Stephen Gold
e63a6255cd
fix for JME issue #887 (debug mesh ignores scaling)
6 years ago
Stephen Gold
39c1c6ee0a
fix issue #923 for native Bullet
6 years ago
Stephen Gold
1c5373876e
resolve issue #916
6 years ago
Stephen Gold
d57434be7a
jme3-bullet: add and improve comments, mostly JavaDoc
6 years ago
Stephen Gold
5bbc6bcf1e
fix for issue #740 ( #906 )
6 years ago
Stephen Gold
7e17cdc498
jme3-bullet: add and improve comments, mostly JavaDoc
6 years ago
Stephen Gold
0553e9d9a2
fix for issue #898
6 years ago
Stephen Gold
7f14ad18c7
test case and fix for issue #883
6 years ago
Stephen Gold
1916a6a177
test case and fix for issue #889
6 years ago
Riccardo Balbo
45e7b4c6ed
Fix bullet skipping enqueued tasks - #867
6 years ago
oualid
bbe8f01f0f
replace addState() with attach() in the javadoc
6 years ago
Stephen Gold
e6b23342fb
correct more grammar/spelling errors in comments
6 years ago
Stephen Gold
66e602c825
correct more typographical errors in comments
6 years ago
Stephen Gold
5dc585f5c4
correct more typographical errors in comments
6 years ago
Stephen Gold
e38d70e7be
correct typographical errors in comments
6 years ago
Stephen Gold
e11c5da483
correct typographic errors in comments
6 years ago
Stephen Gold
8b70b64505
comment corrections: mostly spelling and grammar
6 years ago
Domenic
d72e5ea39f
Fixed typo in assert described in issue #538
7 years ago
Stephen Gold
00ce009925
fix for issue #772 : populate bullet debug mesh using unscaled shape
7 years ago
Kai Boernert
96b355e38c
added inertia manipulating methods
7 years ago
Riccardo Balbo
af60797efd
Update to bullet 2.86.1 ( #698 )
7 years ago
NemesisMate
31933ff365
Removed the override that avoided a CompoundCollisionShape to be scaled
8 years ago
Riccardo Balbo
e452ec8f0c
Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
8 years ago
javasabr
e26f0f133b
fixed cloning and saving some contorls.
8 years ago
javasabr
637635d53f
Fixed saving/cloning enabled state of a RigidBodyControl.
8 years ago
Kirill Vainer
3cdb7fd928
bullet-native: move generate headers task
8 years ago
Riccardo Balbo
56558841e7
CylinderCollisionShape: don't print warning if scale = 1,1,1
9 years ago
William Linna
c85fd3fe26
Add/remove all PhysicsControls even when a RigidBodyControl is present
9 years ago
NemesisMate
8a058c61f1
Changed LinkedList for ArrayList in rayTests
9 years ago
NemesisMate
3b0e0766c5
Oops!
9 years ago
NemesisMate
4cd424ad03
Ordering physics rayTest returned list instead of reversing it.
...
Added raw results ray tests too.
9 years ago
iwgeric
3ae3b0064e
Remove static from method
...
Having the method static was causing javah to change the signature of the native method which caused compiling errors
9 years ago
NemesisMate
513eedaea1
Fixed a little bug I left on reversing the list :S:
9 years ago
NemesisMate
2a44aa4aec
Reversed raytest results when needed
...
In some cases, native-bullet returns the ray results on a reversed order so it leads to unexpected bugs.
9 years ago
Fadorico
83b26be45a
Combine result of both listeners to determine if the collision should occur
9 years ago
Fadorico
ef626b0959
Fixed group collision check in native broadphase
9 years ago
Paul Speed
8b1ddbe60f
First round of getting JmeCloneable implemented... added
...
support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
9 years ago
NemesisMate
5c1d442b00
Missing getHeight present on jbullet
...
Well, I found that I'm using this on my code with jbullet but is not present on bullet version so here it is.
9 years ago
Paul Speed
20f62cbd64
Adding @Override to cloneForSpatial() methods in bullet lib.
9 years ago
Fadorico
7628b0f9e3
Fixed collision group listeners not being notified
9 years ago
MeFisto94
e776967c23
Reverted Changes and fixed it the way it was done in CapsuleCollissionShape (See Commit f836b26
)
...
"SphereCollisionShape: warn about scaling only if its not identity"
9 years ago
MeFisto94
5064552905
Fixes #373 - Faulty Loggings of a SphereCollissionShape when using native bullet
9 years ago
NemesisMate
abdd739437
Fixed BetterCharacterControl "flickering" when not moving.
...
Sometimes, when the BetterCharacterControl is not moving, it flickers due it physics being always active. The reason for it being always active is that on the prePhysicsTick method it always set the rigidBody's linear velocity (and the method PhysicsRigidBody.setLinearVelocity(Vector3f) reactivates the physics each time is called).
The fix consist on just comparing if the current velocity and the setting one aren't the same and, thus, not setting it (using ZERO_TOLERANCE instead 0 to best results).
9 years ago
Dokthar
00c687b4d8
fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false
9 years ago
Kirill Vainer
f836b26f2e
CapsuleCollisionShape: warn about scaling only if its not identity
9 years ago
Dokthar
abbdefdcef
Bullet RigidBody : revert IDE autoformatting noise
10 years ago
Dokthar
b1473c302c
Bullet RigidBody : modification of the serializer to support the old & new angular factor
10 years ago
Dokthar
7f2c7c5d35
Bullet RigidBody : prevent from breaking the API & reverted
10 years ago
Maselbas
3780061863
Bullet PhysicsRididBody : compile time error fix
10 years ago
Maselbas
878f2cbbbc
Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation
10 years ago