Commit Graph

  • 60d9d1b4d8 unit test: more descriptive failure message Kirill Vainer 2016-04-02 14:18:08 -0400
  • 4ab5a9f7dd SkeletonControl: fix syntax error Kirill Vainer 2016-04-02 14:04:36 -0400
  • 452c307d59 fix misc unit test issues due to merge Kirill Vainer 2016-04-02 13:58:32 -0400
  • 56f02bcba7 Merge pull request #464 from Perjin/synced-tangent-space Rémy Bouquet 2016-04-01 23:33:58 +0200
  • 4abba9b56c Get normals and tangent synced with mikk tangent space. Jan Ivenz 2016-04-01 22:47:15 +0200
  • 556aaa4396 Normalized the wNormal and wTangent before computing the TBN mat in the PBRLighting frag shader Nehon 2016-04-01 22:08:20 +0200
  • b4d295ee1b Merge pull request #445 from Fadorico/master Kirill Vainer 2016-04-01 12:00:57 -0400
  • ed90d3ef42 Merge pull request #462 from Georgeto/fix_lwjgl_alphabits Kirill Vainer 2016-04-01 11:51:30 -0400
  • b39c46a82a Let lwjgl respect the AlphaBits setting. Georgeto 2016-04-01 09:19:50 +0200
  • f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) Fadorico 2016-03-31 22:42:53 -0400
  • cb2901c5d2 Merge pull request #461 from Perjin/shadow_renderer Rémy Bouquet 2016-03-31 17:15:00 +0200
  • 83b26be45a Combine result of both listeners to determine if the collision should occur Fadorico 2016-03-31 01:39:54 -0400
  • 75791883ec For LightFilter to be implementable frustumCheckNeeded and intersectsFrustum need to be accesible. Jan Ivenz 2016-03-16 18:53:03 +0100
  • 98a9f5c628 Fixed shader generation bug for array variables. Jan Ivenz 2016-03-16 11:25:43 +0100
  • c6143ae640 Rendering depth to texture arrays. Jan Ivenz 2016-01-29 13:04:31 +0100
  • 4162fb9447 Texture arrays are now allowed as color buffer render targets. Jan Ivenz 2016-01-21 14:13:18 +0100
  • a8fca2bcf6 Merge branch 'master' into experimental Kirill Vainer 2016-03-29 14:26:33 -0400
  • 099ebeaec9 Merge pull request #458 from JavaSaBr/fix_lwjgl3 Kirill Vainer 2016-03-29 12:29:04 -0400
  • 85e284a7b0 moved the magic number to constant javasabr 2016-03-29 19:13:00 +0300
  • 98f1bfc0c1 fixed NPE javasabr 2016-03-29 06:48:47 +0300
  • 7a3a0627c2 fixed the scroll of mouse and the buffer overflow. javasabr 2016-03-29 06:48:40 +0300
  • b5b6ebd97c fixed the input of chars for UI. javasabr 2016-03-29 06:47:36 +0300
  • 68ace33dbd Fixed an NPE when jmeClone() was asked to clone a null. Paul Speed 2016-03-28 11:06:29 -0400
  • 78a5a25fc1 Added the app state varargs constructor to LegacyApplication and modified SimpleApplication to use it. Paul Speed 2016-03-28 11:03:58 -0400
  • 47b37a088f gitignore: ignore .DS_Store files Kirill Vainer 2016-03-28 10:38:23 -0400
  • 3c56afeae6 Converted Application to an interface and renamed the old Application to LegacyApplication. This is a breaking change for any class extending Application directly. And regardless, if you refer to Application then you will need to clean build your app... and any of your dependencies that also refer to Application. Basically, anything using an AppState will need to be clean built against the next alpha. v3.1.0-alpha4 Paul Speed 2016-03-28 01:47:33 -0400
  • ab6fb03171 Converted spatial over to use Cloner to do its various deep and semi-shallow cloning. I'd be very surprised if nothing is broken as there is only so much testing I can easily do. Also various fixes for places I forgot to call super.cloneFields(). Paul Speed 2016-03-27 06:14:52 -0400
  • 0a876b04d2 Added a TestCloneSpatial example to do some basic clone testing. Paul Speed 2016-03-27 06:11:41 -0400
  • 95d5f58d68 Modified the run task to pass through the log configurion settings system property. Paul Speed 2016-03-27 06:10:50 -0400
  • f7c16e878e Modified the clone function lookup to support inheritence. It's just too useful for things like Mesh which has a dozen or more subclasses... more useful than the limitations. Paul Speed 2016-03-27 05:38:43 -0400
  • 2028f3b3f8 Added 'finer' logging for the clone() method to provide visibility for debugging. Added a setClonedValue() method to force uncloned or precloned references in some specific use-cases. Added an isCloned() method to tell if an object has already been cloned in this cloner's 'session'. Paul Speed 2016-03-27 04:53:12 -0400
  • c6aac78f42 Added a clone() method and implement Cloneable. Removed whitespace from the ends of lines. Paul Speed 2016-03-27 04:51:31 -0400
  • da9d38fee6 Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models... Nehon 2016-03-26 18:44:00 +0100
