rem..om
f8faebb79e
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10571 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
06c4dcd7f7
* Fix issue 574 (by extending JFrame instead of JDialog)
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* Fix issue 561 by throwing exception on invalid values
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10570 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
6e021b4504
* Fix issue 584 and issue 562 (minor typos)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10569 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
bd39ff1b6e
* Fix issue 570
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10568 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
d64eec7d1b
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10567 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
a31c8ec884
* Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10566 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
ada98f7033
* AppState documentation improvements according to issue 589
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10565 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
7e6534c1b7
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10564 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
1aa0f9d7bd
* LwjglRenderer adds capability for texture array support if OpenGL 3 is available
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* Renderer will check texture array support prior to uploading texture
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10563 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
fbac631160
* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10562 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
1f27804716
* Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10561 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
198adb0753
Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10560 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
9b33c7c851
Removed debugging system out from animChannel
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10559 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
6470f44c97
Added a test case for Hardware Skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10558 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
ff4c38e20a
TerrainLodControl now refreshes when first added to the scene
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10557 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
phr00t
8cb1a8ed9e
Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10556 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
0f21f19735
* Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10555 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
b6afd61ef0
* Lighting shader now supports HW skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10554 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
d9e3af1795
* Unshaded material now supports HW skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10553 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
c21b60fbe7
HW Skinning
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* Added check in shader for number of bones
* Fix crash when Skinning.glsllib is imported by shader
* Fix incorrect transform of tangent vector in shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10552 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
8c1e5c9cf9
* Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10551 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
281f9b6c20
* Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10550 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
b0f2e17db2
* List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10549 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
5e6b9a3746
* Fix use of deprecated Box constructor in TestBox
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10548 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
44a77537ce
Fixed HWSkinning initialization that was not properly falling back to software when HW skinning was not available
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Still not a functional implementation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10547 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
bd9f389108
* Added joystick mappings for wireless Xbox 360 controller. Back shoulder buttons are not supported because its not possible to convert axis into button at the moment.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10546 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
07a459555d
* Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10545 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
3195940994
* Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10544 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
c972861331
* Fixed issue 583 (Matrix4f.multAcross() not working correctly)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10543 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
2b9f2dc7b3
removed sysout from AnimChannel
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
1e2dc1486b
formatting of MeshLoader before an upcomming change
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10538 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
eb5525e581
Hardware Skinning first commit, still non functionnal as no material implements it. also it's disabled by default in the skeleton control
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10537 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
e34d483973
Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10536 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
761fe60388
Added missing getters for SimpleWaterProcessors
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10535 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
f8c256d127
Feature: added scale retreive methods to Matrix4f.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10534 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
0ffe547d5a
test case showing soft particle issues, they end up quite hard...
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10533 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
e7aa7eb627
Modified maxLocal and minLocal to return 'this' to
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match other methods.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10532 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
ffd8c72c66
- slightly improve AbstractPhysicsControl flow
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10531 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
4f104e4200
Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10529 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
e282db0f7f
Minor fixes to armature loading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10528 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
a725516f00
* Fine, Eric.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10527 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
cb0a2ed1cd
* Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10526 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
27bf244729
* Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING.
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* Set lastFb in OGLESShaderRenderer when context is reset, this is needed otherwise the state tracker would not work correctly.
* Fix issue with Mesh.Mode.Hybrid that wasn't rendering triangle fans correctly (was rendering them as triangle strips instead).
* Remove call to glPointSize in OGLESShaderRenderer (it would most likely crash anyway, since GLES10 calls can't be used in a GLES20 context)
* TestCustomMesh now uses shorts instead of ints for the index buffer. 32-bit indices are not supported on Android and are slower on Desktop, don't use them if you can avoid it.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10525 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
9f4f321098
* Semi-colon.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10524 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
30c7347cdf
* If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10523 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
bcf3b7e7b6
* Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat
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* Added support for depth24 and depth24stencil8
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10522 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
01e2403f6c
Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10521 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
ecc35e84c5
Shadows, enhanced TestShadowsPerf
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10520 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
74a91559aa
Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10519 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
85b4605229
Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10518 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago