improving speed (specially on android) 13 years ago
..
android Committed a patch from iwgeric, to make nifty Textfield display the soft keyboard on tap. 13 years ago
blender Fix to loading meshes that contain many vertices. 13 years ago
bullet/com/jme3/bullet - add VehicleWheel.getDeltaRotation(), thanks to @niclas 13 years ago
bullet-common/com/jme3/bullet Brought the number of Javadoc workings down to 322 from 391; Updated year to 2012 in license header of affected files 13 years ago
bullet-native - fix GhostObject overlapping objects in native bullet (thanks to @ttrocha) (Fixes issue 457) 13 years ago
core Committed a patch from iwgeric, to make nifty Textfield display the soft keyboard on tap. 13 years ago
core-data Soft particles implementation. 13 years ago
core-effects Soft particles implementation. 13 years ago
core-plugins/com/jme3 * Prevent exception when loading OBJ file without normals or texcoords 13 years ago
desktop * Remove most common usage of IntMap.iterator() 13 years ago
jbullet/com/jme3/bullet - add VehicleWheel.getDeltaRotation(), thanks to @niclas 13 years ago
jogg/com/jme3/audio/plugins Audio : implemented API for seeking capability in streamed ogg files. It doesn't work fine yet 13 years ago
lwjgl/com/jme3 * InputManager will throw exception if joysticks are disabled instead of returning null 13 years ago
networking/com/jme3/network - fix DefaultServer initialization, it would place a null in the channels list (tcp/udp channels) if there was no UPD poprt specified. 13 years ago
niftygui JME nifty's render device now uses 2 separate shaders : one for images and texts and one for quads, this way there is no more branching in the frag shader greatly improving speed (specially on android) 13 years ago
ogre/com/jme3/scene/plugins/ogre * Remove most common usage of IntMap.iterator() 13 years ago
terrain more terrain normal code clean up 13 years ago
test/jme3test Soft particles implementation. 13 years ago
tools/jme3tools * Remove most common usage of IntMap.iterator() 13 years ago
xml/com/jme3/export/xml * New J3O format version: fixed incorrect serialization of savable versions for certain class hierarchies 13 years ago