A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/networking/com/jme3/network
nor..67 fb68a176b5 - fix DefaultServer initialization, it would place a null in the channels list (tcp/udp channels) if there was no UPD poprt specified. 13 years ago
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base - fix DefaultServer initialization, it would place a null in the channels list (tcp/udp channels) if there was no UPD poprt specified. 13 years ago
kernel Redoing some of the isConnected checking and connection 13 years ago
message Modified Client/Server to support alternate channels. The 13 years ago
rmi jme3: 13 years ago
serializing Removed the extraneous warning message since you will 13 years ago
AbstractMessage.java Unwinding a bit of the Message vs. Message conundrum 14 years ago
Client.java Modified Client/Server to support alternate channels. The 13 years ago
ClientStateListener.java Reworked how client connection teardown happens in the face 14 years ago
ConnectionListener.java Still a work in progress. The new API and base implementations 14 years ago
ErrorListener.java Reworked how client connection teardown happens in the face 14 years ago
Filter.java Basic connection filtering support. Standard filter implementations 14 years ago
Filters.java jme3: 13 years ago
HostedConnection.java Modified the setAttribute() method to remove the attribute 14 years ago
Message.java Received messages now have their reliability flag 14 years ago
MessageConnection.java Modified Client/Server to support alternate channels. The 13 years ago
MessageListener.java Added some comments about the multi-threaded nature 14 years ago
Network.java Brought the number of Javadoc workings down to 391 from 410 13 years ago
NetworkClient.java Brought the number of Javadoc workings down to 391 from 410 13 years ago
Server.java Modified Client/Server to support alternate channels. The 13 years ago
package.html * package.html files now comply with HTML 4.01 standards 14 years ago