A complete 3D game development suite written purely in Java.
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Nehon 1b7421a153 Used correct colorSpace in android Image loaders 11 years ago
gradle/wrapper add gradle wrapper 11 years ago
jme3-android Used correct colorSpace in android Image loaders 11 years ago
jme3-android-native change method to check for existance of the android ndk 11 years ago
jme3-blender Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. 11 years ago
jme3-bullet This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review. 11 years ago
jme3-bullet-native remove android mk files from bullet-native. android native bullet has it's own subproject 11 years ago
jme3-bullet-native-android add separate project files for building android native bullet 11 years ago
jme3-core Instancing now works with Lighting material, and shadows are supported with instanced geometries 11 years ago
jme3-desktop * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 years ago
jme3-effects Instancing now works with Lighting material, and shadows are supported with instanced geometries 11 years ago
jme3-examples * Fix outstanding cloning related issues in InstancedNode 11 years ago
jme3-gl-autogen GLAutoGen 11 years ago
jme3-ios * Put the shader compile log on the next line so its slightly more readable 11 years ago
jme3-jbullet - change push() --> add() for physics collision events 11 years ago
jme3-jogg use maven repo version of j-ogg and j-vorbisd 11 years ago
jme3-jogl * Switch to new native library loader 11 years ago
jme3-lwjgl * Avoid "AL not closed" error by joining with audio thread when exiting app 11 years ago
jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
jme3-plugins * Deprecate texture wrap modes not supported in OpenGL 3 11 years ago
jme3-terrain * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
jme3-testdata switch to gradle layout 11 years ago
lib use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk Upped JME version to 3.1.0 with the tag "snapshot-github" 11 years ago
.gitignore added *.dll to git ignore because I was tired to see extracted natives in my working copy 11 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
README.md Added README.md v1 11 years ago
build.gradle The packaged zip now contains the sources 11 years ago
common.gradle - update JmeVersion automatically in build script 11 years ago
gradle.properties Upped JME version to 3.1.0 with the tag "snapshot-github" 11 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
settings.gradle * Added GL interface generator tool 11 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!