  • e2f180811c PBR calibration with recent changes Nehon 2016-03-26 15:36:37 +0100
  • 7190da4df0 PBRLighting Uses the world normal fetched from the texture... Nehon 2016-03-26 10:47:49 +0100
  • 65a8ee0f2e PBRLighting now use the world normal to fetch irradiance instead of the reflection vector. Also added some comment for the parallax fix to explain what it does and where it comes from Nehon 2016-03-26 10:32:59 +0100
  • 7b29c58fe0 JmeCloneable related changes to TerrainQuad and TerrainPatch. Fixed something I missed in NormalRecalcControl. Paul Speed 2016-03-26 05:29:22 -0400
  • eda92656dd Updated AudioNode with a JmeCloneable cloneFields() method to clone its fields. Some small change in behavior since the new methods will clone the filters, too, to avoid 'user surprise'. Paul Speed 2016-03-26 04:19:59 -0400
  • 2f246b25bb Added cloneFields() method to BitmapText thought it's probably fruitless since BitmapText isn't even properly saveable and couldn't possibly have worked for any dynamic text with the old clone() method. Also a bunch of white space changes removing spaces at the ends of lines. Paul Speed 2016-03-26 04:08:51 -0400
  • 3f1c696e26 Adding a comment about the strange shared fields in BitmapTextPage that I'm not going to touch with a ten foot pole. Paul Speed 2016-03-26 03:55:58 -0400
  • 7665fef2de ParticleEmitter and related classes (ugh) now implement JmeCloneable. It hasn't replaced the old clone() method yet and is still untested. Paul Speed 2016-03-26 03:46:48 -0400
  • 6e999aa79b Tired of committing around the generated version.prpoerties file... so I'm remove it and fixing it with a .gitignore. Paul Speed 2016-03-26 03:45:34 -0400
  • 27f6f85dab Merge pull request #454 from MeFisto94/MECloneIssue Rémy Bouquet 2016-03-26 00:39:09 +0100
  • 754c256a66 Merge branch 'master' into PBRisComing Nehon 2016-03-25 23:50:19 +0100
  • 07088452ff Fixed binormal calculation in Single pass lighting Nehon 2016-03-25 23:49:07 +0100
  • 2bdb3de2f5 Started implementing the JmeCloneable stuff for Spatial and Mesh. Still need to catch some of the outer subclasses of Node and Geometry. Nothing is hooked up or tested yet. Paul Speed 2016-03-25 04:31:10 -0400
  • e452032488 Merge pull request #457 from Perjin/normal_map_shading Rémy Bouquet 2016-03-25 07:24:19 +0100
  • b87b582f98 Fix incorrect normal map shading in PBRLighting. Jan Ivenz 2016-03-25 02:52:21 +0100
  • 665908cdee Improved the MotionEvent Cloning to not throw an NPE or edit constant Vectors MeFisto94 2016-03-24 20:52:17 +0100
  • 911b4be868 Merge pull request #455 from MeFisto94/SplineIssue Rémy Bouquet 2016-03-23 23:01:21 +0100
  • ef626b0959 Fixed group collision check in native broadphase Fadorico 2016-03-23 02:37:03 -0400
  • 5970444b9c Fixed an issue with previous commit on shadows, in the glsl100 shader Nehon 2016-03-22 18:07:58 +0100
  • 4d2542c1ed Merge pull request #448 from Dokthar/hoveringtank Kirill Vainer 2016-03-22 11:11:48 -0400
  • 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) Nehon 2016-03-20 21:36:28 +0100
  • 8477fa781b Fixed another NPE when missing serialized waypoints and fixed having different names for write/read MeFisto94 2016-03-20 20:25:39 +0100
  • c4525aa550 Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors. Nehon 2016-03-20 18:56:19 +0100
  • fa3ea41a8d Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git jmekaelthas 2016-03-20 18:29:39 +0100
  • 23fe0658a6 Fixed a NPE when Serializing a Spline without points. Also fixed a Typo. MeFisto94 2016-03-20 12:45:19 +0100
  • 15c9c083cd Allow MotionEvents to be cloned MeFisto94 2016-03-20 10:11:04 +0100
  • 8b1ddbe60f First round of getting JmeCloneable implemented... added support for Cloner to the controls that implemented cloneForSpatial(). Unused until spatial cloning is implemented. Paul Speed 2016-03-20 02:47:16 -0400
  • 2fc4e5b607 jinput: fix native loading Kirill Vainer 2016-03-19 14:18:54 -0400
  • f28d74a1f6 joystick: use jinput backend for lwjgl3 Kirill Vainer 2016-03-19 12:57:30 -0400
  • 197b9c28e8 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git jmekaelthas 2016-03-17 18:14:47 +0100
  • a9a1544681 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git jmekaelthas 2016-03-17 18:05:57 +0100
  • b218f4104e Forgot to commit the change in the Cornell box model Nehon 2016-03-17 18:05:53 +0100
