correct more grammar/spelling errors in comments
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@ -59,7 +59,7 @@ import java.util.logging.Logger;
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/**
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* AndroidSensorJoyInput converts the Android Sensor system into Joystick events.
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* A single joystick is configured and includes data for all configured sensors
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* as seperate axes of the joystick.
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* as separate axes of the joystick.
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*
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* Each axis is named according to the static strings in SensorJoystickAxis.
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* Refer to the strings defined in SensorJoystickAxis for a list of supported
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -69,7 +69,7 @@ public class BlenderKey extends ModelKey {
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*/
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protected String usedWorld;
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/**
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* User's default material that is set fo objects that have no material definition in blender. The default value is
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* User's default material that is set for objects that have no material definition in blender. The default value is
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* null. If the value is null the importer will use its own default material (gray color - like in blender).
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*/
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protected Material defaultMaterial;
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@ -476,9 +476,9 @@ public class BlenderKey extends ModelKey {
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}
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/**
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* This mehtod sets the name of the WORLD data block taht should be used during file loading. By default the name is
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* This method sets the name of the WORLD data block that should be used during file loading. By default the name is
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* not set. If no name is set or the given name does not occur in the file - the first WORLD data block will be used
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* during loading (assumin any exists in the file).
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* during loading (assuming any exists in the file).
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* @param usedWorld
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* the name of the WORLD block used during loading
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*/
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@ -487,7 +487,7 @@ public class BlenderKey extends ModelKey {
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}
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/**
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* This mehtod returns the name of the WORLD data block taht should be used during file loading.
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* This method returns the name of the WORLD data block that should be used during file loading.
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* @return the name of the WORLD block used during loading
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*/
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public String getUsedWorld() {
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -85,7 +85,7 @@ public class DnaBlockData {
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names[i] = inputStream.readString();
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}
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// reding types
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// reading types
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inputStream.alignPosition(4);
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identifier = inputStream.readByte() << 24 | inputStream.readByte() << 16 | inputStream.readByte() << 8 | inputStream.readByte();
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if (identifier != TYPE_ID) {
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@ -181,7 +181,7 @@ public class DnaBlockData {
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/**
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* This method converts the given identifier code to string.
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* @param code
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* the code taht is to be converted
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* the code that is to be converted
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* @return the string value of the identifier
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*/
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private String toString(int code) {
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@ -206,7 +206,7 @@ public final class ImageUtils {
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N.z = 1;
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N.divideLocal(den);
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// setting thge pixel in the result image
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// setting the pixel in the result image
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bumpMap.setRGB(x, y, ImageUtils.vectorToColor(N.x, N.y, N.z));
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}
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}
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@ -422,7 +422,7 @@ public final class ImageUtils {
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* pixel's X coordinate
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* @param y
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* pixel's Y coordinate
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* @return height reprezented by the given texture in the specified location
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* @return height represented by the given texture in the specified location
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*/
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private static int getHeight(BufferedImage image, int x, int y) {
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if (x < 0) {
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@ -171,7 +171,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
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}
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/**
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* contruct a KinematicRagdollControl
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* construct a KinematicRagdollControl
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*/
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public KinematicRagdollControl() {
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baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(0.1f)), 1);
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@ -255,7 +255,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
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link.bone.setUserTransformsInModelSpace(position, tmpRot1);
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} else {
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//boneList is not empty, this means some bones of the skeleton might not be associated with a collision shape.
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//So we update them recusively
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//So we update them recursively
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RagdollUtils.setTransform(link.bone, position, tmpRot1, false, boneList);
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}
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}
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@ -46,7 +46,7 @@ import java.util.BitSet;
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public final class BoneTrack implements Track {
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/**
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* Bone index in the skeleton which this track effects.
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* Bone index in the skeleton which this track affects.
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*/
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private int targetBoneIndex;
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@ -213,7 +213,7 @@ public class EffectTrack implements ClonableTrack {
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control.addListener(new OnEndListener());
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initialized = true;
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}
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//checking fo time to trigger the effect
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//checking for time to trigger the effect
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if (!emitted && time >= startOffset) {
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emitted = true;
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emitter.setCullHint(CullHint.Dynamic);
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@ -449,7 +449,7 @@ public class EffectTrack implements ClonableTrack {
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public void read(JmeImporter im) throws IOException {
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InputCapsule in = im.getCapsule(this);
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this.particlesPerSeconds = in.readFloat("particlesPerSeconds", 0);
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//reading the emitter even if the track will then reference its cloned counter part if it's loaded with the assetManager.
