14 Commits

Author SHA1 Message Date
rem..om
0d4e07f924 WIP Ragdoll
- fixed the "push ups" issue
- now Sinbad knows his up side


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7313 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-26 21:53:39 +00:00
rem..om
2f1f2e7e54 - WIP Sinbad Ragdoll can now stand up after beeing whacked
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7309 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-26 20:42:44 +00:00
rem..om
cdba72d2b7 Ragdoll, some enhancements
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7261 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-18 21:47:09 +00:00
nor..67
bfdffb1ffb - improve ragdoll test
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7250 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-17 11:52:28 +00:00
rem..om
3378222dfa Ragdoll :
- New test with sinbad
- Added bone selection for building the collision shapes
- Moved Radoll classes to proper package

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7236 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-12 12:35:10 +00:00
rem..om
1f286f424f - RagdollControl now has automagic joint setup via RagdollPreset and HumanoidRagdollPreset
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7230 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-11 19:18:47 +00:00
nor..67
75d0c560bf - enable animation for ragdoll test
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7227 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-11 12:24:08 +00:00
sha..rd
53da7c4de4 * Added CCD threshold to BoneRagdoll test so that balls collide more often
* Reduced BoneRagdoll constraints to PI/8
 * Added an ambient light so the ragdoll is more visible
 * Fixed bug with Unshaded.j3md failing with glow map

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7224 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-10 21:03:55 +00:00
rem..om
6417263674 - RagdollControl now uses SixDofJoints instead of ConeJoints.
- Ragdoll joints are now fully tweakable by user
- Changed controls in TestBoneRagdoll : keep left click pressed longer to throw bigger bullets.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7223 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-10 16:07:26 +00:00
rem..om
916f4f203c Ragdoll :
- added ragdollCollisionListener
 - Switch between animControl and ragDollControl
 - TestBoneRagdoll : Shoot with left click, reset Oto with spacebar. Added bullet time on first impact :D have fun!

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7186 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-04 22:11:28 +00:00
rem..om
0a82e1ee11 Lolilol the ragdoll
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7185 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-04 19:02:12 +00:00
rem..om
dc030c897f Bone animation :
- Split of the AnimControl in two parts : 
	- The AnimControl that handles skeleton transformation via tha animation data
	- The SkeletonControl that handles the skinning of the mesh using skeleton transformations
- Ensured backward compatibility with old j3o files, and changed the ogre mesh loader to create the controls properly
- Reverted change http://code.google.com/p/jmonkeyengine/source/detail?r=7142 transforms passed to the setUserTransform methods must be considered as increments to current transform
- Fixed some issues in the ragdollControl and test case (still WIP don't use it)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7163 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-02 22:41:47 +00:00
rem..om
50d55b7e59 RagdollControl ---WIP----
- Automatic creation of the ragdoll collisions shapes
- Changed TestBoneRagdoll (press space to activate physics, left click to shoot bombs)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7151 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-01 17:51:54 +00:00
nor..67
9e53abbb7a move jme3 to trunk
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@6971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-14 12:55:32 +00:00