more terrain normal code clean up

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9201 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
bre..ns 13 years ago
parent 3420ec2881
commit 8d9895036b
  1. 213
      engine/src/terrain/com/jme3/terrain/geomipmap/TerrainPatch.java

@ -369,196 +369,122 @@ public class TerrainPatch extends Geometry {
Vector3f binormal = new Vector3f();
Vector3f normal = new Vector3f();
int s = this.getSize()-1;
if (right != null) { // right side, works its way down
for (int i=0; i<s+1; i++) {
rootPoint.set(s, this.getHeightmapHeight(s,i), i);
leftPoint.set(s-1, this.getHeightmapHeight(s-1,i), i);
rightPoint.set(s+1, right.getHeightmapHeight(1,i), i);
rootPoint.set(0, this.getHeightmapHeight(s,i), 0);
leftPoint.set(-1, this.getHeightmapHeight(s-1,i), 0);
rightPoint.set(1, right.getHeightmapHeight(1,i), 0);
if (i == 0) { // top point
bottomPoint.set(0, this.getHeightmapHeight(s,i+1), 1);
if (top == null) {
bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal);
setInBuffer(this.getMesh(), s, normal, tangent, binormal);
setInBuffer(right.getMesh(), 0, normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
VertexBuffer rightBB = right.getMesh().getBuffer(Type.Binormal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), 0);
BufferUtils.setInBuffer(binormal, (FloatBuffer)rightBB.getData(), 0);*/
} else {
topPoint.set(s, top.getHeightmapHeight(s,s-1), i-1);
bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
topPoint.set(0, top.getHeightmapHeight(s,s-1), -1);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint,normal, tangent, binormal);
setInBuffer(this.getMesh(), s, normal, tangent, binormal);
setInBuffer(right.getMesh(), 0, normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
VertexBuffer rightBB = right.getMesh().getBuffer(Type.Binormal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);*/
setInBuffer(top.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal);
if (topRight != null) {
setInBuffer(topRight.getMesh(), (s+1)*s, normal, tangent, binormal);
/*VertexBuffer topRightNB = topRight.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)topRightNB.getData(), (s+1)*s);
topRightNB.setUpdateNeeded();*/
// setInBuffer(topRight.getMesh(), (s+1)*s, normal, tangent, binormal);
}
}
} else if (i == s) { // bottom point
topPoint.set(0, this.getHeightmapHeight(s,s-1), -1);
if (bottom == null) {
topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, null, null, null, null, null, normal, tangent, binormal);
setInBuffer(this.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, normal, tangent, binormal);
setInBuffer(this.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal);
setInBuffer(right.getMesh(), (s+1)*(s), normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(s));*/
} else {
topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
bottomPoint.set(s, bottom.getHeightmapHeight(s,1), i+1);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
bottomPoint.set(0, bottom.getHeightmapHeight(s,1), 1);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal);
setInBuffer(this.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal);
setInBuffer(right.getMesh(), (s+1)*s, normal, tangent, binormal);
setInBuffer(bottom.getMesh(), s, normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s+1)-1);
BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*s);
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), s);*/
if (bottomRight != null) {
setInBuffer(bottomRight.getMesh(), 0, normal, tangent, binormal);
/*VertexBuffer bottomRightNB = bottomRight.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)bottomRightNB.getData(), 0);
bottomRightNB.setUpdateNeeded();*/
// setInBuffer(bottomRight.getMesh(), 0, normal, tangent, binormal);
}
//downNB.setUpdateNeeded();
}
} else { // all in the middle
topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
topPoint.set(0, this.getHeightmapHeight(s,i-1), -1);
bottomPoint.set(0, this.getHeightmapHeight(s,i+1), 1);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal);
setInBuffer(this.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
setInBuffer(right.getMesh(), (s+1)*(i), normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));*/
}
}
//right.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
}
if (left != null) { // left side, works its way down
for (int i=0; i<s+1; i++) {
rootPoint.set(0, this.getHeightmapHeight(0,i), i);
leftPoint.set(-1, left.getHeightmapHeight(s-1,i), i);
rightPoint.set(1, this.getHeightmapHeight(1,i), i);
rootPoint.set(0, this.getHeightmapHeight(0,i), 0);
leftPoint.set(-1, left.getHeightmapHeight(s-1,i), 0);
rightPoint.set(1, this.getHeightmapHeight(1,i), 0);
if (i == 0) { // top point
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), 1);
if (top == null) {
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal);
setInBuffer(this.getMesh(), 0, normal, tangent, binormal);
setInBuffer(left.getMesh(), s, normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);*/
} else {
topPoint.set(0, top.getHeightmapHeight(0,s-1), i-1);
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
topPoint.set(0, top.getHeightmapHeight(0,s-1), -1);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal);
setInBuffer(this.getMesh(), 0, normal, tangent, binormal);
setInBuffer(left.getMesh(), s, normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);*/
setInBuffer(top.getMesh(), (s+1)*s, normal, tangent, binormal);
if (topLeft != null) {
setInBuffer(topLeft.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal);
/*VertexBuffer topLeftNB = topLeft.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)topLeftNB.getData(), (s+1)*(s+1)-1);
topLeftNB.setUpdateNeeded();*/
// setInBuffer(topLeft.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal);
}
}
} else if (i == s) { // bottom point