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//reading the emitter even if the track will then reference its cloned counterpart if it's loaded with the assetManager.
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//This also avoid null pointer exception if the model is not loaded via the AssetManager.
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emitter = (ParticleEmitter) in.readSavable("emitter", null);
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emitter.setParticlesPerSec(0);
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -44,9 +44,9 @@ public interface Track extends Savable, Cloneable {
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* given parameters.
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*
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* @param time The time in the animation
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* @param weight The weight from 0 to 1 on how much to apply the track
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* @param control The control which the track should effect
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* @param channel The channel which the track should effect
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* @param weight The weight from 0 to 1 on how much to apply the track
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* @param control The control which the track should affect
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* @param channel The channel which the track should affect
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*/
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public void setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars);
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -80,10 +80,10 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
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/**
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* This constructor allows you to specify the output file path of the screenshot.
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* Include the seperator at the end of the path.
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* Use an emptry string to use the application folder. Use NULL to use the system
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* Include the separator at the end of the path.
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* Use an empty string to use the application folder. Use NULL to use the system
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* default storage folder.
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* @param filePath The screenshot file path to use. Include the seperator at the end of the path.
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* @param filePath The screenshot file path to use. Include the separator at the end of the path.
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*/
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public ScreenshotAppState(String filePath) {
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this.filePath = filePath;
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@ -91,11 +91,11 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
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/**
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* This constructor allows you to specify the output file path of the screenshot.
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* Include the seperator at the end of the path.
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* Use an emptry string to use the application folder. Use NULL to use the system
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* Include the separator at the end of the path.
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* Use an empty string to use the application folder. Use NULL to use the system
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* default storage folder.
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* @param filePath The screenshot file path to use. Include the seperator at the end of the path.
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* @param fileName The name of the file to save the screeshot as.
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* @param filePath The screenshot file path to use. Include the separator at the end of the path.
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* @param fileName The name of the file to save the screenshot as.
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*/
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public ScreenshotAppState(String filePath, String fileName) {
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this.filePath = filePath;
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@ -105,10 +105,10 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
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/**
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* This constructor allows you to specify the output file path of the screenshot and
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* a base index for the shot index.
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* Include the seperator at the end of the path.
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* Use an emptry string to use the application folder. Use NULL to use the system
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* Include the separator at the end of the path.
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* Use an empty string to use the application folder. Use NULL to use the system
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* default storage folder.
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* @param filePath The screenshot file path to use. Include the seperator at the end of the path.
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* @param filePath The screenshot file path to use. Include the separator at the end of the path.
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* @param shotIndex The base index for screen shots. The first screen shot will have
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* shotIndex + 1 appended, the next shotIndex + 2, and so on.
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*/
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@ -120,11 +120,11 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
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/**
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* This constructor allows you to specify the output file path of the screenshot and
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* a base index for the shot index.
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* Include the seperator at the end of the path.
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* Use an emptry string to use the application folder. Use NULL to use the system
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* Include the separator at the end of the path.
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* Use an empty string to use the application folder. Use NULL to use the system
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* default storage folder.
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* @param filePath The screenshot file path to use. Include the seperator at the end of the path.
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* @param fileName The name of the file to save the screeshot as.
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* @param filePath The screenshot file path to use. Include the separator at the end of the path.
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* @param fileName The name of the file to save the screenshot as.
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* @param shotIndex The base index for screen shots. The first screen shot will have
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* shotIndex + 1 appended, the next shotIndex + 2, and so on.
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*/
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@ -136,10 +136,10 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
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/**
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* Set the file path to store the screenshot.
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* Include the seperator at the end of the path.
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* Use an emptry string to use the application folder. Use NULL to use the system
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* Include the separator at the end of the path.
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* Use an empty string to use the application folder. Use NULL to use the system
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* default storage folder.
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* @param filePath File path to use to store the screenshot. Include the seperator at the end of the path.
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* @param filePath File path to use to store the screenshot. Include the separator at the end of the path.
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*/
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public void setFilePath(String filePath) {
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this.filePath = filePath;
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@ -278,8 +278,8 @@ public class AudioNode extends Node implements AudioSource {
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* the dry filter will only influence the "dry" portion of the audio,
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* e.g. not the reverberated parts of the AudioNode playing.
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*
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* See the relevent documentation for the {@link Filter} to determine
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* the effect.
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* See the relevant documentation for the {@link Filter} to determine the
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* effect.
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*
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* @param dryFilter The filter to set, or null to disable dry filter.
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*/
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2015 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -114,7 +114,7 @@ public class LightsDebugState extends BaseAppState {
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}
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/**
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* Set the scenes for wich to render light gizmos.
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* Set the scenes for which to render light gizmos.
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* @param scene
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*/
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public void setScene(Spatial scene) {
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@ -432,7 +432,7 @@ public class InputManager implements RawInputListener {
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* If events aren't allowed, the event may be a "first mouse event"
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* triggered by the constructor setting the mouse listener.
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* In that case, use the event to initialize the cursor position,
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* but don't queue it for futher processing.
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* but don't queue it for further processing.
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* This is part of the fix for issue #792.
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*/
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cursorPos.set(evt.getX(), evt.getY());
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@ -874,7 +874,7 @@ public class InputManager implements RawInputListener {
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// larynx, 2011.06.10 - flag event as reusable because
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// the android input uses a non-allocating ringbuffer which
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// needs to know when the event is not anymore in inputQueue
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// and therefor can be reused.
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// and therefore can be reused.
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event.setConsumed();
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2015 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -48,7 +48,7 @@ public interface LightProbeBlendingStrategy {
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public void registerProbe(LightProbe probe);
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/**
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* Populates the resulting light probes into the given light list.
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* @param g the geometry for wich the light list is computed
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* @param g the geometry for which the light list is computed
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* @param lightList the result light list
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*/
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public void populateProbes(Geometry g, LightList lightList);
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -726,7 +726,7 @@ public class RenderManager {
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// Saving cam state for culling
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int camState = vp.getCamera().getPlaneState();
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for (int i = 0; i < children.size(); i++) {
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// Restoring cam state before proceeding children recusively
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// Restoring cam state before proceeding children recursively
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vp.getCamera().setPlaneState(camState);
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renderSubScene(children.get(i), vp);
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}
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@ -361,7 +361,7 @@ public final class Shader extends NativeObject {
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*/
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public void resetLocations() {
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if (uniforms != null) {
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// NOTE: Shader sources will be reset seperately from the shader itself.
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// NOTE: Shader sources will be reset separately from the shader itself.
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for (Uniform uniform : uniforms.values()) {
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uniform.reset(); // fixes issue with re-initialization
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}
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@ -387,7 +387,7 @@ public class ShadowUtil {
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BoundingBox occBB = (BoundingBox) occBox;
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//Kirill 01/10/2011
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// Extend the occluder further into the frustum
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// This fixes shadow dissapearing issues when
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// This fixes shadow disappearing issues when
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// the caster itself is not in the view camera
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// but its shadow is in the camera
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// The number is in world units
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@ -430,7 +430,7 @@ public class ShadowUtil {
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BoundingBox occBB = (BoundingBox) occBox;
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//Kirill 01/10/2011
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// Extend the occluder further into the frustum
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// This fixes shadow dissapearing issues when
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// This fixes shadow disappearing issues when
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// the caster itself is not in the view camera
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// but its shadow is in the camera
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// The number is in world units
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -291,7 +291,7 @@ public final class BufferUtils {
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* @param buf
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* the buffer to insert into
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* @param index
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* the postion to place the data; in terms of colors not floats
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* the position to place the data; in terms of colors not floats
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*/
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public static void setInBuffer(ColorRGBA color, FloatBuffer buf, int index) {
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buf.position(index * 4);
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@ -349,7 +349,7 @@ public final class BufferUtils {
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* @param buf
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* the buffer to insert into
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* @param index
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* the postion to place the data; in terms of vectors not floats
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* the position to place the data; in terms of vectors not floats
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*/
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public static void setInBuffer(Vector3f vector, FloatBuffer buf, int index) {
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if (buf == null) {
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@ -1027,7 +1027,7 @@ public final class BufferUtils {
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/**
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* Creates a new ByteBuffer with the same contents as the given ByteBuffer.
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* The new ByteBuffer is seperate from the old one and changes are not
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* The new ByteBuffer is separate from the old one and changes are not
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* reflected across. If you want to reflect changes, consider using
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* Buffer.duplicate().
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*
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -46,7 +46,7 @@ import java.util.Comparator;
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* difference that the temporary necessary memory space are allocated as the
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* geometry list grows and reused all along the application execution.
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*
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* Usage : ListSort has to be instanciated and kept with the geometry list ( or
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* Usage : ListSort has to be instantiated and kept with the geometry list ( or
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* w/e it may have to sort) Then the allocate method has to be called to
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* allocate necessary tmp space needed for the sort. This should be called once
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* for optimal performance, but can be called several times if the length of the
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@ -91,7 +91,7 @@ public class ListSort<T> {
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* class + array was a convoluted pain.
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*/
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/**
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* array of start indices in the original array for runs : run i sarting
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* array of start indices in the original array for runs : run i starting
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* index is at runIndices[i]
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*/
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private int[] runsIndices = null;
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@ -108,12 +108,12 @@ public class ListSort<T> {
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/**
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* MIN_GALLOP set to 7 constant as described in listsort.txt. this magic
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* number indicates how many wins should trigger the switch from binary
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* search to gallopping mode
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* search to galloping mode
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*/
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private static final int MIN_GALLOP = 7;
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/**
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* This variable allows to adjust when switching to galloping mode. lowered
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* when the data are "naturally" structured highered when data are random.
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* when the data are "naturally" structured, raised when data are random.
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*/
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private int minGallop = MIN_GALLOP;
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@ -342,7 +342,7 @@ public class ListSort<T> {
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*/
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int nbElems = start - left;
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/*
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* grabbed from java7 TimSort, the swich is an optimization to
|
||||
* grabbed from java7 TimSort, the switch is an optimization to
|
||||
* arraycopy in case there are 1 or 2 elements only to copy
|
||||
*/
|
||||
switch (nbElems) {
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2016 jMonkeyEngine
|
||||
* Copyright (c) 2016-2018 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@ -61,7 +61,7 @@ import java.util.concurrent.ConcurrentHashMap;
|
||||
* This two step process has a few benefits. First, it means that objects
|
||||
* can easily have a regular shallow clone implementation just like any
|
||||
* normal Java objects. Second, the deep cloning of fields happens after
|
||||
* creation wich means that the clone is available to future field cloning
|
||||
* creation which means that the clone is available to future field cloning
|
||||
* to resolve circular references.</p>
|
||||
*
|
||||
* <p>Similar to Java serialization, the handling of specific object
|
||||
@ -71,7 +71,7 @@ import java.util.concurrent.ConcurrentHashMap;
|
||||
* (For example, adding the IdentityCloneFunction for Mesh.class would cause
|
||||
* all mesh instances to be shared with the original object graph.)</p>
|
||||
*
|
||||
* <p>By default, the Cloner registers serveral default clone functions
|
||||
* <p>By default, the Cloner registers several default clone functions
|
||||
* as follows:</p>
|
||||
* <ul>
|
||||
* <li>java.util.ArrayList: ListCloneFunction
|
||||
@ -187,7 +187,7 @@ public class Cloner {
|
||||
* <li>Else an IllegalArgumentException is thrown.
|
||||
* </ul>
|
||||
*
|
||||
* <p>The abililty to selectively use clone functions is useful when
|
||||
* <p>The ability to selectively use clone functions is useful when
|
||||
* being called from a clone function.</p>
|
||||
*
|
||||
* Note: objects returned by this method may not have yet had their cloneField()
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* Copyright (c) 2009-2018 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@ -255,7 +255,7 @@ public class BinaryExporter implements JmeExporter {
|
||||
}
|
||||
|
||||
ByteArrayOutputStream out = new ByteArrayOutputStream();
|
||||
// write out data to a seperate stream
|
||||
// write out data to a separate stream
|
||||
int location = 0;
|
||||
// keep track of location for each piece
|
||||
HashMap<String, ArrayList<BinaryIdContentPair>> alreadySaved = new HashMap<String, ArrayList<BinaryIdContentPair>>(
|
||||
|
@ -1003,7 +1003,7 @@ final class BinaryInputCapsule implements InputCapsule {
|
||||
/*
|
||||
* @see ISSUE 276
|
||||
*
|
||||
* We'll transfer the bytes into a seperate byte array.
|
||||
* We'll transfer the bytes into a separate byte array.
|
||||
* While we do that we'll take the opportunity to check if the byte data is valid UTF-8.