  • be3dc06e28 Bugfix: fixed a bug that caused NPE during vertex groups loading when mesh block was saved without its parent. jmekaelthas 2016-03-17 18:05:27 +0100
  • dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. Nehon 2016-03-17 17:58:41 +0100
  • 32be69f3e6 Remove a lot of duplicate code for shadows Nehon 2016-03-17 14:34:18 +0100
  • 107123820b Fixed material exporting NPE when the additionalRenderState is null Nehon 2016-03-17 14:02:12 +0100
  • ef35af958b Remove logging on touch events iwgeric 2016-03-17 08:57:21 -0400
  • c3d12f0e4a Merge pull request #444 from InShadow/master Rémy Bouquet 2016-03-16 09:20:29 +0100
  • 13f68c623c Bugfix: fixed small bug in face triangulation and several computations in the Edge class. jmekaelthas 2016-03-15 17:24:23 +0100
  • 48b3f1a4d3 Bugfix: fixes to face triangulation and some edges computations. jmekaelthas 2016-03-15 17:18:16 +0100
  • 26719e0047 Fixed sign post material and adjusted ambient lights for the spot lights tests Nehon 2016-03-14 20:29:58 +0100
  • 0b487ee9f3 Moved the file writing in screen shot app state to its own method... 1) because it's a little cleaner, 2) because it means subclasses can hook it if desired. v3.1.0-alpha3 Paul Speed 2016-03-13 04:44:54 -0400
  • f391b9c3aa Made AbstractControl Implement Cloneable Nehon 2016-03-12 19:07:19 +0100
  • d9f489d8dd removed unnecessary changes Dokthar 2016-03-12 13:55:39 +0100
  • 3e0b838324 fix NPE when launching the hovering test with native bullet Dokthar 2016-03-12 13:50:26 +0100
  • 93b7be9b83 Merge pull request #446 from NemesisMate/patch-6 Kirill Vainer 2016-03-11 20:52:54 -0500
  • e0ffff3af0 Better test for material loading, also ensured that the J3MExporter writes UTF-8 files Nehon 2016-03-11 21:27:46 +0100
  • 5c1d442b00 Missing getHeight present on jbullet NemesisMate 2016-03-11 18:11:33 +0000
  • 3245c9ac89 Silence test...anyway who does tests? Nehon 2016-03-11 18:58:53 +0100
  • d1e707feb0 Testing something so the Test can properly Test the Test I want it to Test Nehon 2016-03-11 18:36:53 +0100
  • bcea9bfe51 Better regex testing in TestMaterialWrite Nehon 2016-03-11 18:16:48 +0100
  • 5e6d2e8ca3 J3MExporter : allows to save Materials to j3m files. Added proper test in jme3-plugins Nehon 2016-03-11 17:44:00 +0100
  • cb56fd88eb For some reason the J3MLoader never loads the material name. Not that it's really important, but since we have the name field... let's read it... Nehon 2016-03-09 22:31:46 +0100
  • f83c7006f0 Removed some cloneForSpatial() methods that weren't doing anything that the super class would do. Adding @Override to cloneForSpatial() methods in jme3-core controls and CloneableTracks. Paul Speed 2016-03-11 05:46:31 -0500
  • eb2e2f4cdc Adding @Override to cloneForSpatial() methods in examples. Paul Speed 2016-03-11 05:45:18 -0500
  • 2b81011668 Adding @Override to cloneForSpatial() methods in terrain lib. Paul Speed 2016-03-11 05:38:32 -0500
  • 20f62cbd64 Adding @Override to cloneForSpatial() methods in bullet lib. Paul Speed 2016-03-11 05:37:07 -0500
  • 10947e8b50 Modified the JmeCloneable's clone() method to be jmeClone() so that implementing objects will still be able to keep a regular public clone() method that may do their own selective deep cloning. This allows explicit demarcation between the normal 'user' facing clone() and the two step cloning process used by Cloner. Paul Speed 2016-03-10 04:25:43 -0500
  • 68425480cb Removed a bit of commented out dead code. Paul Speed 2016-03-10 03:45:11 -0500
  • 7628b0f9e3 Fixed collision group listeners not being notified Fadorico 2016-03-09 15:08:56 -0500
  • 947904b71d Added public method getGeometry on Batch class. InShadow 2016-03-09 07:49:07 -0800
  • 8bc2348046 Removed some commented out code I forgot to remove. Paul Speed 2016-03-09 00:59:51 -0500
  • 90af571f76 Added a test/demo showing how to use the cloner with various examples of the kinds of classes it can work with. Paul Speed 2016-03-09 00:59:21 -0500
  • 70154f1b1d Added a simple deep cloning that can replace all of our odd post-fixup piece-meal stuff with proper full-object-graph shared reference cloning. Paul Speed 2016-03-09 00:54:01 -0500
  • 35de6bd6d3 Upping source compatibility to 1.7. Even 1.7 is end-of-lifed by now but at least it's newer than the ancient 1.6. Paul Speed 2016-03-09 00:52:39 -0500
  • 87af1f30b0 MPO: clone MPOs instead of sharing references Kirill Vainer 2016-03-08 19:36:40 -0500
  • e691de4459 fix null checks Kirill Vainer 2016-03-08 19:34:43 -0500