Commit Graph

2060 Commits (feff63fda27d83899956350350e766e00c9308dd)

Author SHA1 Message Date
Kae..pl 69205a679b Updating the bound of every newly loaded node. 12 years ago
rem..om 0dadaa80f5 Shadow system refactoring. 12 years ago
jul..om 2ca9775aef Fixes the sample count 12 years ago
jul..om 3002e5e057 Uses GL2GL3 instead of GL2 when it is possible 12 years ago
PSp..om 4458603c7e Attempt to make the isParallelProjection() flag better 12 years ago
jul..om 380b40b7e9 Adds some off-screen rendering (work in progress, not tested) 12 years ago
bre..om c405f09391 added toCellSpace() and toWorldSpace() utility methods to TerrainGrid 12 years ago
bre..om fa29b95c39 added TerrainGrid.getTerrainAtCell(Vector3f cellCoordinate) to get the terrain tile from cell coordinates 12 years ago
bre..om 9c2a897bfb removed deprecated methods from TerrainGrid, added in getTerrainAt(Vector3f worldLocation), more docs on TerrainGrid 12 years ago
jul..om a0a67abf06 Fixes a bug in the frame buffers (thanks to Nehon's suggestion) 12 years ago
PSp..om b9274a3ed2 Added Rectangle.toString() 12 years ago
PSp..om bf782ac840 Just fixing a typo in a comment. 12 years ago
PSp..om 4610dbdacc Added a form of line wrap mode that does a hard 12 years ago
PSp..om 580579285b Added a getter for size since it's the only way 12 years ago
jul..om 54c7447efa Mouse and input support for NEWT canvas and display 12 years ago
jul..om c9c1ae1cae Fixes BPP in JoglNewtAbstractDisplay 12 years ago
rem..om 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. 12 years ago
rem..om 8d841b70dd Forced depth range to 0,0 in NiftyJmeDisplay processor before rendering nifty to avoid depth check issues between the 3D scene and the text elements of the nifty gui. 12 years ago
jul..om 48ca976705 Adds a display based on NEWT (work in progress) 12 years ago
jul..om 345cac2444 Adds a canvas based on NEWT (work in progress) 12 years ago
jul..om 44b89a367c Fixes a bug occurring when exiting the full screen mode and adds an abstract display based on NEWT (work in progress) 12 years ago
jul..om 0170c7b5eb Fixes some problems with framebuffers (second attempt) 12 years ago
rem..om 89608f3fd5 fixed material param settings in PssmShadowRenderer 12 years ago
rem..om 76dcabae66 Added proper documentation for camera.getWorldCoordinates 12 years ago
jul..om 0263c78d55 Fixes some problems with framebuffers 12 years ago
rem..om 7271bf4de7 Made the PSSmRenderer stop to create a new matrix for each split on every frame 12 years ago
rem..om 3b84ae44e5 Made all attributes of PssmShadowRenderer protected 12 years ago
rem..om d1a036a021 Pssm now supports fade out of the shadows when using a zextend 12 years ago
nor..67 a3cda69323 - move JmeCursor interface back to Core-Plugins due to dependencies in core :/ 12 years ago
nor..67 fb2412d1b1 - move cursor loader to desktop package due to awt dependence 12 years ago
nor..67 cae51429ac - move cursor loader to desktop package due to awt dependence 12 years ago
nor..67 7bb5e9bfdd - move native jme-ios.m file to plugin for now 12 years ago
Kae..pl 49f227b7cc Minor optimisations. Added several comments to unveil certain parts of the code. 12 years ago
nor..67 83caa059fb - release pool in iOS image loader when exiting early 12 years ago
nor..67 e45a75f2f6 - minor optimization in iOS image loader native code 12 years ago
nor..67 b3dc16535f - add current iOS code 12 years ago
Kae..pl 1b04d13f3e Bugfix: making sure that the first and last bevel line is parallel to its neighbour in curves that have bevel applied (that is how blender works) 12 years ago
PSp..om ff155b4d78 Added the ability to set the overall alpha for a BitmapText. 12 years ago
jul..om af3e3a74f5 Uses the proper string as attribute name to get its location (and now the shader-based renderer relying on JOGL 2.0 is operational) 12 years ago
jul..om 36f95cdf09 Uses the proper string as uniform name to get its location 12 years ago
jul..om fc56b7dcbf Allows to enable the debug pipeline 12 years ago
jul..om 3e362bd611 Removes some dead code and fixes the V-sync 12 years ago
rem..om a5b8b48ea1 fixed an isue in shadow shaders where shadows outside of the shadowZExtend were dark instead of light. 12 years ago
rem..om f7db40695f fixed javadoc in PSSMShadowFilter 12 years ago
jul..om 34c8f82792 Drives the canvas renderable so that something has a chance to be renderer with JOGL 2.0 12 years ago
jul..om 23fd08ac45 Displays the right display mode with the logger 12 years ago
jul..om b76bffcd2f Fixes a minor threading problem and removes useless imports 12 years ago
jul..om e4d776ae0e Initializes ALUT (JOAL) in the static initializer to avoid freezing everything 12 years ago
jul..om 03fe815bd2 Avoids initializing the display twice (work in progress) 12 years ago
jul..om 965b595384 Sets the input sources to avoid throwing a NullPointerException and sets the proper size to the canvas 12 years ago