|
||||
*
|
||||
* If it is not UTF-8 it is most likely saved with the BinaryOutputCapsule bug, that saves Strings using their native
|
||||
@ -1020,7 +1020,7 @@ final class BinaryInputCapsule implements InputCapsule {
|
||||
*
|
||||
* It is impossible to detect which one-byte encoding is used. Since UTF8 and practically all 1-byte encodings share the most
|
||||
* used characters (the "none-high" ones) parsing them will give the same result. However, not all byte sequences are legal in
|
||||
* UTF-8 (see explantion above). If not UTF-8 encoded content is detected we therefor fallback on latin1. We also log a warning.
|
||||
* UTF-8 (see explantion above). If not UTF-8 encoded content is detected we therefore fall back on latin1. We also log a warning.
|
||||
*
|
||||
* By this method we detect all use of 1 byte encoding if they:
|
||||
* - use a "high" codepoint after a "low" codepoint or a sequence of codepoints that is valid as UTF-8 bytes, that starts with 1000
|
||||
@ -1078,9 +1078,9 @@ final class BinaryInputCapsule implements InputCapsule {
|
||||
);
|
||||
// We use ISO8859_1 to be consistent across platforms. We could default to native encoding, but this would lead to inconsistent
|
||||
// behaviour across platforms!
|
||||
// Developers that have previously saved their exports using the old exporter (wich uses native encoding), can temporarly
|
||||
// Developers that have previously saved their exports using the old exporter (which uses native encoding), can temporarly
|
||||
// remove the ""ISO8859_1" parameter, and change the above if statement to "if (false)".
|
||||
// They should then import and re-export their models using the same enviroment they were originally created in.
|
||||
// They should then import and re-export their models using the same environment they were originally created in.
|
||||
return new String(bytes, "ISO8859_1");
|
||||
}
|
||||
} catch (UnsupportedEncodingException uee) {
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* Copyright (c) 2009-2018 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@ -149,7 +149,7 @@ public class HDRLoader implements AssetLoader {
|
||||
rleTempBuffer = BufferUtils.createByteBuffer(width * 4);
|
||||
}
|
||||
|
||||
// read each component seperately
|
||||
// read each component separately
|
||||
for (int i = 0; i < 4; i++) {
|
||||
// read WIDTH bytes for the channel
|
||||
for (int j = 0; j < width;) {
|
||||
|
@ -214,7 +214,7 @@ public final class TGALoader implements AssetLoader {
|
||||
byte alpha = 0;
|
||||
|
||||
// Faster than doing a 16-or-24-or-32 check on each individual pixel,
|
||||
// just make a seperate loop for each.
|
||||
// just make a separate loop for each.
|
||||
if (pixelDepth == 16) {
|
||||
byte[] data = new byte[2];
|
||||
float scalar = 255f / 31f;
|
||||
@ -287,7 +287,7 @@ public final class TGALoader implements AssetLoader {
|
||||
byte blue = 0;
|
||||
byte alpha = 0;
|
||||
// Faster than doing a 16-or-24-or-32 check on each individual pixel,
|
||||
// just make a seperate loop for each.
|
||||
// just make a separate loop for each.
|
||||
if (pixelDepth == 32) {
|
||||
for (int i = 0; i <= (height - 1); ++i) {
|
||||
if (!flip) {
|
||||
|
@ -67,7 +67,7 @@ public class LightScatteringFilter extends Filter {
|
||||
private ViewPort viewPort;
|
||||
|
||||
/**
|
||||
* creates a lightScatterring filter
|
||||
* creates a lightScattering filter
|
||||
*/
|
||||
public LightScatteringFilter() {
|
||||
super("Light Scattering");
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* Copyright (c) 2009-2018 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@ -74,7 +74,7 @@ public class ImageTileLoader implements TerrainGridTileLoader{
|
||||
}
|
||||
|
||||
/**
|
||||
* Effects vertical scale of the height of the terrain when loaded.
|
||||
* Affects the vertical scale of the terrain when loaded.
|
||||
*/
|
||||
public void setHeightScale(float heightScale) {
|
||||
this.heightScale = heightScale;
|
||||
|
@ -610,7 +610,7 @@ public class OculusVR implements VRAPI {
|
||||
* @return The {@code to} argument.
|
||||
*/
|
||||
public static Vector3f vecO2J(OVRVector3f from, Vector3f to) {
|
||||
// jME and LibOVR disagree on which way X and Z is, too.
|
||||
// jME and LibOVR disagree on which way X and Z are, too.
|
||||
to.set(
|
||||
-from.x(),
|
||||
from.y(),
|
||||
|
Loading…
x
Reference in New Issue
Block a user