topPoint.set(0, this.getHeightmapHeight(0,i-1), -1);
if (bottom == null) {
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, null, null, null, null, null, normal, tangent, binormal);
averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, normal, tangent, binormal);
setInBuffer(this.getMesh(), (s+1)*(s), normal, tangent, binormal);
setInBuffer(left.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s));
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);*/
setInBuffer(left.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal);
} else {
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
bottomPoint.set(0, bottom.getHeightmapHeight(0,1), i+1);
bottomPoint.set(0, bottom.getHeightmapHeight(0,1), 1);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal);
setInBuffer(this.getMesh(), (s+1)*(s), normal, tangent, binormal);
setInBuffer(left.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
setInBuffer(left.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal);
setInBuffer(bottom.getMesh(), 0, normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s));
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);*/
if (bottomLeft != null) {
setInBuffer(bottomLeft.getMesh(), s, normal, tangent, binormal);
/*VertexBuffer bottomLeftNB = bottomLeft.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)bottomLeftNB.getData(), s);
bottomLeftNB.setUpdateNeeded();*/
// setInBuffer(bottomLeft.getMesh(), s, normal, tangent, binormal);
}
//downNB.setUpdateNeeded();
}
} else { // all in the middle
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
topPoint.set(0, this.getHeightmapHeight(0,i-1), -1);
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), 1);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal);
setInBuffer(this.getMesh(), (s+1)*(i), normal, tangent, binormal);
setInBuffer(left.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i));
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);*/
}
}
//left.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
}
if (top != null) { // top side, works its way right
for (int i=0; i<s+1; i++) {
rootPoint.set(i, this.getHeightmapHeight(i,0), 0);
topPoint.set(i, top.getHeightmapHeight(i,s-1), -1);
bottomPoint.set(i, this.getHeightmapHeight(i,1), 1);
rootPoint.set(0, this.getHeightmapHeight(i,0), 0);
topPoint.set(0, top.getHeightmapHeight(i,s-1), -1);
bottomPoint.set(0, this.getHeightmapHeight(i,1), 1);
if (i == 0) { // left corner
// handled by left side pass
@ -568,53 +494,39 @@ public class TerrainPatch extends Geometry {
// handled by this patch when it does its right side
} else { // all in the middle
leftPoint.set(i-1, this.getHeightmapHeight(i-1,0), 0);
rightPoint.set(i+1, this.getHeightmapHeight(i+1,0), 0);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
leftPoint.set(-1, this.getHeightmapHeight(i-1,0), 0);
rightPoint.set(1, this.getHeightmapHeight(i+1,0), 0);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal);
setInBuffer(this.getMesh(), i, normal, tangent, binormal);
setInBuffer(top.getMesh(), (s+1)*(s)+i, normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), i);
VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s)+i);*/
}
}
//top.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
}
if (bottom != null) { // bottom side, works its way right
for (int i=0; i<s+1; i++) {
rootPoint.set(i, this.getHeightmapHeight(i,s), s);
topPoint.set(i, this.getHeightmapHeight(i,s-1), s-1);
bottomPoint.set(i, bottom.getHeightmapHeight(i,1), s+1);
rootPoint.set(0, this.getHeightmapHeight(i,s), 0);
topPoint.set(0, this.getHeightmapHeight(i,s-1), -1);
bottomPoint.set(0, bottom.getHeightmapHeight(i,1), 1);
if (i == 0) { // left
// handled by the left side pass
} else if (i == s) { // right
// handled by this patch when it does its right side
// handled by the right side pass
} else { // all in the middle
leftPoint.set(i-1, this.getHeightmapHeight(i-1,s), s);
rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
leftPoint.set(-1, this.getHeightmapHeight(i-1,s), 0);
rightPoint.set(1, this.getHeightmapHeight(i+1,s), 0);
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal);
setInBuffer(this.getMesh(), (s+1)*(s)+i, normal, tangent, binormal);
setInBuffer(bottom.getMesh(), i, normal, tangent, binormal);
/*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);*/
}
}
//bottom.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
}
//this.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
//this.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
//this.getMesh().getBuffer(Type.Binormal).setUpdateNeeded();
}
protected void averageNormalsTangents(
@ -623,30 +535,25 @@ public class TerrainPatch extends Geometry {
Vector3f leftPoint,
Vector3f bottomPoint,
Vector3f rightPoint,
Vector2f topTex,
Vector2f rootTex,
Vector2f leftTex,
Vector2f bottomTex,
Vector2f rightTex,
Vector3f normal,
Vector3f tangent,
Vector3f binormal)
{
Vector3f scale = getWorldScale();
Vector3f n1 = Vector3f.ZERO;
Vector3f n1 = new Vector3f(0,0,0);
if (topPoint != null && leftPoint != null) {
n1.set(calculateNormal(topPoint.mult(scale), rootPoint.mult(scale), leftPoint.mult(scale)));
}
Vector3f n2 = Vector3f.ZERO;
Vector3f n2 = new Vector3f(0,0,0);
if (leftPoint != null && bottomPoint != null) {
n2.set(calculateNormal(leftPoint.mult(scale), rootPoint.mult(scale), bottomPoint.mult(scale)));
}
Vector3f n3 = Vector3f.ZERO;
Vector3f n3 = new Vector3f(0,0,0);
if (rightPoint != null && bottomPoint != null) {
n3.set(calculateNormal(bottomPoint.mult(scale), rootPoint.mult(scale), rightPoint.mult(scale)));
}
Vector3f n4 = Vector3f.ZERO;
Vector3f n4 = new Vector3f(0,0,0);
if (rightPoint != null && topPoint != null) {
n4.set(calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale)));
}

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