A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
Kae..pl 1fcd9526b2 Refactoring: improved the usage and flow of blender context and blender input stream (will make the unit tests implementation easier). 11 years ago
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android Android: set PreserveEGLContextOnPause when the os is rev 11 or higher. Dramatically reduces the resume time when the context can be preserved. 11 years ago
blender/com/jme3 Refactoring: improved the usage and flow of blender context and blender input stream (will make the unit tests implementation easier). 11 years ago
bullet/com/jme3/bullet Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming... 11 years ago
bullet-common/com/jme3/bullet Add isEnabled to PhysicsControl interface 11 years ago
bullet-native Fix typo.. 11 years ago
core Added a method to clear collision data. This is often 11 years ago
core-data Removed a useless line of code in Parallax.glsllib 11 years ago
core-effects BloomFilter, applied James patch to make sure the filter is properly re initialized when de downsampling factor is changed. 11 years ago
core-plugins/com/jme3 Fixed an issue with how reading text files with bufferedReader was done. Using a null check for EOF instead of buffer.ready(). This was causing a NPE on android 4.4 11 years ago
desktop * On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it 11 years ago
ios/com/jme3/system/ios - change logging from logger.info() logger.fine and logger.warning() 12 years ago
jbullet/com/jme3/bullet * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 11 years ago
jheora/com/jme3/newvideo Replace NetBeans file templates with jME licenses 13 years ago
jogg/com/jme3/audio/plugins - set logging from Level.INFO to Level.FINE for most logging 12 years ago
jogl/com/jme3 Switches to JOGL 2.1.2 11 years ago
lwjgl/com/jme3 Keep better track of the independent alpha test related 11 years ago
networking/com/jme3/network Provide access to an in-order list of all class 11 years ago
niftygui Re added nifty optimization to not render fully transparent quads 11 years ago
ogre/com/jme3/scene/plugins/ogre Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
openal-soft-native/android Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 years ago
terrain Allow a custom Executor to be passed to the TerrainLodControl 11 years ago
test/jme3test Added a method to manually clean up any Terrain lod control threads. 11 years ago
tools/jme3tools GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 12 years ago
xml/com/jme3/export/xml Change all source licenses to say 2009-2012 13 years ago